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Porkchops4lunch

[WIP] nmo_Dead_Labs

22 posts in this topic

-This topic exists so you can help me design this level, I appreciate any comments and/or suggestions-

With hopes of locating a cure players find themselves in front of a nearby laboratory. Tailed by zombies into the lab our heroes are forced to barricade themselves against the undead. With no hope of rescue and supplys nearly depleted, players must fight their way through what has become of the lab as a last chance for survival. This is where the journey begins.

Edit: I'm Reviving this project. I don't intend for this to be an impressive map but more of a simple project to help me in the learning process of objective mapping. Threw up a couple new screens for your viewing pleasure.

Map released: http://www.mediafire.com/download/d2wbyqb487obj0m/nmo_dead_labz_beta.zip

The goal is to have something ready for when 1.07 hits due to the fact there aren't any new nmos upon release. It's fully playable as is but It needs alot of props/decals.

2mcwrwp.png


rjiqzs.png


nqyamd.png

2ikyt12.png

3520pqx.png

jjtgd4.png

It begins

Edited by Porkchops4lunch

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Labs are [as Maxx said it to me] cliche, but yours looks alright to me. It's a bit plain right now though but it'd be interesting to see where you go with it [what with dumping decals and stuff all over it]

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^agreed, anyway it looks like a beautiful hospital, skating rink lobby, or a doctors/dentist office (if you wanted to be different ;) ) on the other hand

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Yo man, abilities, I don't mean to diss bro, but your sig is a bit large.

I would have PM'd you bro, but it doesn't work.

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hey, i think u should not go so early for an objective map when u are new to hammer and mapping ,it can be very frustating because u have alot of work

setting everything up(i speak from expirience),the risk of never finishing this project because of burnout is very high,

u can ask nayor he worked about one year on broadway

.I personally really like your ideas ,so why dont u just make it a survival map with a custom win scenario like in northway(where u have to close all gates to win)

so the survivors have to rescue the cure in the end and bring it to the extraction point (as example: bring 3 crates of the curething to the chopper)

i am using mathcounter for my map to open an additional area at wave 4 ,u could do the same to give the map an objectivestyle touch

at least u could use ur ideas like the extinguish fire thing and place nice items and weapons in that room as reward for the players

do the same thing with the gas idea

ur brushwork look nice and clean ,i just would make the windows a littlebit bigger (i think there is a venetian prop in hammer what fits perfectly in there)

the ceilingtexture is too dirty compared with the rest u could place dirty decals to make it even or change the ceiling or walltextures

greetz

Edited by Orange

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I dunno wut I I'm doing lol.

Is there anything that anybody would like to see in a lab? I'm having a hard time filling rooms...

going to need: kennel/ research/ reactor/ storage/ offices/ lobby/ cafeteria/ security/ boiler room/ control room/ lounge/ bathrooms/ loading dock/ showers/ Anything I forgot?

Edited by Porkchops4lunch

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i like the progress i hope u stay to that green ,(dont mix up to much colors)

u could make the next part of the lab basicly in red and grey or somthing and put ur fire objective idea in it

and i would like to see a medical station

Edited by Orange

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Looks pretty good, and I hope I can even be half as good as some of your other maps.

Enough praise. I like the idea here, an NMO with an NMS feel would be cool. With the lab areas, I seriously suggest you take some cues from Resident Evil, and even a few from the mediocre movies. Would be nice to see some flooded areas, maybe even an area you have to pump out to continue. Some areas that appear as though they were testing on the zombies would be interesting.

Overall, I'm gonna track this, could be interesting.

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looks nice, the wall textures and the tile bothers me a little because its very supermarket-alike (could be just me) but other than that, nice progress

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Yea what manofwar said the textures where the wall and ceiling meet (tiles) looks out of place. Maybe consider replacing the texture (it almost looks like a space ship the way it is) other than that looking good can't wait to see progress

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yeah the texture choices are a little odd i cant really tell what its meant to be, i had that spaceship feel aswell :) be interesting to see what you come up with

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i like it so far. reminds me of a future lab :)

would be cool if you add a little outdoor area inside the building. like a little garden or something with a glass dome.

Edited by grasn

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Maybe I'm just biased but I'm diggin' the market wallpaper. In other news, I got a couple objectives set up and the layout is pretty much done. updated original post with an overview of the map.

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If you need any help with the map or anything you could shoot me a pm ;)

Also if you need inspiration, ZPS has some good lab maps, examples would be the stock map Biotec and the custom map Aquatica.

And kick-ass design by the way, can't wait to see this finished :)

Edited by RPDSurvivor

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it really looks good to me ,maybe some props are missing(pipes on the ceiling,ventilation)

but the rest is nice

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I think the brushwork you have there is really nice. Its got a nice clinical/hospital feel to it, I suppose that is great considering how the setting is a laboratory of sorts.

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You can't finish the map, the extraction won't work.

Other than that, the map is awesome.

Edited by LeonSKennedyBL

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You can't finish the map, the extraction won't work.

Interesting, if anyone can recreate this problem and tell me what they did that would be extremely helpful towards me fixing it.

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Hello. I have the same problem. Mission objective freezes at "Escape through the sewers" and then only green text tells players what to do. After you use the radio nothing happens.

In this video:

objective was updated after the player got out from the sewers, but in the newest version it wasn't

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