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pulkmees

1.07 wishlist

56 posts in this topic

1.Fix for nmo_cabin.Zombies are too close to the door to get out(if the map decides it).Meaning the doors won't open and people can't get to the car battery.Other option is they do get the doors to open, but there is just too many zombies there and they get slaughtered anyway.Even with good players it is nearly impossible to kill them all in time, because the zombies just respawn too fast.

A very good alternative would be to make the 2 windows(near the front door in the 2 separate small rooms) breakable or alternatively blocked with boards(because it just doesn't make sense that they wouldn't break as they are regular windows.

EDIT:Or an alternate route outside.Whatever works, but doesn´t create new problems.

2.Zombies don't always die from 1 hit to the head(even with axe or machete charged/or not).If this is deliberate, I apologize.I've hit some zombies 6 times in the head and they wouldn't die, which usually leads to me getting swarmed by any other zombies in the area.I´m only talking about freak instances here.I`m aware it´s easy to just hack through everything.

EDIT:It seems zombies, that move diagonally, do less damage/take no damage from melee weapons(with axe and machete at least).Again not sure if this is deliberate.(I´m guessing its a robust solution to some problem the developer had).It´s just a bit unfair if you are clearly seeing hits to their head not do anything and as soon as they line up, you take them out with 1 hit ,but by then you´ve gotten bit or hit.

3.Melee weapons like the knife, wrench should be made useful in some other way.Faster hitting speed would do it.Lead pipe, spade and Crowbar are also far to useless to compete with the axe and machete.

EDIT: I´m actually fine with all of them, even though I almost never use them.

4.Blocking.Common problem.Brick walls as players should be removed.Although I would like to be able to sabotage other players in other ways.

EDIT: Please do not reply to this.Seems it is here to stay.

5.Ammo and items cannot always be picked up.As others have said, it's based on luck.A little warning would be great if there's no room in your inventory.I'm so used to clicking 10 times over the item, I don't notice I'm actually full.Most of the time it is still not the inventory and it just won't pick up.

6.Welding sometimes glitches and basically prevents completing the map, especially in Cabin and Broadway.

EDIT:I´m not actually sure it is glitched, but rather very fiddly to pull off.Sometimes dropping the welder helps or crouching or it´s just a coincidence.

7.[suggestion]More zombie variation and speed.Although the current ones(models) are well done, they are getting old already.I've read you are also redoing the running animations.Slow moving child zombies would be good too.

EDIT: slowmo childeren = shit..so no.

8.[suggestion]Something to distract the zombies.As much fun as it is to be bait, some situations call for a different solution.

EDIT:Just something to spice up gameplay.

9.[General observation]Firearms are basically alright.Please do not add some new weapons just for the sake of diversity.Useless weapons are useless.EDIT: Why would I pick up something that is crap if I can just run past the zombies ? Even if do get into a tough situation, it´s usually better to use melee.Not to mention I don´t know if the thing even has enough bullets.

10.General advice to server owners in Europe.Put nmo_frostbite_b6 and nmo_flowing_disaster_b4 to your map rotation.It is basically impossible to play those.Playing Cabin, Chinatown and Broadway is getting extremely tiresome.(not a big fan of nms).

EDIT: Just me being bitchy...again.

11.[suggestion]The ability to take ammo from weapons and put into your inventory.Also the ability to drop a specific amount of ammo, not just the amount was in the box you picked up.

EDIT:Don´t reply to this.Others have explained why this is not a good idea.

12.Grenades are...um not very intuitive to use and they don't seem to do anything to a mob of zombies.And their splash damage range is deceptively long.

EDIT: Splash damage to players and yourself.

Edited by pulkmees

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1. Agreed

2. It's a bug, some zombies just refuse to die.

3. Are you kidding? I'm so xXMLGxPR0xN0-SC0P3x420LEG1TxC0MBATxSN1P3RXx with those weapons. Although the crowbar desperately needs a buff, that thing should definitely be on par with the machete (and not take so much damn space, seriously, wtf?)

4. Done to encourage working as a team and communication, not individuals. You're supposed to be cautious while moving as a group, not running off in whichever way you please.

