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draco122

NPC's and other Enemies

36 posts in this topic

Just a few ideas on the implementation and the "Type" of NPC's and possible enemies, players could potentially encounter in later update builds of NMRiH as either allies of foes.

Human NPC's

Citizen - Your regular average joe, they're frequency and number would depend largely on map size and total zombie count. They come in 5 different subtypes, which include:

- Infected Citizen - A Citizen that was infected with the virus and only has a short time to live, he will generally fall and become a running zombie in a short time span. Relatively Passive, will only attack when provoked.

- Looter - A Citizen that has chosen a life of crime in the beginning parts of the Outbreak. Looters are generally passive to players but will attack if provoked. They often steal ammunition and weapons but they will only resort to melee attacks (using melee weapons) as their only source of attack but they will drop additional items should they be killed. They are relatively easy to kill, lacking any sort of armor.

- Armed Citizen - A citizen that has armed himself with a firearm, they are generally defensive. When they aredefensive they will generally hold up in one area (sometimes on top of a truck or inside a random shop) and shoot Zombies at random and will warn players to stay clear of him if they dont wish to get hurt (in which if players hang around too long they will be fired upon). Generally Armed Citizens will be using a weapon common to the Players themselves, such as a Beretta Pistol, Double Barrel Shotgun or Hunting Rifle.

- Psychotic Citizen - A citizen that is plain and simple, gone insane. They will attack both Player and Zombie with a my raid of weapons (normally melee, firearms rarely) and is always aggressive.

- Surviving Citizen - A citizen, that like the players is attempting to Survive. They are generally passive and will follow the players as an AI partner but aren't terribly well armed nor very proficient with their weapons.

Cop - Cop's are your normal law enforcement officers. They are always armed with at least a firearm in hand but there are two types.

- Patrol Cop - Patrol Cop's are always equipped with a pistol (either a Beretta 92FS or a Glock 19). They will generally follow the players as an AI partner. They're frequency would be significantly less common than Citizens but much more common that SWAT Officers.

- Riot Cop - Riot Cops are equipped with a melee weapon (usually a night stick), a shotgun or a less lethal grenade launcher and have more health over Patrol Cops. The difference, they are more defensive and will attack Zombies and warn players to stay away from them, lest they be attacked/fired upon.

SWAT - SWAT are the more offensive branch of Cop's, they will always be armed with MP5's and will attack Zombies at once. They are largely defensive, so they will stick to one place and fire upon Zombies and warn players to stay away. In rare circumstances however, SWAT officers will follow players as an AI Partner.

National Guard Soldier - National Guard Soldiers would be the players "barriers" as such blocking off routes in maps labeled as "checkpoints" preventing them from getting to a potential objective or evac zone, largely defensive they will guard an area and eliminate zombies when they come into their field of view. They will warn players to stay away or be fired upon. They are always armed with M16 rifles and Grenades and are generally tough, their body armor protecting them from most small arms with the exception of certain rifles (M16, SKS, Hunting Rifle).

Marines - The offensive version of National Guard Soldiers. They behave as a clean up squad, gradually killing Zombies and Survivors alike. They will generally be armed with three different firearms, a Remington 870 Shotgun, M16 Rifle and a type of Semi-Auto Sniper rifle, an example an M14 and will also use hand grenades. They will always attack players.

Animal NPC's

Dog - Dogs are generally passive to the players unless provoked but can be a nuisance as their barking can attract the undead to the players location. They are weak but their attacks can be quite damaging.

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I've had similar ideas, specifically about Snipers. I don't know exactly how the National guard will be implemented, but if they block areas off I can see players standing back and picking them off with Hunting rifles/whatever. There should be police/National guard etc Snipers that act like the Combine snipers in HL2 i.e. covering a long stretch of ground/supplementing troops with standard assault rifles who'd be prone to what I mentioned. Giveaways of their presence could be red laser sights that would show where they were aiming, scope glint, props set up in a way to hint to the player that they're there (headless zombie/civillian corpses) or even scripted events when players enter an area and you'd see them open up on some zombies/npc survivors.

