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1.06 Public Wishlist

84 posts in this topic

  1. Suicide action for infected humans.
  2. A scream or shout to warn us from incoming runner zombies (à la Dead Island), as you can't tell them apart from regular zombies and they often get you by surprise from behind or so. Should be more than useful when dealing with children, as you can easily miss them when looking straight forward.
  3. Right now, zombies may spawn in places where they've previously been dealt with. It's illogical in maps like Cabin, where you walk mostly through mostly empty corridors where there are no corpses and no logical places for zombies to spawn. Maybe these zombies hide below floor planks?
    I'd also be nice to see a replacement of the zombies' spawn locations. In maps like Favela and Chinatown zombies can spawn in front of the player, or even behind them.

Congratulations for being Greenlit on Steam! :D

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- Barricade improvements.

I want to be able to place planks everywhere, maby even welding up steel rods or steel plates.

- Adrenaline

Adding a syringe you could take to get a temporarily health boost, beyond the health cap, while having the ability to carry more than one syringe, as well as pills, health kits and bandages

- PVP

A new gamemode where 4 players start in two different ends of a map, and needs to wipe out each other. while surviving hordes of zombies.

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  1. Right now, zombies may spawn in places where they've previously been dealt with. It's illogical in maps like Cabin, where you walk mostly through mostly empty corridors where there are no corpses and no logical places for zombies to spawn. Maybe these zombies hide below floor planks?
    I'd also be nice to see a replacement of the zombies' spawn locations. In maps like Favela and Chinatown zombies can spawn in front of the player, or even behind them.

All mappers have the ability to set how many zombies will "respawn" into a zone. Mappers can even disable this attribute in certain areas.

Zombies spawning too close, I've just implemented a patch to fix this which we will test for 1.06. It's problematic in maps like cabin, so we will see.

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All mappers have the ability to set how many zombies will "respawn" into a zone. Mappers can even disable this attribute in certain areas.

Zombies spawning too close, I've just implemented a patch to fix this which we will test for 1.06. It's problematic in maps like cabin, so we will see.

Perhaps you could place a temporary downtime for the spawn mechanism for areas that have been cleared of zombies. New zombies will not spawn as long as the player is there or in nearby areas (in case they're zombie-free), the mechanism should wait a while before spawning new zombies (I've noticed that zombies happen to spawn zombies too soon after players have proceeded forward/backwards).

I think that altering this feature will be a positive thing to players. Cabin is mostly an in-doors scenario, thus making the spawn timing crucial. A lot of players are killed right after leaving the attic due to the amount of zombies. It's less of an issue in a large group, but even when you're in such a group, players might proceed faster than you expect them to, hence leaving you deserted.

I'm glad you're testing new features, I wish you good luck!

Edited by Gentlemen Prefer Zombies

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1. More objective maps which are large like Chinatown.

2. Even More Realism - when survivors die their body does not disappear and players can loot and examine bodies.

3. new characters

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1. Free survival mode without zones the players have to protect. Instead, zombies should chase the players down.

2. Disable cutscenes in objective maps (it's very interrupting). Players have to search extraction zones without cutscene hints.

3. Stamina is very low in 1.05. The stamina setting of 1.04 is more realistic. Also the weight of the currently used weapon and the amount of stuff in inventory should be a factor.

There are so many things I want to be added with the next update, but for the moment that's my Top 3 list.

Edited by KUyTh

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1. Faster shooting/animations for some weapons. Especially Magnum!

2. Improved HUD for weapons, ammo and shouts

3. More human player dying animations + when die dont change vision to 3rd person. Stay in 1st!

Edited by JuQu

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1.New Charaters

2.In 1º person view put body of character, i think maybe is easy to insert because in Garrysmod with addon its possible, and if this is a realistic horror game, need to see the body of our character, its a important feature and this game dont have, would be more detailed the game if the team put this :)

3.when die don´t change vision to 3rd person. Stay in 1st for some seconds and then insert 3º person or free camera of others players or zombie killed you.

I think this 3 are most important so far, Good Luck team for next version and i hope will be better because i like this game my 3 Top zombie games are:

-Dead Island

-No more Room in Hell

-Left4dead :)

Edited by tintasmen

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Able to search cars, like press E on them and it shows the menu thing like it does in survival but in parts: FRONT SEATS , BACK SEATS , GLOVE BOX, TRUNK.