5. Agreed

6. Agreed, especially Cabin

7. If you look you can see some zombies are shambling faster than others, this is already in the game. Slow moving child zombies would be an interesting, but way too easy to kill zombie type.

8. Such as....?

9. wut

10. I guess...but I personally hate frostbite

11. No. Then the experienced players who know the weapon spawn spots would just be stripping all duplicate weapons of their ammo, leaving the newbies with only empty guns while the experienced players hoard everything.

12. Grenades definitely need to be buffed. On realism survival I threw a grenade at 6 zombies. 1 died. And their splash damage is completely realistic.

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4.Ok.It's just very easy to grief.But I guess we'll have to live it.

7.Ok.But more models would be nice though.

8.Something throwable.I'm vague, because it's pointless for me to go into specifics.

9.I hate useless weapons.

10.I like it because every route has a backdoor or a way out.Also it's different from the default nmo maps.Personal option of course.

11.Hmm indeed.

Oh I forgot to add 13.

13.Crashing.Doesn't happen to me, but my friend's game always crashes(which is preceeded by invisible zombies).Known problem as I've read.Just making a list for myself too here, so my thoughts are all in one place.

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Oh I forgot to add 13.

13.Crashing.Doesn't happen to me, but my friend's game always crashes(which is preceeded by invisible zombies).Known problem as I've read.Just making a list for myself too here, so my thoughts are all in one place.

It seems if you run it in window mode (instead of full screen), the crashing stops. Should give it a try, someone has already tested it and it works.

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stabing zombie's heads. like in twd, would more easy to kill zombies. you know, the "shove" animation of crowbar should already stab the zombie! :)

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Speaking of crowbar, that thing needs a serious buff. Badly. In my opinion it shouldn't take up as much space as a lead pipe (maybe the space of two baseball bats would be fine) and it needs to have a higher chance of one or two-hitting the zombies, like the axe.

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1.Fix for nmo_cabin.Zombies are too close to the door to get out(if the map decides it).Meaning the doors won't open and people can't get to the car battery.Other option is they do get the doors to open, but there is just too many zombies there and they get slaughtered anyway.Even with good players it is nearly impossible to kill them all in time, because the zombies just respawn too fast.

A very good alternative would be to make the 2 windows(near the front door in the 2 separate small rooms) breakable or alternatively blocked with boards(because it just doesn't make sense that they wouldn't break as they are regular windows.

2.Zombies don't always die from 1 hit to the head(even with axe or machete charged/or not).If this is deliberate, I apologize.I've hit some zombies 6 times in the head and they wouldn't die, which usually leads to me getting swarmed by any other zombies in the area.

3.Useless melee weapons like the knife, wrench should be made useful in some other way.Faster hitting speed would do it.Lead pipe, spade and Crowbar are also far to useless to compete with the axe and machete.

4.Blocking.Common problem.Brick walls as players should be removed.Although I would like to be able to sabotage other players in other ways.

5.Ammo and items cannot always be picked up.As others have said, it's based on luck.A little warning would be great if there's no room in your inventory.I'm so used to clicking 10 times over the item, I don't notice I'm actually full.Most of the time it is still not the inventory and it just won't pick up.

6.Welding sometimes glitches and basically prevents completing the map, especially in Cabin and Broadway.

7.More zombie variation and speed.Although the current ones(models) are well done, they are getting old already.I've read you are also redoing the running animations.Slow moving child zombies would be good too.

8.Something to distract the zombies.As much fun as it is to be bait, some situations call for a different solution.

9.Firearms are basically alright.Please do not add some new weapons just for the sake of diversity.Useless weapons are useless.

10.General advice to server owners in Europe.Put nmo_frostbite_b6 and nmo_flowing_disaster_b4 to your map rotation.It is basically impossible to play those.Playing Cabin, Chinatown and Broadway is getting extremely tiresome.(not a big fan of nms).

11.The ability to take ammo from weapons and put into your inventory.Also the ability to drop a specific amount of ammo, not just the amount was in the box you picked up.

12.Grenades are...um not very intuitive to use and they don't seem to do anything to a mob of zombies.And their splash damage range is deceptively long.