Dogs barking and attracting zombies' attention-YES.

It'd probably be a bitch to code/animate etc, but that could lead to some tense moments e.g. survivors wandering around, dog starts running around them and barking which would trigger close by zombie spawns, they could run, try to shoot the dog (it'd be fast and hard to hit)

http://www.youtube.com/watch?v=qqhc1YWjaiY&feature=related

BUT WHAT MONSTER(S) COULD BRING THEMSLEF TO SHOOT THEM.

Edited by Hellroom

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I could lol

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Dogs barking and attracting zombies' attention-YES.

It'd probably be a bitch to code/animate etc, but that could lead to some tense moments e.g. survivors wandering around, dog starts running around them and barking which would trigger close by zombie spawns, they could run, try to shoot the dog (it'd be fast and hard to hit)

http://www.youtube.com/watch?v=qqhc1YWjaiY&feature=related

BUT WHAT MONSTER(S) COULD BRING THEMSLEF TO SHOOT THEM.

So pretty much this but a dog http://left4dead.wikia.com/wiki/The_Screamer .

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Maps could have different types of NPC. Example:

Broadway and Chinatown - all types of these NPC.

Cabin - all except National Guards and Marines (there are two police cars).

Also dogs could have two types of these:

Agressive dogs - these dogs keeps barking both to survivors and zombies, sometimes they can bite if they're provocated or if a survivor/zombie is nearby.

Friendly dogs - it'll follow survivors and bark to zombies only (sometimes useful for a lone survivor when he has almost no time to watch behind him as he pays attention to incoming zombies from the front). Can be held as a gascan or something else (as they can't climb up a ladder).

Moreover - all of dogs will flee if shot (hit) dirrectly to it or nearby and if it was not fatal wound. Same could apply to some of human NPC.

Edited by EriXeras

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Can you climb a ladder while holding a dog?

I like the various 'citizen' AI.

If I can climb up a ladder when I'm holding two handed weapon then why not? Even if I hold a dog I could climb up but ofcourse much slower than usualy, and if it was not too heavy.

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This is not Dead Rising 2.

Please do not do the same thing that over 10000000000000000000000000000000 other games and mods have done.

I like it how it is, simple yet elegant.

Kill zombies, hide or run.

Simple as that and yet it seems to take on a tastefull gameplay of it's own. And yes that's how I like it.

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To suggest that Dead Rising, as a franchise, has copy rights to the use of humans as enemies in the zombie apocalypse is to straight out and boldly deny the original intent of the Zombie motif. I'd go on a huge tangent but I think everyone gets the point:

A living person, capable of thought, is far far more dangerous than a mass of drones who are slow and lethargic.

Really, I can not think of a single zombie mod/game that would promote violence against other players/human characters. Either you never see other humans or they always help you/are infected. NMRiH really capitalizes on the shit fest we all would partake in with its scarcity of ammo, finality of death, and ability to harm any and everyone.

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A random sniper with pretty bad aim in some building that the players have to take out would be interesting, though.

Like the snipers in Half-life 2, actually, just without the lazors.

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It's been mentioned before yeah

In fact the NGs have been in the mod since 1.0 albeit in a bare bones form, they don't do much (they stand in place and shoot zombies with their m16s and toss grenades, and they die real fast when there's a big horde)

They'll come eventually, as for other NPC types we might give them a shot too, really depends if we have time and resources :P

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I suggested this before and I stand by the idea that just civilian NPCs in the game solely for atmosphere would be nice.

What I mean by this is them being Zombie Bait in the beginning of Broadway on the street, etc. The ability to maybe slip by as the zombies are taking down a couple, or a single survivor. Doesn't change the game. There is no interaction. It's just for atmosphere.

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I don't know...! Law Enforcement Agents following an "ordinary" survivor(!Player). Maybe, these LAW agents should help survivors to escape not follow them.

