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Eknytz

Picking up two of the same handgun

15 posts in this topic

*It would make sense if you had free inventory space that you could pick up two of the same pistol. I mean there's no reason to leave a fully loaded Beretta behind just because you already have one. New York reload anybody?

A few other ideas

-ability to search drawers

-Astronomically small chance of an infected character turning before dying (could create some trust dynamics)

-Different types of flashlights instead of just maglites

-Bags. A backpack could give you extra space for maybe an extra handgun and ammo. A duffel bag would let you carry an extra long weapon but make you slower.

-Very small chance of finding a box of ammo that is actually full. i.e. instead of all shotgun ammo box only having like 6 rounds you'd find one with 25.

A few critiques

-The HMMWV is missing it's hatch

-The NYPD cruiser has the wrong paintjob and light bars (though this is likely on purpose to make it more generic)

-Get rid of the NYPD radio chatter (I mean the radio chatter seems calm and isn't the city already overrun at this point)

VERY AWESOME GAME BTW

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Well, if were going with the realism, the one where you turn before death, is practically impossible, mainly because the brain has to completely shut off for the virus to re-animate.

I do like the idea of scavenging drawers though.

finding full boxes of ammo wouldn't be possible unless the max carrying capacity is risen, because a box, lets say, of 9mm ammunition has 50 rounds and survivors only carry like 25 rounds. Not a bad idea though.

And finally, you can carry 3 sidearms I believe? You can carry a beretta and a colt for sure, but not sure if you can add the 6-shooter to your inventory.

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Well, if were going with the realism, the one where you turn before death, is practically impossible, mainly because the brain has to completely shut off for the virus to re-animate.

I do like the idea of scavenging drawers though.

finding full boxes of ammo wouldn't be possible unless the max carrying capacity is risen, because a box, lets say, of 9mm ammunition has 50 rounds and survivors only carry like 25 rounds. Not a bad idea though.

And finally, you can carry 3 sidearms I believe? You can carry a beretta and a colt for sure, but not sure if you can add the 6-shooter to your inventory.

I meant 2 of the SAME TYPE of sidearm.

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*It would make sense if you had free inventory space that you could pick up two of the same pistol. I mean there's no reason to leave a fully loaded Beretta behind just because you already have one. New York reload anybody?

I do like this idea to a point. The current system is nice because it prevents gun hoarding. The only real benefit to this suggested system would be faster reloading (switch to other gun rather than reloading) I would imagine that the extra ammo capacity would stay the same. I just don't see a huge benefit unless you are suggesting the ability to wield both at the same time, in which case a system of having two of the same gun would make sense.

-ability to search drawers

Opening drawers and looking inside would require a lot of new models and coding I would imagine. If you are talking about drawers maybe opening in the sense of like an inventory window kinda like supply drops, I think it could be cool. I wouldnt want to see this in every chest of drawers haha, way too much time devoted in searching maps for drawers, but maybe if in certain areas of the maps they had lockers or chests of some sort I think it would be awesome.

-Astronomically small chance of an infected character turning before dying (could create some trust dynamics)

As was brought up before it wouldnt make sense to turn before you die, however i really like the possible trust dynamics that come with the idea. Currently its hard to betray a team mate if you are infected. You basically have to die, you can kill yourself or wait for infection to take over, but it is not subtle at all, (loud noise and fall on the ground, noise from supplys dropping then long animation of comming back alive) you can run off and try to die secretly, but even then you have to hope and pray that the AI of your reanimated corpse will go for your intended target.

It would be really cool to be able to die subtly, maybe crouch in a corner and turn silently, that way you can be closer to people and have a better chance of attacking successfully.

-Bags. A backpack could give you extra space for maybe an extra handgun and ammo. A duffel bag would let you carry an extra long weapon but make you slower.

-Very small chance of finding a box of ammo that is actually full. i.e. instead of all shotgun ammo box only having like 6 rounds you'd find one with 25.

Combined these cause I think they are great. I love the bag idea. Obviously slower movement though. And make it so you can carry both more ammo and more guns. That way you have to choose whether to be fast and be able to slip past zombies, or have more firepower but risk being overtaken easily.