1. More simple fixes for these would be to allow the doors to open inwards or towards the player instead, and less simple would be to adjust ai if possible to make zombies not just stand in front of closed doors and kinda wander when they can't get to players.

2. And zombies aren't living human beings. Would you really want the game to instakill every headshot with decent weapons. Talk about boring, you could literally just smash your way through crowds over zombies in seconds with no problem.

3. Agreed, kitchen knife has an awkward attack as it is. wrench isn't all that bad, but definately not the same tier as most weapons. These weapons are here because the games spawning system doesn't want to give players sweet weapons every playthrough where everything you find is rediculous.

4. Ever play in a group of survivors? You would have every player rushing to the front trying to get in front of eachother to attack. Even if they made it so you could get by the player and kind of push him (like 2 sides of the same magnet for example) would still lead to other players forcing eachother off the broadway rooftop, into zombies paths, etc. It is annoying when people grief but most servers have a vote kick option.

5. Agreed picking stuff up is finnicky(sp?) but once you learn the inventory system and how it works you usually know when you are pretty full or close to it. (carrying a shotgun and crowbar, or something similar)

6. Haven't had this issue yet and I've played both these maps like at least 100 times. I usually find is when people take these objectives and throw them in inaccessible areas so that you can't complete the objective. (the gas can to blow the apartment door in broadway, down the hall straight ahead from the door is another doorway blocked off by a leaning table, that players can drop the gas can behind and ruin the map.

7. Unique kid models would be awesome, as well as kid walkers. But speed variation is fine, Some zombies will freakin speedwalk up to me! Maybe more variety in shambler animations like one with a completely stiff or mangled leg hobbling at you or and armless zombie, etc.

8. Only thing I can think of here would be like picking up a random zombie limb or if a survivor dies you can pick up his hand and throw it to distract zombies. But Idk about this idea, I don't really like the left 4 dead style distraction idea

9. Screw you man, i Dont want no left 4 dead 1, with like 4 weapon types. Why shouldn't you be able to find a tec-9 or a molotov in someone apartment.

10. Yea I tried these maps, but don't play them as much as the stock. I am working on a NMO! originally more like broadway but at this point I may have to cut the alternate route and make it a nice long playthrough with random spawns like a chinatown style nmo. My next nmo I hope to optimize even better and add some alternate playthroughs.

11. Been discussed, the only way this would work is if you were able to only remove 1/3 of the current ammo in the gun, so that even if you took the ammo another player can still at least have a use for the thing.

12. You must not have seen what grenades used to be like, I think in 1.05 i found one in northway. I threw it down the hall and it blew up every single zombie including myself. Maybe they are still touching on them, but I never see grenades as it is.

My thoughts -

stamina needs some tweaking, I find myself with no stamina sometimes without even sprinting or attacking prior to trying to.

Weapon tiers or similar. I think certain weapons should be grouped in a breakables category. Like machetes, fireaxes, lead pipes, etc.

Machetes can snap from anywhere after 4-40 hits for example, fireaxe heads can come loose and fall off after swinging so much, lead pipes can bend and become unusable. Even if there are no real animations for the weapons breaking it would be a cool idea.

I think this because it forces players to scavenge especially if their machete breaks, it makes players use other weapons found throughout the environment keeping it fresh. I'm sure i'll ad more

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9. Screw you man, i Dont want no left 4 dead 1, with like 4 weapon types. Why shouldn't you be able to find a tec-9 or a molotov in someone apartment.

I haven´t even thought about L4D once during playing this nor have I ever compared them ever.(or to L4D2)They are clearly different games.If anything you´re the one, who wants weapon tiers.

I´m just saying there are enough different weapons in the game.(More than L4D2 even.).

Also edited my original post.

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9. Screw you man, i Dont want no left 4 dead 1, with like 4 weapon types. Why shouldn't you be able to find a tec-9 or a molotov in someone apartment.

I haven´t even thought about L4D once during playing this nor have I ever compared them ever.(or to L4D2)They are clearly different games.If anything you´re the one, who wants weapon tiers.

I´m just saying there are enough different weapons in the game.(More than L4D2 even.).

Also edited my original post.

