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Se7en

Police Warfare turning into a real game

38 posts in this topic



So this call of duty parody is getting into a real thing, ImBrokeRU (the animator) is doing some awesome work, i know him since he started animating and joining a team with ex-developers from EA, Crytek, Ubisoft and Epic Games is just wonderful, a good start for an independent animator. :) I wish Leo good luck with this massive project (the kickstarter is pledged at $325,000!)

http://www.kickstarter.com/projects/policewarfare/police-warfare

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Looks badass!

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Hmm, they've got a long way to go to get it funded. Hopefully they'll get it, though, sounds dope. You see Takedown on Kickstarter as well?

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Awesome, i hope they will include CQB maps as well.

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Okay this whole kickstarter thing is really pissing me off.

People are willing to throw mad dollars to get some dumb video games made but most of those same people never even donate to charities or other causes. What the fuck, society?

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Awesome concept, Modern Warfare 1/2/3 were horrible but I really think i'd enjoy this game a whole lot more if they keep up what they announced / promised in the video.

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Okay this whole kickstarter thing is really pissing me off.

People are willing to throw mad dollars to get some dumb video games made but most of those same people never even donate to charities or other causes. What the fuck, society?

Who says they don't?

Also, I don't see the problem of letting people invest in something they're interested in.

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Okay this whole kickstarter thing is really pissing me off.

People are willing to throw mad dollars to get some dumb video games made but most of those same people never even donate to charities or other causes. What the fuck, society?

I don't think that every individual who supports a videogame via kickstarter turns their nose up at charity. Personally I would like to see something along these same lines that gives 5% of an individuals donation to charity. They can support the developer and help make someone elses life a little less shitty.

However there are those who get angry when even half a fucking penny of their donation goes to charity...these are not people however. They are mutated pieces of shit (you can tell by the smell and personality usually) who have been gifted an imitation of existence via some Frankensteinesque experiment and have been tasked with making life as fucking unbearable for the rest of humanity as possible.

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Who says they don't?

Also, I don't see the problem of letting people invest in something they're interested in.

Because most of them probably don't, Will. That's just statistical probability. Yet they will be willing to throw down 5, 10, 20, 50, 100, 200 bucks to a fucking video game that doesn't even yet exist.

I never said all, I said most. I agree, if a certain percentage went to charity automatically that would be good.

Also on the topic of the game, that is some good talent but in my honest opinion it is being wasted on an uninspired, generic concept.

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Aren't you supposed to get a return if you invest in a business venture? I can understand the desire to get a game made for a niche market and to circumvent the big-studio-bloc that dominates the industry with their common denominator watered-down bullshit titles cranked out twice a year at $60 a pop... but giving charity money to a business seems like a dumb thing to do and could establish a bad precedent... especially if the project suddenly "falls through" for some reason.

I don't know, maybe I'm just an asshole.

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Because most of them probably don't, Will. That's just statistical probability. Yet they will be willing to throw down 5, 10, 20, 50, 100, 200 bucks to a fucking video game that doesn't even yet exist.

I never said all, I said most. I agree, if a certain percentage went to charity automatically that would be good.

Also on the topic of the game, that is some good talent but in my honest opinion it is being wasted on an uninspired, generic concept.

I agree, this game does seem to lack ingenuity. It's as if they played a lot of Counter-Strike back in the day, forgot about it, then "reimagined" it as their own "unique" ip years down the line. It's almost the same as tactical intervention which is actually being made by the guy who created counter-strike in the first place. He sucked at showing it off but it looks to have potential.

For kickstarter, I think it's being borderline abused. Free mods of the past will be demanding money on sites like this in the future. Could you imagine if Black Mesa Source was funded by gamers? Years later and no return on their investment. I gave to Tim Schafers kickstarter and hold no shame in admitting it. I had never heard of kickstarter before that point. I'm a big fan of his games but they never seem to do well sales wise. They are scored well, just dont sell. His was a unique instance that I think most can agree wouldn't have been backed by a publisher.

Now however, everything is going kickstarter! Everyone wants money and the causes are getting more and more generic as they come at us. On our forums alone it was first Tim Schafer's cause, then that zombie mod which sounds similar to project zomboid which you can download for free, and now counter strike 2 over here. Eventually this week sometime you will see a $3,000,000 goal to make a game about a plumber, a dumb blonde and shrooms.

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Because most of them probably don't, Will. That's just statistical probability.

Yeah, you're right. People willing to donate money to fund a videogame probably wouldn't donate to something like Child's Play. You know what else is statistical probability? Most people who donate to charities do it for the tax writeoff. The rest do it to feel better about being assholes their entire lives.

I can assume shit too.

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I agree, this game does seem to lack ingenuity. It's as if they played a lot of Counter-Strike back in the day, forgot about it, then "reimagined" it as their own "unique" ip years down the line. It's almost the same as tactical intervention which is actually being made by the guy who created counter-strike in the first place. He sucked at showing it off but it looks to have potential.

For kickstarter, I think it's being borderline abused. Free mods of the past will be demanding money on sites like this in the future. Could you imagine if Black Mesa Source was funded by gamers? Years later and no return on their investment. I gave to Tim Schafers kickstarter and hold no shame in admitting it. I had never heard of kickstarter before that point. I'm a big fan of his games but they never seem to do well sales wise. They are scored well, just dont sell. His was a unique instance that I think most can agree wouldn't have been backed by a publisher.

Now however, everything is going kickstarter! Everyone wants money and the causes are getting more and more generic as they come at us. On our forums alone it was first Tim Schafer's cause, then that zombie mod which sounds similar to project zomboid which you can download for free, and now counter strike 2 over here. Eventually this week sometime you will see a $3,000,000 goal to make a game about a plumber, a dumb blonde and shrooms.

Well, there were a couple other things that went on kickstarter similar to Tim Schafer's game in terms of not being backed by a publisher. Wasteland 2 and Shadowrun Returns for example. And there are also some indie projects that make sense being on kickstarter. But I agree that this game and a couple others seem out of place on kickstarter.

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Aren't you supposed to get a return if you invest in a business venture? I can understand the desire to get a game made for a niche market and to circumvent the big-studio-bloc that dominates the industry with their common denominator watered-down bullshit titles cranked out twice a year at $60 a pop... but giving charity money to a business seems like a dumb thing to do and could establish a bad precedent... especially if the project suddenly "falls through" for some reason.

I don't know, maybe I'm just an asshole.

The thing about micro-investments like these is that the compensation is the product entering production, and maybe a token like a shirt or sommat. Think about it: a dividend on someone who contributes $20 out of $400,000 is 0.00005% of the profit margins. For each $1,000,000 in net profits, that's a mind-blowing $50. That amount of profit requires probably 100,000 sales or more at an average cost of $40 per unit (and that's assuming a profit margin well over 10% - actually 25% margin with the numbers provided). Paying out the dividends in transfer fees and so forth would probably require more than the value of the dividends themselves.

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Shit just got real.

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I'm willing to bet most of these kickstarter games won't ever release, or take like 10 years to release. Seriously, there are like 10 kickstarter games, and it seems more and more devs are asking for money now.

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I miss the days when we bought games after they were made.

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i miss the days when the graphics weren't great so developers had to focus on shit like atmosphere and game play.

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I miss the days when co-op meant actual co-op.

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I miss the days when they didn't reveal post-release content before the game was released.

Gearbox is talking about Borderlands 2 DLC and the game doesn't come out until September. At this point, I'd rather spend $15+ on an interesting game that may be released than spend $60 on another by-the-numbers game that tries to sell you "extras" down the road. I'm buying a videogame, not a fucking car.

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