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Zombie_Expert

nms_nightmallz

15 posts in this topic

Few things, judging on the screenshots alone.

- A lot of the textures don't fit the setting and aren't properly scaled to the brush they're on.

- Get your brush work in order

- Don't be afraid to add more detail - as long as you practice proper optimization you'll be amazed with the level of detail you can get away with

- The light_spot entities look like they're either too close to the ceiling on a lot of the lamps or are set too bright

- If the maps in alpha you might want to name your releases nms_nightmallz_a1 etc so it's easier to differentiate the versions. Your final release should in theory be nms_nightmallz.bsp

- Pakrat your custom textures/models

- Try and focus on making one really good map, it's okay to have side projects but you should dedicate the majority of your time to making one really awesome map.

I'm sure some of the more experienced mappers will give you some more in-depth criticism.

I'll give the map a try later tonight though.

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oooh it's supposed to be a mall D: looked more like a mansion or something from the screenshots, was wondering why.

yea this map needs a lot more work but you'll get there.

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This is defiantly going on my nmrih server once I get it up. Good job, like how you haven't been lazy with the texture positioning.

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Oh god the lights are painful to look at. The amount of zones this appears to have will probably make it some sort of clusterfuck I'm sure

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Hello, No so much of a big fan of this map. It's way to open and way to big. The zombies teleport up the stairs, you need to clip your stairs and it's way to easy.

You also need to clip the fountain in the middle. You can camp here and the zombies will never get you.

Please clip it and make sure the zombies can access every area a player can go.

Thanks.

http://i48.tinypic.com/34obu6b.jpg

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sorry this was abandoned.

But.. you just made it.. Stop releasing half finished maps!! Your brushwork needs a lot of work!! You need to make sure your maps feel more immersive and realistic. Especially how bland the lighting is

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But.. you just made it.. Stop releasing half finished maps!! Your brushwork needs a lot of work!! You need to make sure your maps feel more immersive and realistic. Especially how bland the lighting is

I have to agree with this, you should at least keep at it for a while until you can match the quality [not quantity] of some of the already released maps here. Stop releasing unfinished maps!

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I released two and I am being yelled at? Wow... -_-

This is abandoned. Storestand is being worked on. This was a fail so no need to improve what can not be!!!!!!!!!!!!

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you're not being yelled at, but a good thing to follow is to not release your first few maps [and no offense, but this seems like it might've been one of your early ones]

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All I did was take an old map for Gmod and make it work in NMRIH as a way to make things easier. I'll remake this map later on then if that'll help. First nms_storestand_v3_final

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