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spyker6own

Safe-spots that I found on Isolated, Favela & Northway

11 posts in this topic

These are a few safe-spots that I found. (I wasn't sure where to post this so I posted it in another part of the forums as well)

Edited by spyker6own

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when safe zones are put right again in 1.07 safe spots wont be a problem. 1.06 is a flop, 1.05 where it at lol.

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when safe zones are put right again in 1.07 safe spots wont be a problem. 1.06 is a flop, 1.05 where it at lol.

I enjoyed finding them :D maybe i can find one in 1.07 ;D

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I'll get rid of that safe-spot and few others testers have found in Northway. Thanks for the video! :)

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I'll get rid of that safe-spot and few others testers have found in Northway. Thanks for the video! :)

Thank you for watching it :)

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If by "poisoned" you mean you looked down the sights long enough to have the pot-shot, then yes, you will be "poisoned" if you hold still a lot.

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If by "poisoned" you mean you looked down the sights long enough to have the pot-shot, then yes, you will be "poisoned" if you hold still a lot.

Referring to the Focused Aim mode?

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Referring to the Focused Aim mode?

Yes. Couldn't think of what to call it at the time.

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If by "poisoned" you mean you looked down the sights long enough to have the pot-shot, then yes, you will be "poisoned" if you hold still a lot.

yeah i learned what that was after the video XD my bad, but u can still get poisoned "infected"

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Those spots wouldn't be a problem if the furniture was movable. If it was the zombies were going to simply hit the table/lamp etc. and get you down.. Is it a problem if you make those props dynamic instead of static? I mean it will be great to use em as barricade.

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Those spots wouldn't be a problem if the furniture was movable. If it was the zombies were going to simply hit the table/lamp etc. and get you down.. Is it a problem if you make those props dynamic instead of static? I mean it will be great to use em as barricade.

Yes, having tons of physics props would clog up the net-traffic even more for servers. Our zombies take quite a chunk of it already, so we have to balance it out with static environments, besides objectives and small stuff.

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