Well if you've ever played left 4 dead 1 then you would understand my point. Left 4 dead 1 has about 6 weapons in the game. I can tell you right now that it gets boring quicker than the variety of weapons even in l4d2. Who cares if they are 2 different style games? The fact is that weapon choices have big impact in each game in different ways.

And sorry I believe they should still add more weapons, especially being that they already added many different ammo types with interchangeable guns what have you, it is stupid to find 50 of the same shotgun lying around throughout the level, or 50 fireaxes,etc.

So obviously you missed the point I was trying to make, and you also missed my point/didn't even read the full thing on the weapon tiers.

The tiers would be 'breakable weapons' and 'non-breakable weapons' give me a break.

Also you original edited post, WHY BECAUSE YOU CAN'T ALWAYS RUN BY. I was just playing broadway and had no ammo left and no melee weapons while being in that underground basement with that L shaped cave hallway, no amount of pushes could get the zombies out of the way to run by. Obviously even if it's a crap weapon it is still more effective than your fists, if you don't believe so than you're doing something wrong.

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Yea, things I personally would like to see:

Things that go without saying

- Maps, survival or objective, preferably the latter of the two.

- Tweaked Stamina like Abilities said, maybe just add a little bit more overall stamina or make running more forgivable. Idk, up to the developers.

- Weapons. I know I'd personally like to see a nice pick-axe in there or something, not these batshit insane, obscure weapons people are pulling out of their asses.

- Also like Abilities said, melee weapons getting busted. Being a one man army armed with only a machete and flashlight is getting a little old.

- Crowbar buff. Please. There's no reason one of the most iconic zombie-slaying weapons should keep getting disregarded like a piece of shit. See previous post ^

- Can't believe I'm typing this out, but runners than can actually catch you unless you're sprinting for your life.

Things that go without saying but aren't super urgent

- Zombie Models

- Updated player animations

Things that I can still wait an update or two (or three) for

- Preset death animations for zombies. Like, instead of them instantly going ragdoll upon death, imagine there was a percent chance for them to stumble backwards then fall over dead, or fall to their knees and then ragdoll, maybe twist their head to the side and fall to the ground.

- Updated Realism mode

- Player models. And as much as I'm against requesting it because I find it incredibly creepy when guys play as chicks, female player models. My girlfriend's getting tired of playing as a dude while Rex and I have a sausage fest with Aaron.

- View models corresponding to character selected

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Needs a few more weapons maybe:

Go to these links and take a very quick look at the pics only.

http://walkingdead.wikia.com/wiki/Weapons

http://walkingdead.wikia.com/wiki/Melee_Weapons

Some guns and melees like the Japanese katana and AKs should not be allowed to be added in the mod sorry not a big fan of those things. And like the pickaxe and ice tool mentioned again they need to be in appropriate places for 'em to appear (construction site, warehouse, stores or cave mining areas, etc.) That's all I can think of now possibly, I'll put suggestions puzzles, other things I got all written down on a notepad.

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I agree with demo on faster runners. However this can make you poop your pants because half the people wont hear them coming. But if you use the current runner animation (looks like they running super duper fast) and make them kinda noisy (slapping those rigor mortis feet against the ground) so you can kinda get a small preview of them coming.

If not faster change their running speed animation to slower, you will see a zombie standing there and instantly start running at full speed. I know this one is obvious and they are working on it and have limited animators right now but would be a nice thing to see in the future.

Also hammers need a very small buff even if its only in objective mode. It should be more useful than your fists.

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The opposite of Zombie arms AI that grabs you like In resident Evil 2.

Controlled human legs that release you?

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- Suicide button that only works with one-handed weapons.

- More zombies and humans models, like fat zombies (no,don't need to make them stronger), more kids, police and s.w.a.t. zombies,poor people zombies ect. But the most important: females

- Players can't choose the same skin,and if there is a skin that is not being used,the zombie version of the skin will appear in the map at a normal runner.

- More voice commands

- Spray

- Achievements


Well,i would like to see these things on 1.07,unless if someone don't like it,so i respect his opinion.

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They chose not to allow sprays for the sake of not seeing penises and furry pr0nz everywhere on the map.

