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Maxx

1.06 Public Wishlist

84 posts in this topic

Beta 1.06 is, tentatively, only two months away! We've already begun preliminary work based on player feedback, our own experiences, and drawing from our development wishlist.

But, we would like to know what you would love to see added or changed in 1.06!

List your top THREE wishlist featurettes!

THREAD RULES

  • DO NOT POST MORE THAN ONCE IN THE THREAD.
  • For optimal efficiency, try not to list duplicates! Read the posts before yours.
  • If you agree with someone elses idea so strongly you'd like to Second their opinion, merely QUOTE it in your post, that is all. This will not count as one of your 3 suggestions.
  • Try and keep your post in a clear, concise format and if possible use point form notes, we don't have the time to read novels

THANKS FOR YOUR INPUT!

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1. Suicide

2. Zombie clipping - when zombies are walking through each other, it makes it odd.

3. Death Camera Bounds - after dying, could you put a limit on how far and fast the freecam can go out of the map.

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1. Faster paced humans (including building up doorways increased speed)

2. AA12 (:P)

3. Knocking zombies over by running into them (stamina amount would probably have to be increased for this)

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+ I would like to see, that.. when you are dead, you cannon't see items/guns. Cause you can tell them via skype where is the shotgun, where is ammo, etc

+ Animations for then you take objects/items

+ Animations for when you hit zombies, so they won't stay walking as nothing

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1. Suicide

2. Zombie clipping - when zombies are walking through each other, it makes it odd.

3. Death Camera Bounds - after dying, could you put a limit on how far and fast the freecam can go out of the map.

I like the first 2 ideas.

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1. Suicide

2. Screen cut to black upon dying rather than falling over cutscene, so you feel like you actually cut out into the "cold black" of death, if only temporarily until you go freecam.

3. GET RID OF THAT SLOW BACKWARDS WALK BULLSHIT, I WALK BACKWARDS VERY QUICKLY.

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1. Suicide

2. Zombie clipping - when zombies are walking through each other, it makes it odd.

2. Screen cut to black upon dying rather than falling over cutscene, so you feel like you actually cut out into the "cold black" of death, if only temporarily until you go freecam.

1. Heavily tweaked weight system

2. Option to use the original ammo check

3. Make wooden boards weigh more (you can carry 50+ at the moment + pistol/Mac10 + a few clips of ammo + hammer)

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1. More objective maps.

2. Zombie clipping - when zombies are walking through each other, it makes it odd.

3. The ability to run backwards, but then having the risk of stumbling. Happens all the times in horror movies, man.

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Extension of the Zombie stun feature (Where they go radgoll and then get back up) i.e. they shouldn't always just get back up, they should become crawlers sometimes (or grab a player from the floor). Also, Zombies should go ragdoll to overcome ledges, as in fall off them and get back up (you see loads of them climbing tables etc in Northway, unable to get back down for the most part).

Throwable weapons like bricks, glass bottles, bits of rebar, molotov cocktails and the ability to throw standard weapons (Guns etc) which would cause Zombies to stumble backwards/stun them.

Pourable petrol canisters from which you could light trails of fire (and would explode like standard cans if left in fire/shot).

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wait, if you can run backwards you probably will stumble and them the zombie will get you, ins't that right?

1. Woman Characters(with voice too)! lol

b. charge-able weapon meele attack. not hold forever

4. Coca-colas...

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1- show empty weapons as such when they are on the ground ect.

2- show hands grab for items like ammo, weapons ect. A la contagion.

3- Zombie dismemberment, chainsaw to arm cuts arm off.. Ect

Thanks for this post! :) good work guys.

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1. Fix all major bugs, period. It's a great game but it's terrible to see bugs in such a great mod. List includes the new developing server ones people have been posting about. Stable game play needs stable servers! :)

2. Direct X 11 hardware tessellation. I'm kidding, but correct world model weapon holding placements would be nice. If that's already done (or planned), having a clip drop when reloading (like the SKS) would be nice.

3. Hard to say what the last one should be. I'm starting to go with multiple character voices. Having the one voice is good, but the voice should fit the character so we roughly know who said it.

Loads of other great ideas, but I can only pick 3 real items. There's always 1.07, where I want to see more of the other ideas in (dismemberment, other characters, pick up "anything" environment).

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1) A mode where you just have to last as long as you can,or until a set time expires.

2) More handguns!!!!

3) Female Models.

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• Add the Lobotomizer from the zombie survival guide, its a GI shovel (shove should do damage and push from farther away) with 2 axe heads welded on each side and found on dead soldiers. (http://zombie.wikia.com/wiki/Melee_weapons)

• The spawning system of the zombies should be redone making it much farther and in greater numbers and making zombies follow you from farther away or from gun shots.

• Fix the bug where shoving the zombie that grabbed you doesn't work, it happened to me with a shovel possibly due to their model being inside urs if grabbed at an angle or just because of the shovel.

