• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.
Sign in to follow this  
Followers 0
Orange

(WIP)nms_industrial_church

119 posts in this topic

That looks pretty hot so far, what's the setting/plan?

Share this post


Link to post
Share on other sites

it will get a more abandoned look with decals,props,etc i am also planing new areas but i dont want the map get to big

its pretty open and i hope it wont get to easy bacause of this fact

i have to optimize the framerates and the nav_mesh manually beacaus of the stairs (seems like the zombies are pretty lazy to climb them up right now)

it only will have about 10 waves cause i am afraid of too much zombies causing framedrops

what means i need to find another way to make the game more difficult

thats my very first map release

so my skills are unfortunally limited, but i will try to put one or two nice suprises into the map

i am open for good ideas if they fit my possibilities

i am glad u like it so far

Share this post


Link to post
Share on other sites

ty for the link,a really nice explained site

the trick with the clip on the stairs is a cool idea i will try both and compare it together

ur right i have to be very carfully with dont destorying the map by make it too big,boaring gameplay or low fps

greetz

Share this post


Link to post
Share on other sites

yea clipping stairs should work fine. look forward to more picszz

Share this post


Link to post
Share on other sites

You click on the green icon with the white border. Then add the url of the image.

Share this post


Link to post
Share on other sites

You click on the green icon with the white border. Then add the url of the image.

i tried that but there was an error (ur not allowed to use that imageextension in this community or somthing)

Share this post


Link to post
Share on other sites

Seems like ImageShack links can't be posted...

Overall it looks like it is coming together quite nicely, but you may want to have a few artificial light sources around to highlight points of interest.

Share this post


Link to post
Share on other sites

Its because you arent linking to the image, you are linking to the website page that displays the image.

i tried that but there was an error (ur not allowed to use that imageextension in this community or somthing)

Share this post


Link to post
Share on other sites

You are doing a great job with your lighting thus far. My only suggestion right now is with the last picture is to add more props to fill the space. Feels a bit empty.

Can't wait to see more from this map. Keep up the good work.

Share this post


Link to post
Share on other sites

I like the atmosphere you put in your level, although to me some things are not in the correct dimensions.

Like those boards on the ceiling. I have never seen a single row of boards as a roof for a church. Let alone wooden boards that large used at all. That's more along the lines of lumber. It just looks off to me.

Other than that it looks good.

Share this post


Link to post
Share on other sites

@bucky

one prop added :P2012121800003.jpg@Fathomless

the building is more a factorybuilding, the churchstyle is only because of the big windows and the arches

but ur right some dimensions arent perfrect ,i have to keep an eye on that thnx for the hint

i am very glad u guys like the lighting and the atmosphere it keeps me motivated :P

greetz

Edited by Orange

Share this post


Link to post
Share on other sites

You seem like you know what your doing in the editor! I'm looking forward to seeing how this maps gameplay fairs In a playtest.

With that said I'd like to offer you my hand and encourage you to help contribute to my everything related to GoldSRC/Source/Orangebox engine related Wiki!

www.themaddogsworld.net/wiki/

Share this post


Link to post
Share on other sites

You seem like you know what your doing in the editor! I'm looking forward to seeing how this maps gameplay fairs In a playtest.

With that said I'd like to offer you my hand and encourage you to help contribute to my everything related to GoldSRC/Source/Orangebox engine related Wiki!

www.themaddogsworld.net/wiki/

that sounds good, i could really need someone to test the gameplay and fps

about ur wiki : i am from austria and my bad english depends on the google translator :(

but maybe i can try to write something usefull that doesent sounds too much embarrasing

greetz

Edited by Orange

Share this post


Link to post
Share on other sites

I'd like to test your map, maybe you can drop me a PM and I can talk more.

Also don't worry I have a small team of moderators that could fix up the articles you write.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0