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harryhoot1

Prefab Thread

14 posts in this topic

Post your prefabs that you would like to share here!

https://dl.dropbox.com/u/2940017/gasgiver.rar

There are not alot of maps with the national guard in them. And the few maps that actually have them, are just national guard corpses.

This prefab is a national guard soldier throwing a gascan, and he throws another in 5 seconds everytime the previous gascan is destroyed.

He'll help you BURN through mobs faster ;)

gasgiver.png

Edited by harryhoot1

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I couldn't even get National Guard corpses to work :(

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http://dl.dropbox.com/u/2940017/chopper.rar

(Don't forget to replace your fgd with mine! or else you won't be able to make choppers in hammer)

Helicopters that continuously fly in a straight path.

Give a militaristic feel to your map by adding helicopters flying by as symbols of national guard presence.

chopper.png

First featured in nms_museum_b5

http://dl.dropbox.com/u/2940017/nms_museum_b5.rar

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Do you want to put them in another mod? If so, it wont work. NMRIH is the only mod with an "npc_supply_chopper"

Also I'll describe how the prefab works in detail when I get to my laptop.

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This is a great idea. Our mappers are going to do something like this in an official capacity in the future but the more the better!

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You guys were going to do this anyway? :(
My way is a bit weird.

So how the prefab works is:

1. Chopper spawns at 'chopper entry/exit entity' (no 3d nav needed unless you plan to have supply drops.)
(If you have multiple 'chopper entry/exit entities' then they will spawn at the one closest to their 'npc_supply_chopper entity'


2. They then go for a straight path to the place where you place the 'npc_supply_chopper entity'


3. They will fly into the teleport brush that I've placed so they get set back and have to fly the same path again and again and again.
(If you choose not to make them teleport, then they will just stay at the same position that you've placed the 'npc_supply_chopper entity'

If you choose to make multiple ones like in the prefab I put:


. Just follow the same steps as the ones above.
. But you must also put the 'logic_auto' that I put in the prefab.
. If you don't, then the choppers will get stuck together and they'll go no where.

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A few questions:

Does the Gas can throwing NG play an animation while doing so? And how natural do the helicopters look, I've wanted something like this in my map after spawning two in and seeing them fly away as if they were in formation, it looked fairly badass.

Is there a way to have 'decorational' helicopters using the standard 3D Nav-mesh method?

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Yes the NG plays an animation when he's throwing the gascan.

The helicopters are real npcs, but they're "stupid," they'll only fly straight to the place where you placed your 'npc_supply_chopper entity'

They'll fly like the choppers you see dropping supplies for you.

But be careful when making choppers fly in formation, if they're too close together, they'll get stuck. That means separating the point_teleports and not letting their flight paths cross.

Play nms_museum_b5 to see them in action!

What do you mean by decorational helicopters?

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Just played the museum level, and aside from it being waaay to big and very simple to defend, you dont even want to walk out the front door because of all the choppers in the map.

Theres like 2 flying really close to the ground which if anything you only need 1, AND make it so the chopper doesnt fly by every 5 seconds.

You had another 2 choppers I belive 1 is landed on the ground and you had another 1 across the street on the rooftop. TOO MANY CHOPPERS!!!!!!

Also the soldiers look weird standing where the zombies come from.

Sorry if this sounds harsh, just trying to help you improve a bit.

If you are still doing any work on this map you should like cut out the back half or cut the map in half its waaay to big for survival. I didn't think it was that huge till I played and could go around a bit

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got to remember it was originally designed for cs not nmrih!

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got to remember it was originally designed for cs not nmrih!

Haha I understand that part but play the map and look out the front door and get back to me, chopper galore!!!

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What are you meant to do with the gas can one? I took the file and copy pasted into a map, the npc sits there.

It being a prefab, I probably shouldn't copy paste it, but I don't have the time to place it where it should be and all that.

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What are you meant to do with the gas can one? I took the file and copy pasted into a map, the npc sits there.

It being a prefab, I probably shouldn't copy paste it, but I don't have the time to place it where it should be and all that.

Did you include the logic_auto?

If you did, it should've spawned a gascan, and when you destroy that first gascan, the NG will throw another.

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