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Maxx

BETA 1.05 RELEASE

30 posts in this topic

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Hey guys, I know we're a bit late but here it is! We've been working long and hard on 1.05 and we promise the next one won't take this much time! Let us know what you think in the comments below! -- Maxx

DOWNLOAD NOW!

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Game Front Interview

While in Texas for QuakeCon, we sat down with Game Front's Phil Hornshaw and Ross Lincoln for an interview about the history of the mod and its bright future! Check it out here. They also recently did a play though for their yourtube channel which you can find here.

Code

  • New HUD elements: weight based radial selection menu with ammo counts
  • Ammo carrying capacity is now based on weight
  • Removed ammo count from indicator
  • Implemented audible ammo checks
  • Removed voice command text from chat
  • Implemented an optional subtitle system in place of the voice command text chat
  • Backward movement speed reduced
  • Added a 5% to 10% chance that damage to a zombie can stagger it back with sustained fire
  • Melee weapons now have a chance to stagger zombies; bladed weapons have a 10% chance of knocking a zombie back with a quick attack (35% for a charged attack) while in comparison, blunt weapons have a 40% chance for quick attacks (and 80% for charged attacks)
  • Melee weapon quick attacks now use up stamina; how much stamina used is based on the weapon itself (ex: sledgehammers use more strength, while a baseball bat doesn't)
  • Shoving and melee attacks won't use stamina if they don't hit anything (zombies, the ground, etc.)
  • Non-kid zombies now have a chance of falling over and reanimating instead of dying if not killed by a headshot
  • Bullet penetration through zombies for high caliber rifles and pistols
  • Various tweaks to preexisting stamina values
  • Added skill shot with pistols - standing still in iron sights for a time will trigger the mode with visual overlay allowing for increased shot damage
  • Player now has a chance to bleed out when taking damage, causing damage over time and increasing stamina jump cost
  • Initial FMOD Implementation
  • Set sv_master_legacy_mode to 0
  • Delayed navmesh loading: Servers won't take as long to switch maps
  • Optimized Maglite's dynamic lighting
  • Fixed various minor bugs, both client and server related
  • Added an "Advanced" button in the Multiplayer Options tab, allowing for easy toggling of preexisting commands (Toggable ironsights, etc.)
  • Initial implementation of the following localization files: French, German, Portuguese, Russian
  • Dead/late joining players can now respawn in the next wave in Survival Mode, regardless if the last 5 zombies in the previous wave were killed in time
  • Respawning players in Survival Mode will come back in with 50% health
  • Added holster command (in Keyboard Options)

Art

  • New main menu background and buttons
  • Updated HUD radial selection menu design
  • Added first aid kit (gives 20 HP) and bandages (stops bleeding)
  • Added bleed out screen vignette
  • Added M-10 submachine gun
  • Added Winchester 1892 rifle
  • Added various mall and biohazard props
  • Fixed bounding boxes for certain zombie models
  • Disabled splash screen video
  • Fixed min/max errors with certain models
  • Blood pools now form on ground
  • Updated blood, impact, and explosion effects

Sound

  • New main menu music
  • New infection audio
  • New loading music
  • Added audio files for ammo checking
  • Added audio for bleeding and bandage use

Maps

  1. nms_northway
    • Added nms_northway by Sotapoika

[*]nms_favela

  • Added nms_favela by Juniez

[*]nmo_chinatown

  • Tweaked some props' fade-distances in the dockside to make it run smoother
  • Cleaned up navmesh
  • Added extra playerclips
  • Replaced some func_details with props
  • Added medkits and bandages in the map
  • Applied Nodraw to odd faces
  • Other minor tweaks

[*]nms_isolated

  • Modified layout to optimize some parts of the map
  • Added bandages and first aid kits
  • Added Winning Scenario into the map (Survive at least 10 waves and a chopper will arrive)

Greenlight

We are on Steam Greenlight! If we receive enough upvotes the mod could appear officially on Steam. This extends our reach to a much larger audience, allows us to add more content per update, and get those updates out much more often. It also makes installation a breeze just like any other game you own on Steam. No More Room in Hell will still be 100% free. Everybody wins. Remember, Greenlight is not a competition so upvote other great titles while you are at it!

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It's taking half an hour to download from ModDB

Fuck this. I'll download it when I'm sleeping or something. I hate how it takes only like a minute or two to download the same god damn amount anywhere else.

