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Orange

(WIP)nms_industrial_church

119 posts in this topic

nice ty,i will pm u when the map is that far,i guess i'll need one or two more weeks

Edited by Orange

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Have I mentioned how crazy good your map looks? because it looks crazy good. I'm curious towards how well the zombies will be able to navigate.

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i dont know jet this could be a problem ,but indeed its the next step to do.

creating nav files now needs hours,shall i clip stuff now or after the nav_file is created?

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Clip before, compile, then generate. Remember nav wont generate through player clip or clip, so if you want out of bound areas players cant access but zombies can, then compile without player clips, generate and then compile again.

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yea this stuff is looking excellent!

keep it up and yes navigation! :wacko:

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Clip before, compile, then generate. Remember nav wont generate through player clip or clip, so if you want out of bound areas players cant access but zombies can, then compile without player clips, generate and then compile again.

ty sir

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Clip before, compile, then generate. Remember nav wont generate through player clip or clip, so if you want out of bound areas players cant access but zombies can, then compile without player clips, generate and then compile again.

or tie all playerclips to func_brush and set solidity toggle.

Edited by C17

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today, i was working on the 3dskybox and the zombie-entrances, the outside area u can see on the pics isnt walkable

i was a little lazy today it isnt finished yet but heres the final layout

2013042700009.jpg2013042700007.jpg2013042700006.jpg2013042700005.jpg2013042700003.jpg

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LOL!!

i think it really looks better on the screenshots then ingame , i try to make them from a nice angle with that orange sunflare so it looks much tighter,

hope u wont be to dissapointed on the release but i copy pasted alot of stuff i made, and mixed it up so its not so obvious

also alot of things are little messy and it was a big effort to conceal this fact

although thnx for this very original compliment for my work

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man every new screen release makes me say again i can't wait for this :)

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I want you to know that I am in love with this map.

I guess my only major qualm is that it still uses a lot of HL2 assets.. but it looks fantastic.

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I want you to know that I am in love with this map.

I guess my only major qualm is that it still uses a lot of HL2 assets.. but it looks fantastic.

i will try to learn how to make custom props after the map is done,thnx i hope so much the gameplay will be ok

HOW MUCH LONG I MUST WAIT?

well i believe next month but cant promise ,have to do some fine tuning sounds weaponspawns etc

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Sit tight for "early 2013"

....EARLY 2013?

So are we taking in account of valve time? You know, this all being a map on a mod from a valve game...

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I want you to know that I am in love with this map.

I guess my only major qualm is that it still uses a lot of HL2 assets.. but it looks fantastic.

wait until you play it. you gonna fall in love with this even more!

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So are we taking in account of valve time? You know, this all being a map on a mod from a valve game...

Edited by C17

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