And I think the ammo box is a no brainer. The same models can be used for ammo boxes, just change the values for the amount of ammo given. Make it so its more rare, but occasionally you can find a box of .45 ammo that has 25 rounds in it. The opposite would also be true, occasionally you could find a bunch of boxes but they only have 1 or 2 rounds.

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Opening drawers and looking inside would require a lot of new models and coding I would imagine. If you are talking about drawers maybe opening in the sense of like an inventory window kinda like supply drops, I think it could be cool.

I was going to suggest exactly this. A lot of the filing cabinets have seperate drawer models/spaces in them for them to go, so it could be: hold E/drawer pops out and supply box inventory screen comes up, let go, inventory screen disappears and draw goes back in.

-Bags. A backpack could give you extra space for maybe an extra handgun and ammo. A duffel bag would let you carry an extra long weapon but make you slower.

Would be good. Quite often, I find myself hoarding ammo people leave behind/don't bother to pick up and distribute it later. This'd enable a player to be the 'ammo man' (Though at the moment, ammo doesn't seem to slow you down even if you pick up the maximum you can carry for different types) I wouldn't suggest anything like 'Zombie panics' system (Even carrying small amounts slows you down a ridiculous amount) but there should be some penalty that having some sort of bag would alleviate.

Would be even more useful if you could interact with other players via a dead island esque talk/trade system where you could see eachothers inventory and give/be given ammo/whatever.

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Pay attention to the game. You do have a bag! Certain things also show up on your hip when they are in your inventory... so if you are turning and need falanx... maybe go and kill the guy who is carying it.

Opening things is certainly doable within the bound of the engine... just up to the mappers.

Edited by ytman

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Drawers (or rather whole cupboards/desks etc.) could work like the resupply drop crate - you use it, you get the inventory menu and can pick what you want to take out. This could also be extended to lootable dead characters, especially dead players who could be looted instead of dropping all their stuff on death. Lootable zombies would be nice too - at least when there's cop/nurse/soldier zombies that could obviously have something on them that would be of use to the player.

Being able to take more than one gun of a kind would make it much easier to give someone else a gun as well instead of either having to tell people where they can pick one up or picking it up and WALKING around helplessly to get it to another player.

I'd prefer an actual inventory system with limited but generic slots (like in S.T.A.L.K.E.R., except simplified and categorized) and stamina speed based on carry weight. Best argument to implement this would be not having to hold a KEY with both hands and being unable to run, I guess.

Full ammo boxes take 1 slot (not stackable), handguns 2 slots, melee weapons 3 slots, chainsaw and rifles/shotguns 4 slots, keys, pills, flashlight, condoms etc. 1 slot. FEMA bags and health crates etc. don't go into the inventory but need to be carried.

Player has 12 slots as default inventory (in categories: 1x4 slots, 2x2 slots, 6x1 slots). Vests/bags grant addition slots.

Player has 50% Stamina, with 10% added for each empty slot (vests/bags excluded).

Just a crude example. Not sure about the categories either, but it would make it more realistic. The inventory should definitely be divided into firearms, melee weapons, misc. for easier, quicker access, and also allow to set hotkeys (open inventory, point at item, press chosen hotkey).

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What about Backpacks or handbag(for women)? Could be used to store more small items such ammo or food whatever(except big rifles)!

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I just don't see a huge benefit unless you are suggesting the ability to wield both at the same time

Nooooo

Advantages would be limited to a second handgun being a faster reload and an extra mag of firepower.

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...and easier to bring to a teammate.

Also as I said before, if you have the inventory space then why not grab an extra fully loaded handgun?

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Guys, my backpack Idea???

The backpack idea you brought up after backpacks were already included in the discussion? We ignored it because backpacks were already included in the discussion.

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I like the idea of being able to dual wield, but I think it should come with a price. I suggest perhaps the handicap of having a larger radius in which your bullet can go. Holding a weapon in both hands, there's no way that they're going to be accurate if it has any kind of real caliber.

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But this is not about a dual wield, but if you can carry two same weapons in your invertory(one Beretta 92FS in use and second in invertory, for other survivor, for example).

Dual wield sux.

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