Nice to see you weren't lying about Favela.

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Sweet.

Don't know why, but i can't use mic comunication. It doesn't seems to work, it did pretty well on 0.4

answers?

EDIT: Nvm, i found that i was using a cfg that had disabled the voice config. How can i upgrade the others persons mic volume? i have in voice windows everything at 100% and on, so it is supposed to be heard clearly and loud. do i need to set audio volume (effects, etc) higher?

Edited by (F)urbii

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Mic Works perfectly in 1.05. Its just the farther away you are from some one the less some one can hear you unless you have a walkie talkie.

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No patch from 1.04 to 1.05 yet? I'd be grateful if you posted one, my 1mb connection shouldn't suffer the download of the whole game again :C

You can try to use Desura to patch the game itself (you can get it to recognize the mod and it'll update), after you update the game with it you can just exit the application and never touch it again (until we update it again)

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This problem still not fixed?

Error! prop_static using model "models/static/nmrih_pogo_picnic_table.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.

Error loading studio model "models/static/nmrih_pogo_picnic_table.mdl"!

Error! prop_static using model "models/props/objectives/rc_fuel_canister.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.

Error loading studio model "models/props/objectives/rc_fuel_canister.mdl"!

Error! To use model "models/static/nmrih_cardboard_boxa.mdl"

with prop_static, it must be compiled with $staticprop!

Error loading studio model "models/static/nmrih_cardboard_boxa.mdl"!

Error! prop_static using model "models/static/nmrih_faxmachine.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.

Error loading studio model "models/static/nmrih_faxmachine.mdl"!

Error loading studio model ""!

Error! To use model "models/static/nmrih_officebox.mdl"

with prop_static, it must be compiled with $staticprop!

Error loading studio model "models/static/nmrih_officebox.mdl"!

Error! To use model "models/static/nmrih_water_cooler.mdl"

with prop_static, it must be compiled with $staticprop!

Error loading studio model "models/static/nmrih_water_cooler.mdl"!

Error! To use model "models/static/nmrih_water_cooler_base.mdl"

with prop_static, it must be compiled with $staticprop!

Error loading studio model "models/static/nmrih_water_cooler_base.mdl"

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Did they add in the .22 Pistol? Or even the kitchen knife? o.o

Can I get some clean screenshot of nms_northway and nms_favela?

I am looking for some on the site but can't find any.

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Can I get some clean screenshot of nms_northway and nms_favela?

I am looking for some on the site but can't find any.

RNlFNl.jpg

UIPNal.jpg

GVhnml.jpg

http://cloud.steampowered.com/ugc/1137411731651647596/9AA12AD51CB1DE8917A4BB9BEE48E69EDA5ABCF2/

nms_town_small_disp0011.png

nms_town_small_disp0013.png

Did they add in the .22 Pistol? Or even the kitchen knife? o.o

They'll come, they just weren't ready for 1.05's release

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what biohazard props?

Not RESIDENT EVIL items. Like trash bags with the symbol on them full of rotting organs and body parts. I'll never understand why the Japanese name things the way they do.

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Still no daytime maps.

That's a shame.

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Still no daytime maps.

That's a shame.

shut up and make one

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shut up and make one

I would but I'm a bad mapper so I'm pretty useless when it comes to do with anything like that.

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I would but I'm a bad mapper so I'm pretty useless when it comes to do with anything like that.

<Cough Cough> Excuses... <Cough Cough>

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I would but I'm a bad mapper so I'm pretty useless when it comes to do with anything like that.

You can do it!!

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You can do it!!

you guys are hilarious

You can do it!

You can do it!

You can do it!

You can't do it!

I was expecting a better response drunk Superman (Superman sucks), eh...we still have mazeltov and newspaper

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Not that everyone thinks this but from what I observed yesterday, quite a few people are displeased with the update, myself included :/ It's not that it's bad and we know it's only a beta but I noticed a few things I wasn't too pleased about the the update, here's the ones more common with other's complaints: The new check ammo with voice feature, the low stamina for heavy melee weapons you get, the weapon system for carrying won't allow you to carry as many kinds of ammo as you please, and the new weapons don't appear very often on some of the maps. That's basically what I've gathered from complaints of other people from greatest to least. Like I said I know it's a beta and there are changes to come but for now, those might be some things to take into account. I've always liked the mod and I would take this over Day-Z mod any day so I hope everything is doing well :)

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