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Maxx

Will You Be My Undead Valentine?

40 posts in this topic

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Valentine's Special! Because we love you all soooooo much <3

We know that you all have been waiting a long time for the 1.03 patch and Survival mode, and today, because all of us here <3 all of you over there sooo much for sticking with us all this time we have something special for you!

Our resident media mogul, Xendrid, has whipped up another sweet trailer for NMRiH, this time showcasing Flooded, Survival, and many more new features! This is a trailer that is sure to make your heart flutter with joy. Or maybe that's just the virus kicking in before you turn... Either way, grab your shotgun, grab your Phalanx, and enjoy!

So here is a brief overview of a few of the new things coming in 1.03, a full changelog will be included when the patch goes live.

1.03 at a glance:

  • New Gamemode: Survival
    - A unique twist on the traditional wave-after-wave style of gameplay, with a little dash of King of the Hill for good measure!
  • 2 New weapons: Mossberg 500A & Woodman's Hatchet
    - A traditional civilian & law enforcement shotgun, and a leathal one-handed skull-splitter
  • New Player Character - "Jive"
    - Our resident character artist CrazyMatt decided to have a little fun, and made quite the flamboyant badass to add to the survivor roster
  • New Map - nms_flooded
    - Vince has worked on this map a few times in the last year or so, going through many versions. The end result is a tight, stylish, and atmospheric nightmare perfect for Survival! This is our premiere map to show off the core premise of the mode
  • Rerecorded Player Voice Commands
    - The heart of a lion and the voice of an angel, our beloved Cleric has re-recorded the survivor voice commands with some real oomph and power. All that's missing is a little Fus Ro Dah!
  • Re-balanced weapon damages: based on player feedback
    - You spoke, we listened. Maybe we didn't listen that well, but that's for you to tell us! We've re-balanced many melee weapons and firearms, but even after 1.03 goes live, we still want your feedback to help improve even more!
  • One-handed Melee: What to do with that free hand?
    How about holding to a flashlight while you swing that lead pipe around like a madman? That'd be pretty handy, wouldn't it?

Stay tuned everyone, the patch is coming real soon!

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I'm looking forward to the patch. Hopefully it helps boost activity as well!

One-handed melee will be a very nice feature to have. What I really wish was added at some point is a way to use some kind of light with two-handed weapons though (especially guns). There are places with so much darkness in this game by design that using two handed guns becomes impossible without a teammate to spot. Perhaps if there was a way to get a far less effective than current flashlight...light, useable with two-handed guns and melee? Oh well, random thought there.

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We've considered two-handed weapon lights in the past (like a light on your gun) and we may do that for SPECIFIC weapons (an MP5 variant with a light for example, or a handgun with underslung LED light) but I think we've more or less ruled against them for now, to help emphasize the need for teamwork and coordination.

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Our music for Survival mode is being done by GDawgTUK. The music in the trailer is only an edited version of one of many tracks by him!

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Maxx, can you post the weapon damage changes? But you know not with numbers but which weapon is more powerful compared to the "old" variant and which is less powerful.

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I am a little sceptical on a couple of things, but I will leave it to the devs to decide what is best.

Sometimes knee-jerk fan response must be ignored.

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I am a little sceptical on a couple of things, but I will leave it to the devs to decide what is best.

Like what?

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great news guys!, cant wait to finish my notld sbs port

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Like what?

The Pimp dude and the 'zombies left' overlay, pretty much. Neither seem appropriate and irk me slightly. Not going to complain about more content though, it looks very nice.

I dislike the overlay in the same way that I fucking love the ammo checking mechanic, if that makes sense.

Edited by Picklesnipe

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Like we said in the update, the pimp dude was just for fun. As for the overlay, it's still a game, and like I've said on the forums before we still need to convey that information to the player. We will probably be adding a "hardcore" mode for survival in 1.04, which would do as Vlad suggested in the Survival thread.

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Deadhand's level, the Air Force Global Strike Command nuclear silo is still very much a WIP and hasn't been publicly shown.. yet ;)

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have been looking forward to the hostpital map ever since i saw it on a media update how is development going on that map will it be able to realease on patch 1.04?

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Looks like I joined the community at just the right time.

*trollface* heh heh heh.

But really, this next patch looks magnificent. Wish i wasnt given the good ol' "soon", but i'm not working on it so what the hey! GODSPEED GENTLEMEN/WOMEN

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haha why thank you

Keep in mind the trailer does say February, so you can rest assured that it will, at the very least, be out by the end of the month. So it isn't that far off :)

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We've considered two-handed weapon lights in the past (like a light on your gun) and we may do that for SPECIFIC weapons (an MP5 variant with a light for example, or a handgun with underslung LED light) but I think we've more or less ruled against them for now, to help emphasize the need for teamwork and coordination.

I honestly don't think it would be good for flashlights to be attachable to two handed weapons in general unless they were somehow less effective than usual. Of course, some two-handed weapons are actually less useful than pistols in the grand scheme of things (the sniper/hunting rifle w/ scope is an example of something being worse than, say, a 45 pistol). My only real reason behind wanting them is to allow for at least SOME visibility when using two-handed weapons. Teamwork as of now is mostly utilized through more indirect methods than shining a flashlight for somebody (though that has its uses), and not being able to see anything in half of the areas of the current levels makes two-handed weapons fairly useless in those parts relative to pistols (even IF they have more power).

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