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They chose not to allow sprays for the sake of not seeing penises and furry pr0nz everywhere on the map.

I can't see how that's much worse than the horrid herpes poster at broadway spawn on the roof

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Well if you've ever played left 4 dead 1 then you would understand my point. Left 4 dead 1 has about 6 weapons in the game. I can tell you right now that it gets boring quicker than the variety of weapons even in l4d2. Who cares if they are 2 different style games? The fact is that weapon choices have big impact in each game in different ways.

And sorry I believe they should still add more weapons, especially being that they already added many different ammo types with interchangeable guns what have you, it is stupid to find 50 of the same shotgun lying around throughout the level, or 50 fireaxes,etc.

So obviously you missed the point I was trying to make, and you also missed my point/didn't even read the full thing on the weapon tiers.

The tiers would be 'breakable weapons' and 'non-breakable weapons' give me a break.

Also you original edited post, WHY BECAUSE YOU CAN'T ALWAYS RUN BY. I was just playing broadway and had no ammo left and no melee weapons while being in that underground basement with that L shaped cave hallway, no amount of pushes could get the zombies out of the way to run by. Obviously even if it's a crap weapon it is still more effective than your fists, if you don't believe so than you're doing something wrong.

I can understand how it would diversify gameplay, but I´m also aware that however many weapons they might add, it will become boring to choose even from that weaponpool.

I also haven´t seen any extreme instances where there were lots of the same weapon lying around.(Yes I know 50 is an exaggeration), but I never seen the same shotgun in a level more than twice, which is ok.My facts are slightly biased since I only play Nmo though.( or there are more than 2 of the same, but I don´t seem to notice it)

And why do you seem pissed off ? It does matter L4D and NMRIH are different games if you are the one comparing them.How am I not suppose to compare them if you compared the the two and said having only 4 weapon types would become boring in NMRIH.Yes, it having more different weapons would change gameplay. but only if they have different stats, that actually change the gameplay.Most weapons kill in 1 shot to the head.Some need 2 shots.From a survival standpoint you are going to start counting each bullet as 1 kill or 0,5 kills.You choose your weapon based on how much ammo you got not by how different the weapon is.I have yet to see the use for UZI or MP5.They just use valuable bullets and miss(since runners tend to swimrun diagonally and not get hit) and use a lot of space.You only use them if there is nothing else to choose from, which is rare considering a decent melee is better than those 2 anyway.

Ok you had no melee and out of ammo in Broadway.Anyone can get into a situation like that.Why DIDN´T you have a melee weapon then ? Yes obviously it would have been better(but even then, I for example would experience the 6 hit zombies problem) if you had at least something to hit them with.But given MOST of the time it IS a better option to run past them, then there is one clear choice.I wouldn´t choose a shit weapon because I know from experience I am more likely to survive by just running.

What does kill me however is when I try to hit them with a crap melee or something that has no bullets, because

a)they don´t die even if I´ve done everything correct, meaning there is a random factor in I cannot control(and again if it is intended I understand why it´s there)

b)swimrunners, who don´t get hit because they run diagonally(I realize new animations are incoming) or

c)people blocking me from behind(which I´m fine with as it is intended as I now know), but which does make me choose to run to not get stuck

6/10 I survive because I have enough bullets and a good melee weapon.4/10 are because of others having a good melee or enough bullets + they also have to cooperate with me, which is why I play with a friend or 2.

I do apologize for not reading the weapon tier suggestion.I kinda just wanted to say the L4D thing.Sorry.

Edited by pulkmees

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Controlled human legs that release you?

Exactly.

Or player controlled human legs that boot you into the opposite wall when you pass a boarded up window, it'd give players who've died something to do.

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I can understand how it would diversify gameplay, but I´m also aware that however many weapons they might add, it will become boring to choose even from that weaponpool.