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I don't know...! Law Enforcement Agents following an "ordinary" survivor(!Player). Maybe, these LAW agents should help survivors to escape not follow them.

yeah this, I can see LEOs/Military aiding the player reach evacuation, not shooting them (the Marines suggestion? bleh, no)/following them.

You could have them manning barricades, etc.

Or just shooting zombies before they get overwhelmed.

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I've suggested this a few times before, but i'll say it again.

Zombified Military/police/survivors that hold onto their weapons and randomly fire them.

I don't mean aimed fire or anything, just moving around/convulsing and 'accidently' popping off intermittent random shots in whichever direction their weapons pointed.

Which leads me to: bloody Weapons with severed arms/hands still clasping them (at overrun outposts) when picked up short animation of player shaking/pulling them off.

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yeah this, I can see LEOs/Military aiding the player reach evacuation, not shooting them (the Marines suggestion? bleh, no)/following them.

You could have them manning barricades, etc.

Or just shooting zombies before they get overwhelmed.

From what I understand, the city of New York (where the game takes place) is under quarantine and is currently under Martial law, meaning that Soldiers and Military forces are ordered to shoot anyone onsite past curfew. The National Guard man checkpoints preventing players from passing them while the Marines act as a "Death squad" sent in with orders to to eradicate the Zombie Outbreak and potential infected Survivors. The Marines would likely shoot anything on-site to prevent infection.

The Law Enforcement Officers however can work with you, being essentially being a form of Civilian Armed force and would probably work towards helping people get out and evacuated. In some instances I could understand that Evac zones could be set up by the US Army to escort Civilians out of Zones as well.

So in brief:

National Guard = Checkpoint Guards that warn players and shoot them if they linger

US Army = Serve as an Evac ally, they help players escape

US Marines = Serve as a Death Squad, they kill anything and everything to prevent further contamination

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From what I understand, the city of New York (where the game takes place) is under quarantine and is currently under Martial law, meaning that Soldiers and Military forces are ordered to shoot anyone onsite past curfew. The National Guard man checkpoints preventing players from passing them while the Marines act as a "Death squad" sent in with orders to to eradicate the Zombie Outbreak and potential infected Survivors. The Marines would likely shoot anything on-site to prevent infection.

The Law Enforcement Officers however can work with you, being essentially being a form of Civilian Armed force and would probably work towards helping people get out and evacuated. In some instances I could understand that Evac zones could be set up by the US Army to escort Civilians out of Zones as well.

So in brief:

National Guard = Checkpoint Guards that warn players and shoot them if they linger

US Army = Serve as an Evac ally, they help players escape

US Marines = Serve as a Death Squad, they kill anything and everything to prevent further contamination

your current suggestion just doesn't make sense, argue all you will about how doctrine will change, but sending in "clean-up" squads at that point in an infection would just be stupid.

clean-up is usually done AFTER evacuation is complete, and from what's going on it obviously isn't.

Even after that, clean-up squads would probably be more receptive towards survivors, because anyone who survived to that point probably isn't affected/infected, and is therefore safe to evacuate. What's the point of shooting a potential civilian on sight if they respond to vocal commands? They could just order them to keep their distance and call in evac.

Having branches of the military essentially working against each other towards different goals is just pure bullshit, to be honest.

Edited by Trotskygrad

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In fact the NGs have been in the mod since 1.0 albeit in a bare bones form, they don't do much (they stand in place and shoot zombies with their m16s and toss grenades, and they die real fast when there's a big horde)

Does that mean theres a way to spawn them (in console) cause I would love to laugh at their stupidity :P .

Also off topic how do you spawn weapons with the console I've tried the whole give weapon_(whatever) and it doesnt give me anything I still havent gotten to use the super rare spawning flare gun because of this :( .

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Does that mean theres a way to spawn them (in console) cause I would love to laugh at their stupidity :P .