Fat zombies that go slower then the normal zombies

Maps with its very own gamemode, Gang Run away! Its my idea, it pretty much adds 16 player slots but uh...the other 8 are gangsters that survived, and normal survivors have to avoid them because they will kill you or attempt to make you give them your stuff without killing ya. Or use you as zombie bait...(doing this in chat)

That is all!

Cant wait for 1.06!

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1.New Charaters ( womens )

Woman Characters(with voice too)!

3) Female Models.

Female character,

3. new characters

1.New Charaters2

we all agree

2.Most official maps.

3.Polish bugs and errors.

Edited by Camal3on

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1. Some new Characters...

2. I would like to have some big or very big maps like chinatown with a little survival setting meaning that the zombies come from an ending of a map and are roaming the empty city. Players start scattered in buildings and maybe add some Npcs like cops or civilians who are shooting/fleeing through the city and get infected when killed. It's pretty the same like a normal survival map but bigger and like a pre-outbreak map where the infection is infesting the city and isn't already infected.

3. Hmm, that's hard, a third option. I choose

Different zombie types

like

Cops that holster pistols and maybe stunbatons as a new melee weapon that have a 1/2 chance to drop when killed and fat zombies that are slow or national guard zombies that have bulletproof-vests.

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1.More ammo in the boxes.(I have a .22 single shot and well, you cant get boxes with 525 rounds in them) The ones you have in game come with 50 rounds.

2.Crawlers, nuff said.

3.A .303 British.

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More stamina. That's it, for now.

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1.More ammo in the boxes.(I have a .22 single shot and well, you cant get boxes with 525 rounds in them) The ones you have in game come with 50 rounds.

2.Crawlers, nuff said.

3.A .303 British.

1) We limit the amounts compared to real life because finding a box of FIFTY rounds would throw the balance of the game off absurdly.

As for 2 and 3, those are already planned.

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1.A stun weapon of some sort (something to stop a zombie in its tracks)

2. zombie dogs (don't know if its possible)

3. Kevlar vests (instead of giving armor how about boosting max health armor breaks things)

I know none of the 3 I posted are likely.

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1- Someone mentioned a system in which dead bodies from players stay. I want to support this idea and add the following: When you loot another survivors' body, you see your inventory, and inside your ring, you see the other player's ring. In the center there is a little space in which the name of the dead player is showed.

2- A better anatomical system, in which shooting (for example) the legs, would make you fall, and so on. Shots in the heart would make zombies fall to the ground and agonize and would kill players instantly. As this would require a little bit more time, I would leave this for the 1.07.

3- More stamina, for fuck sake. Survivors run like if they had pneumonia.

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GET RID OF THAT SLOW BACKWARDS WALK BULLSHIT, I WALK BACKWARDS VERY QUICKLY.

1. FPS Arms Correspond to Player Model

2. See your Legs

3. Hand Animations:

Grab an item, see a hand animation for picking it up.

Open a door, see a different one for opening it, and none for closing.

Very much like Dead Island.

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Some of you are asking for things that are beyond the capability of the source engine.

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^ If by that you mean my 2nd suggestion, believe me, it's possible. I have seen something similar in another mod in SDK 2006.

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1) Players do not block other players

2) Zombies spawn too fast, you need to make it slower

3) Why sometimes you have to beat a couple of zombies for 6-7 times, 1 hit in the head 1 corpse

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1) Players do not block other players

2) Zombies spawn too fast, you need to make it slower

3) Why sometimes you have to beat a couple of zombies for 6-7 times, 1 hit in the head 1 corpse

True!!! this 3 ideas need change in the next update please :D

4) New Guns for example: Granade Launcher , Molotov , shotguns with AUTOMATIC lanter, Katana , Throw Kunais (knifes)

4.1 ) Melee need More HIT Damage, 3 hits max and the zombie die..

5) New Mision Maps

6) New Characters

7)More items for health (coke ,(coca-cola)when you hit the machine with melee you can obtein one drink for health you and stop the blood.)

8) When you jump in the head of the zombies the zombie die... (step the head and the zombie die)

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my only wish, the ONE thing that bugs me about this game is to make it easier to pick up items. i often find it to be a luck based effort, in which i have no frame of reference due to the lack of cross hair. so to combat this,

I think that if the item is in the reach for it to be picked up, it should either a: be highlighted like l4d, b: have a cross-hair to appear then and only then, c: have your arm outstretched or d: all 3 :D.

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8) When you jump in the head of the zombies the zombie die... (step the head and the zombie die)

This isn't Super Mario.

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But I think having the Zombie be knocked down and get up again would be a viable option

Indeed

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