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- Maybe a handful of preset zombie death animations that go into ragdoll, like L4D. It'd be neat if zombies didn't lazily plop right on the floor because their knees instantly gave out when they got shot in the face. Maybe their head would cock back and they'd hold still and fall backwards upon getting shot in the head, or their head would quickly turn to the side as they fall down to their knees, then it ragdolls from there, I'm sure you get what I mean.

- The ability to take the rounds/magazine/clip from the current weapon we're holding and keep the ammo from it for another weapon, like take the shells from this shotgun and keep them for that one kinda deal.

- Another objective map, and maybe not at nighttime for a change.

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1. An objective map or two that is based in the day and based on a scavenge scenario where players have to collect supplies such as food, water and medical supplies to stay alive.

2. Alternate types of existing ammo, for example, start simple with Shotguns by having Birdshot, Buckshot and Slugs.

3. Firearm variants of existing weapons or weapon tiers. Such examples include varieties of Beretta 92FS, from an Stainless Steel INOX variant to one equipped with an under-barrel flashlight or a Sawn Off SV10 or Mossberg 500 or an M16 or Sako 85 with their signature scopes. Additional and new weapons always looked forward to as well.

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The theme of what I would really like to see is more sophistication in player to player interaction. I feel it'd be great if there was more reason to FEAR the other players and more ability for groups of players to dissolve into tension, in-fighting and straight up murder. A lot of zombie mods claim that "the zombies aren't your only threat..." but I hardly ever see a mod live up to this boast and incorporate survivor on survivor infighting, reasons to stop trusting your fellow player and in some cases necessitate taking them out.

1. A game-mode where someone/some-people in the group are traitors (like mafia or werewolf if you guys have ever played that) or have secret objectives. Perhaps they secretly work for the government and they're trying to cover it up, maybe they are 'carriers' for the infection, heck maybe they're just your garden variety psychopaths but the point is that someone/some-people in the group don't want you to succeed. You walk into a room and there's Bob standing their holding a still smoking gun over a fallen teammate. Bob looks up at you, you look over at Bob. "He was infected, I had to take him out" says Bob. You have no idea what really happened... Did a zombie get the teammate, did Bob make a good call wasting an infected team-member, is Bob a traitor? You both reach for the guns at your hip at the same time... The possibilities for secret objectives is infinite: secret documents which a player needs to snatch before extraction, killing a single player, killing multiple players, getting extracted alive (if carrying the infection). On that note I think if a player who is INFECTED reaches extraction EVERYBODY should lose.

2. The ability to 'kneecap' survivors in friendly fire servers (or otherwise back-stab other players). Say you're trapped running down the street with seemingly no way out an ability to sacrifice a teammate by shooting him in the knee and causing him to drop to the ground (crouch stance speed?) so that his being eaten distracts the zombies long enough for you to get away. I would like to see more options to put my own survival before other members of the group. I think it'd add a cool 'who can I REALLY trust' vibe to the whole game.

3. Longer/more difficult maps. Especially maps where upon spawn the survivors are SPLIT UP into different quadrants and need to find each other. This would help create 'clicks' within the group, make the game harder for veterans and generally improve the 'oh crap I'm isolated and going to die' ambiance of the game.

:). I hope the developers do read this because I think some-more sophistication in the way players interact would really take this game to the next level and add ENORMOUS re-playability. If there was more sophistication in player to player based interactions every single game would be entirely different from the last. Every unique individual would pose a new challenge to overcome. Heck 99% of zombie movies are as much about the survivors fighting survivors as they are about the survivors fighting zombies.

Edited by The13thRonin

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1. No more zombies spawn rule.

So only zombies preplaced or randomly spawned in the beginning of a game on the map, but no more zombies spawn, i hate clearing rooms twice because something spawned in it, but its another story if a zombie wanders into the room.

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Unfortunately that isn't really under our control.. we run on Source SDK Base 2007 which probably won't ever be ported to Mac.

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Just three? I think I am going to need more than that.

Crossbow/Bow and Arrow. This would probably be a one hit kill if it hit's the head, and the bolt's will be re-usable. It would be extremely rare, and it would only have 2-4 bolts on the map. The bow would work faster, and reload much faster, but you must draw it back far enough, or else it would fall three feet in front of you in a dinky fashion.

Female character, just so it won't be a sausage-fest.

Being able to use a "3" voice command called "Shout" to call over the zombies and aggro on you. It will make for some dramatic moments as I scream "CHOKE ON IT." as the zombies start running over to me.

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Dr. Oats - PhD - Crossbow/Bow and Arrow
BloodDraco12 - An objective map or two that is based in the day and based on a scavenge scenario where players have to collect supplies such as food, water and medical supplies to stay alive.

and someone said throwable items,that would be awesome! maybe just scattered around the ground items like bricks and whatnot could be picked up purely for throwing but could not be kept in inventory once you pick it up it would have to be thrown or dropped

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