Also off topic how do you spawn weapons with the console I've tried the whole give weapon_(whatever) and it doesnt give me anything I still havent gotten to use the super rare spawning flare gun because of this :( .

sv_cheats 1

developer 1

impulse 101, but you won't get flare gun or nades

flaregun is tool_flare_gun

Edited by Trotskygrad

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Whole heartedly agree that the military should not be butting heads with each other.

Now, when the game gets more fleshed out... well I can see situations where you can contrive a NG kill team. Its certainly not hard to assume that, especially after seeing the soldiers peeing on dead afgans, some people within the NG would take the 'shoot first' ask later mentality. Specifically if an area is previously cleared.

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your current suggestion just doesn't make sense, argue all you will about how doctrine will change, but sending in "clean-up" squads at that point in an infection would just be stupid.

clean-up is usually done AFTER evacuation is complete, and from what's going on it obviously isn't.

Even after that, clean-up squads would probably be more receptive towards survivors, because anyone who survived to that point probably isn't affected/infected, and is therefore safe to evacuate. What's the point of shooting a potential civilian on sight if they respond to vocal commands? They could just order them to keep their distance and call in evac.

Having branches of the military essentially working against each other towards different goals is just pure bullshit, to be honest.

All that information was just a gathering of various tid bits of information from years past that was said by the developers at some point during early game development, all I know is this, the Marines were supposed to function as a clean up squad and therefore would be a threat to the Players while the National Guard are only a threat if you approach them.

The Marines were supposed to Patrol around a specific area in a map to make that area WAY more dangerous than what was necessary because it was said in such a way that the Human NPC weapons would be just as deadly as the Player weapons. They were said to be alot tougher and supposed to have some kind of resistance against Zombie Attacks and small caliber weapons (Pistols, Shotguns, SMG's, some rifles) so only powerful weapons could easily take them down (M16, Hunting Rifle, Flare Gun etc). Attacking them was said to be suicide but the reward (Military grade weapons and equipment) would be the the highest factor in attacking them. It was said that they attack civilians and SWAT because they were given a total kill order to kill anything that moves, since the Players missed an "Initial" Mass evacuation.

Law Enforcement such as SWAT were meant to be a kind of Ally that would protect players in a specific point, I think it was said that SWAT were meant to be an opposite of National Guard, they'd guard a checkpoint and shoot zombies but would not be hostile to Players. Other Civilians were more or less Neutral to the Players and only served as enemies if they were provoked, it was said they were to function as random AI that would either Assist the player or become a nuisance to the Player.

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All that information was just a gathering of various tid bits of information from years past that was said by the developers at some point during early game development, all I know is this, the Marines were supposed to function as a clean up squad and therefore would be a threat to the Players while the National Guard are only a threat if you approach them.

The Marines were supposed to Patrol around a specific area in a map to make that area WAY more dangerous than what was necessary because it was said in such a way that the Human NPC weapons would be just as deadly as the Player weapons. They were said to be alot tougher and supposed to have some kind of resistance against Zombie Attacks and small caliber weapons (Pistols, Shotguns, SMG's, some rifles) so only powerful weapons could easily take them down (M16, Hunting Rifle, Flare Gun etc). Attacking them was said to be suicide but the reward (Military grade weapons and equipment) would be the the highest factor in attacking them. It was said that they attack civilians and SWAT because they were given a total kill order to kill anything that moves, since the Players missed an "Initial" Mass evacuation.

Law Enforcement such as SWAT were meant to be a kind of Ally that would protect players in a specific point, I think it was said that SWAT were meant to be an opposite of National Guard, they'd guard a checkpoint and shoot zombies but would not be hostile to Players. Other Civilians were more or less Neutral to the Players and only served as enemies if they were provoked, it was said they were to function as random AI that would either Assist the player or become a nuisance to the Player.

you know I'm not basing it off anything, so there's no point in restating what the mod developers already said. The risk/reward dynamic makes sense, however the situation itself does not. I think that a static ally military would

#1: be a lot easier to code than what you're proposing

#2: make a lot more sense than whatever you're proposing.

having hostile NPC AI, imo, doesn't really fit into the context of this mod.

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