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SirRobin

Prop Modeler from icy hell

12 posts in this topic

Hi, my name is Vesa Runtti and nickname over the forums SirRobin.

-Applying to be prop modeler.

Done some modeling to Karelian Front mod, I'am studying over here to be game modeler http://pelitalo.org/in-english/.

Character2.jpg

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Edited by SirRobin

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Do you know how to export and compile your own models from 3ds Max to the Source Engine, on your own?

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Do you know how to export and compile your own models from 3ds Max to the Source Engine, on your own?

Well not yet but I have mate over the school who knows how its done and I'am always ready to stalk information over internet.

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I like that stuff what you got there! I see alot of potential in this guy. :)

Also, Sakke The Engineer.. is that name from where I think it's from?

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Well not yet but I have mate over the school who knows how its done and I'am always ready to stalk information over internet. I know how done its in udk =)

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Do you know how to export and compile your own models from 3ds Max to the Source Engine, on your own?

lol beat me to it.

This is a must-know for us, as we can't afford the time of having art be passed off and compiled by someone else (would probably end up being me). So we need you to know how to export SMD files from Max/Maya/XSI/whatever, write a basic QC for a static prop (I could even give you a template QC) and then compile that QC using StudioMDL (a tool which is part of the standard Source SDK)

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I sent him a PM the day he posted this but he has yet to reply!

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You guys still looking for a prop artist? If so, check out my website jmkraemer.carbonmade.com. You can find my body of work in addition to my resume there. Ciao

We could always use another hand to create props for us. Make your own thread and apply, if you want. Let's not use other's threads.

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