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pulkmees

1.07 wishlist

56 posts in this topic

I really didn't mean "paintjob" it's more like the material of the weapon XD. one have gold, silver... and y not the diferenciation? do you think that every weapon have the exactly same colors?

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I really didn't mean "paintjob" it's more like the material of the weapon XD. one have gold, silver... and y not the diferenciation? do you think that every weapon have the exactly same colors?

Yes, they pretty much do

Otherwise you'll have situations like these where people mistake different colored guns for toys

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Riley is right, of by paintjobs you mean scratches, scratched off serial numbers, etc would be cool. But gold desert eagles is too call of duty for my liking

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Riley is right, of by paintjobs you mean scratches, scratched off serial numbers, etc would be cool. But gold desert eagles is too call of duty for my liking

And it would go far off the dark atmosphere of the game.

Maybe for differenciation, we can have for example the black 1911, another one with wooden grips and a slide with greyish color, maybe a stainless steel beretta (which is kinda silver), a black S&W 686, a black ruger with wooden grips. That would be nice but nothing too far from the atmosphere of the game.

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I actually recommended something like that^ But for melee weapons.

Wooden baseball bats, alternate style sledgehammers, lead pipes (with those valve things on the end http://www.moddb.com/members/av7xrocker97/images/lead-pipe) oldschool hammer (google old hammer) Mallets (same stats and abilities as a hammer)

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And it would go far off the dark atmosphere of the game.

Maybe for differenciation, we can have for example the black 1911, another one with wooden grips and a slide with greyish color, maybe a stainless steel beretta (which is kinda silver), a black S&W 686, a black ruger with wooden grips. That would be nice but nothing too far from the atmosphere of the game.

that's what i'm talking about!

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They chose not to allow sprays for the sake of not seeing penises and furry pr0nz everywhere on the map.

That happens with every game with sprays. Just have servers add a rule banning inappropriate sprays.

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It would be more handy if the players have the ability to put small objective items (keys, levers) in their inventory.

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i think it would be pretty cool if weapons or items you were carrying showed up on your character like in left 4 dead and css. sort of like how you can see molotov carrying a machete, but with whatever melee weapon(s) your carrying.

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i think it would be pretty cool if weapons or items you were carrying showed up on your character like in left 4 dead and css. sort of like how you can see molotov carrying a machete, but with whatever melee weapon(s) your carrying.

But then everyone would just pick molotov.....

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I personally believe it be neat if for example, when a zombie grabs on to you, if you have a melee weapon out you can do an insta-kill on the zombie and it will have its own special animation for it, like in the walking dead: survival instinct(Yes, the game is terrible but the idea is neat)

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That would be cool, but it presents the same problem as in the walking dead game, what happens when there's more than one Zombie close to you? Queue up to latch onto you like in Survival instinct?

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Not necessarily, it would still have the regular grabbing system, just with that little insta-kill feature added.

Edited by Venomrider

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i don't think I understand? it obviously wouldn't just be molotov that this affected.

Didn't properly read, I thought you meant players could use what their character had on them for aesthetics, like Molotov's machete, to which I said everyone would just pick Molotov because he has a machete. Now I see what you meant and I agree.

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I've been playing NMRIH regulary since a friend introduced me to it. I like it a lot, in choice of weapons i would like to see an LMG, AK47 and an M60. This introduces some more variaty in the weapons choice.

Greetings,

Gringos

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I've been playing NMRIH regulary since a friend introduced me to it. I like it a lot, in choice of weapons i would like to see an LMG, AK47 and an M60. This introduces some more variaty in the weapons choice.

Greetings,

Gringos

Maxx hates the AK-47, and I think an LMG and M60 would really be pushing it, but it'd definitely be something.

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It might be fun on some levels, it works great in l4d2! I saw that i chose the wrong forums though. Apologies.

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I would like to see a health indicator. Currently i use a sourcemod plugin to display health next to the reload hud.

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I've been playing NMRIH regulary since a friend introduced me to it. I like it a lot, in choice of weapons i would like to see an LMG, AK47 and an M60. This introduces some more variaty in the weapons choice.

Greetings,

Gringos

CZ858 (similar in function to an AK) will be in eventually, as for LMGs and GPMGs they would be hard to balance and depict realistically

also given current ammo counts they would be sort of useless anyways.

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- New characters skins (male and females, like professions (ex: doctor male and female, and others) and childs/old peoples);

- New zombies skins;

- Zombies "walking" without legs;

- New voices (males and females, childs and olds);

- New maps (hospital, industrial, farm and others);

- New gamemodes (rescue peoples);

- New weapons (AK 47, AWM, Nail Gun, AA-12 and others);

- More interation with ambient

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- New weapons (AK 47, AWM, Nail Gun, AA-12 and others);

People REALLY aren't catching on to the fact Maxx wants neither in the game, huh? lol

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Hate to break it to you guys but this thread is meant for 1.07 proposals, stay on topic :P

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