I also haven´t seen any extreme instances where there were lots of the same weapon lying around.(Yes I know 50 is an exaggeration), but I never seen the same shotgun in a level more than twice, which is ok.My facts are slightly biased since I only play Nmo though.( or there are more than 2 of the same, but I don´t seem to notice it)

And why do you seem pissed off ? It does matter L4D and NMRIH are different games if you are the one comparing them.How am I not suppose to compare them if you compared the the two and said having only 4 weapon types would become boring in NMRIH.Yes, it having more different weapons would change gameplay. but only if they have different stats, that actually change the gameplay.Most weapons kill in 1 shot to the head.Some need 2 shots.From a survival standpoint you are going to start counting each bullet as 1 kill or 0,5 kills.You choose your weapon based on how much ammo you got not by how different the weapon is.I have yet to see the use for UZI or MP5.They just use valuable bullets and miss(since runners tend to swimrun diagonally and not get hit) and use a lot of space.You only use them if there is nothing else to choose from, which is rare considering a decent melee is better than those 2 anyway.

Ok you had no melee and out of ammo in Broadway.Anyone can get into a situation like that.Why DIDN´T you have a melee weapon then ? Yes obviously it would have been better(but even then, I for example would experience the 6 hit zombies problem) if you had at least something to hit them with.But given MOST of the time it IS a better option to run past them, then there is one clear choice.I wouldn´t choose a shit weapon because I know from experience I am more likely to survive by just running.

What does kill me however is when I try to hit them with a crap melee or something that has no bullets, because

a)they don´t die even if I´ve done everything correct, meaning there is a random factor in I cannot control(and again if it is intended I understand why it´s there)

b)swimrunners, who don´t get hit because they run diagonally(I realize new animations are incoming) or

c)people blocking me from behind(which I´m fine with as it is intended as I now know), but which does make me choose to run to not get stuck

6/10 I survive because I have enough bullets and a good melee weapon.4/10 are because of others having a good melee or enough bullets + they also have to cooperate with me, which is why I play with a friend or 2.

I do apologize for not reading the weapon tier suggestion.I kinda just wanted to say the L4D thing.Sorry.

I'm not trying to attack you , but I do just feel like yea you might not see that shotgun again for the rest of that playthrough, but the diversity of weapons is supposed to make it so that you won't always come across this weapon in every playthrough. I've had playthroughs where they stuck us with nothing but hammers, lead pipes, and 9mm pistols for like the first half. And yes I have seen a lot of the revolver, and have seen 2 at chinatown spawn for example. Weapons like the MP5 (which I see a good amount of) and the uzi (which I agree, is rare) are supposed to be rare, it's not because of the amount of guns already in the game. Most people wouldn't own these guns except gang members and swat/police officers.

What does kill me however is when I try to hit them with a crap melee or something that has no bullets, because

a)they don´t die even if I´ve done everything correct, meaning there is a random factor in I cannot control(and again if it is intended I understand why it´s there)

b)swimrunners, who don´t get hit because they run diagonally(I realize new animations are incoming) or

c)people blocking me from behind(which I´m fine with as it is intended as I now know), but which does make me choose to run to not get stuck

This is because you want to push the zombie before you strike them with these weapons. They wont have the impact like a sledgehammer to send the zombie back a few steps but can however take one down fairly quick as opposed to pushing/squeeze your way through tight spaces

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I suggest:

- Differents models and "paintjobs" for each weapon. you know, one guys have a golden deagle another have a black deagle. you follow me? just for differenciation. XD

- Differents hands and body for each character, yea like l4d1, it's super awesome, I don't know why the hell they put off in l4d2!

- Climbing ledges and jump over fences (if your not dying, if so, you could use a bolt cutters to go througt the fence, if you don't die first XD).

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I suggest:

- Differents models and "paintjobs" for each weapon. you know, one guys have a golden deagle another have a black deagle. you follow me? just for differenciation. XD

- Differents hands and body for each character, yea like l4d1, it's super awesome, I don't know why the hell they put off in l4d2!

- Climbing ledges and jump over fences (if your not dying, if so, you could use a bolt cutters to go througt the fence, if you don't die first XD).

-Paintjobs would be really unrealistic, theres no need for differenciation.

-In L4D2 each character has his own custom hands. And talking about NMRIH yeah it would be neat if we could see the accurate hands of our character.

-this third idea is the one i liked the most, they could implement some "parkour" system in which we can climb things, do assisted jumps, and so on.

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