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NeroSonic

Zones and Choppers

8 posts in this topic

I remember in previous patches, when the zones reached 0%, the game would have ended. However, with patch 1.06, the game will still continue even though the zones are already depleted. Is this a feature or a bug in this new patch? It seems that, bug or feature, this takes away the motivation to protect the zones.

Helicopters. Sometimes (especially in Favela) helicopters get stuck in the game. When they do get stuck, the supply from it does not get used. Any other helicopters following the original will sometimes hit it, which would cause for more glitched helicopters. This causes problems for higher level waves when resources become scarce.

Opinions?

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don't worry, it will be rolled back next patch

as for the helis, don't see it happen often personally, is it frequent for you or sometimes as well?

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Yes, as a matter of fact, today when I was playing in Last Day, 3 helicopters were glitched for the entire game.

Good to hear the former was a bug in the patch! ^_^

Edited by NeroSonic

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i would like to see somthing like when u loose zone 1 u wont recive supplydrops anymore ,or when u loose zone 2 u become infected ,

is there anything like that ur working on?

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i would like to see somthing like when u loose zone 1 u wont recive supplydrops anymore ,or when u loose zone 2 u become infected ,

is there anything like that ur working on?

This is a bug report Orange, suggest you post this idea/suggestion at the Ideas & Suggestions section.

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Same thing happens to me with the choppers on Favela but not any other map.

Same here, nms_favela had the highest frequency for this bug for me, the other maps hardly seem to have them.

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