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Zombie_Expert

nms_storestand_v3_final

9 posts in this topic

welcome back babe

Criticism: too many damn grenades. It's not the type of explosive party I'm into

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Can someone put this into the final page? This is the last version of the map. Also can't find servers hosting, plus there's no feedback so idk....

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feedback. You wanted it, here it is! (dont get mad, you asked!)

-Ugly buildings, no detail very plain and ugly texturing.

- too clean, takes away from the immersion how everything is spic and span still. more trash and decals/overlays

-lighting is very very plain, the least you could do is add a more realistic yellowish glow to the streetlights

-dat ceiling

-Lots of coolers, needs more unique models inside.

-Would have been nice to see a walk-in cooler that was enterable, even if it was like the glass doors where you could open and walk inside a small cooler, or find a key or switch to unlock and enter

c-store-cooler.jpg

-Lots of weapons, unless that is what you're going for.

-Supply drop? not sure if there is one or not aside from the unnessecary flare guns

-optimization

I think this map coulda had a lot of potentional had you invested more time and continued to work on it. It seems you want feedback and people to play it, but you didn't want to invest the time in making it feel like a storestand in a city.

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Goods:

- Has lighting

Bads:

- Poor FPS, map is not optimized. Was it compiled on fast? mat_wireframe 3 reveled all. Literally!

- No func_detail brushes which is the main reason FPS is so awful. Please get func_detail'ing your details.

Your map with mat_wireframe 3

oDfM35W.jpg

An optimized map with mat_wireframe 3

JIrIAls.jpg

As you can see the optimized map only renders what is being seen by the player. Your map renders it all.

useful commands for you.

mat_wireframe 3 (Enable)

mat_wireframe 0 (Disable)

r_drawfuncdetail 1 (Enable)

r_drawfuncdetail 0 (Disable)

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I must say i like this map for it's close quarters combat action!

It's on my favorites list.

Edited by Gringos

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Ugh, I was hoping for a new map. But playing this was like watching a slideshow. No offense, I'm not much better, but a combination of the map not being optimized and the rain(horrible on frame rate, bad rain!) made this map run pretty bad. It has a cool concept, but far to many weapons, to clean, and the aforementioned framerate problems kill this map.

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