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MrNyet

[REL] nmo_frostbite

78 posts in this topic

Download

nmo_frostbite_b60121.jpg

nmo_frostbite_b60122.jpg

nmo_frostbite_b60123.jpg

nmo_frostbite_b60124.jpg

nmo_frostbite_b60125.jpg

nmo_frostbite_b60128.jpg

Installation:

Extract nmo_frostbite_b6.bsp,nmo_frostbite_b6.nmo and nmo_frostbite_b6.nav to your nmrih/maps folder

If you've ever played Trouble in terrorist town you might remember this map.

A large horde of zombies is trapped on the surface of abandoned mining facility and you need to blow this place into pieces.

Edited by MrNyet

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WHEEEEEE! Gonna try it out right now and tell you what I think (although I'll probably have to go solo for obvious reasons). Thanks!

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Very sweet, man! I can't wait to check it out tonight!

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cool, will most likely check it out soon if some servers are running it ;)

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First off, let me thank you for porting your map to NMRIH. However here are my points on nmo_frostbite.

Critique

A ) There are some performance issues I get at certain points, such as the building directly across the spawn. Standing on top of it kills my fps for some reason, and there are other locations that suffer from this.

B ) I believe there are too many zombies honestly. I played solo for a hour or two, and it was tolerable. But when I started playing with a team of two, I realized that there's no way a group of players will be able to work together because of the new collision, and there being so many zombies it will be a slaughter.

C ) I counted atleast five different locations for the key, there could be more, but I think players will spend too much time trying to find it, most will die in the first five minutes or less. I think there should only be two-three locations.

D ) Spawn room needs to include some more weapons and supplies. Those empty rooms should have things in them like handguns, and melee weapons with most of the supplies in the 1st story main room. Also, I'm not sure but I would include some windows that players can break through to get out of the building because once the door is opened and zombies flood in, stragglers will have a hard time getting out.

E ) The code totally blew my mind when I was racing for that underground bunker in under TWO minutes and then to see that I had to solve a MATH PROBLEM irked me even more than the runners and black child jumping on top of me and beating the shit out of me as I sat here dazzled. Instead of a math problem, why not have the code displayed in a more obvious location like a corpse with a piece of paper next to it? Regardless if you keep the math problem I hope I will be able to solve it in time, that is as far as I've gotten in the map. I also assumed it might of been one of the three codes from Broadway.

Praise

A ) I heavily enjoyed the multiple routes. As a largely independent/lone wolf player, I have to use everything to my advantage and there were many points in the map that developed into choke points and without a teammate I had to make quick decisions or die. Having breakable windows in several buildings was a blessing, giving me another escape route. I think this is one point that ALL mappers should pick up on.

B ) The traps were well placed and I'm not sure how grief friendly they will be, but they kept the hordes back.

C ) The map has always had a very nice feeling of being stranded in a desolate environment. I enjoyed it many times in TTT.

D ) Explorable areas were enjoyable providng the player with a choice. Should I search for weapons and supplies or go for objectives primarily?

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Thanks for the feedback everyone!

Myself I have fps issues at locations you mentioned as well, this is a subject for further tweaking. Though I'm not sure if I can improve that drastically, a non-linear layout like this is harder to optimize when multiple zombies bite off a good chunk of your fps.

As for difficulty points, I'll look into that, just never played with a group of players yet. Basicly the map was made with a high difficulty in mind, I hope players should survive long enough after they figure everything out.

With a code objective I suggest to turn on blade trap and wait for about 30 seconds till it clears the area, then finish off the remaining zombies with firearms and start figuring out the code. This part is better be played by at least two players, while one figuring out the code, the other one takes attention of zombies or covers a teammate.

Edited by MrNyet

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Makes me wish we had our own version of Outpost 31 out by now heh

I played last night, love the non linearish feeling; fps can get laggy in some parts but can't do much

Difficulty is probably too high but I did go through it alone and I love trying to beat a map with the odds stacked against me :P

NPC count is probably too high but it's terrifying to see a horde of children come out from the dark and destroy you :x

Overall I really liked it, hopefully some servers could put this map up

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I do recommend a second altnerate way out of the spawn area instead of just the one set of doubeldoors outside.

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Mmm interesting ! And the map nicely fit with it, too bad i already know it by hearth.

Edited by EulGoupyl

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Beta 2 released.

Download

1) Added alternative way out of spawn - a ventilation shaft.

2) Replaced a portion of hl2 content with nmrih content.

3) Little optimization behind the scenes.

4) Added ladder to the building next to small warehouse so players don't suffer from fall damage.

5) Excluded chainsaws from appearing at spawn point. There are 2 chainsaws in the map, one can be found in small warehouse, the other one in the big warehouse.

6) Fixed chainsaws being empty on fuel.

7) Added outdoor sounds - wind blows, horde moaning, etc.

8) Reduced file size greatly.

9) Fixed zombies having trouble in using some stairs.

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Try another browser, ive had issues with getting some downloads to work from that site aswell. I use google chrome and no upload whatsoever from gamefront works for me.

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Confirmed issue with Google Chrome. IE worked fine.

On the subject of the code, has anyone been able to figure it out yet? Math is my weakest subject, but I've tried multiple ways to solve it.

8 x 33 is obviously 264

The equation is

{2,5x-5}{x-9}=0

My main issue is what am I suppose to do with the 2 followed by the comma? I assumed this was a linear equation or maybe a quadratic equation, but I can't make heads of it.

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Code spoiler ahead:

x of course is not a multiplier, it's just a missing number.

The equation (2,5x-5)(x-9)=0 means that either 2,5x-5=0 or x-9=0 since any number multiplied by 0 gives 0 as a result. 2,5 is just a decimal fraction, it looks 2½ as a normal fraction.

2,5x-5=0 can be solved this way:

2,5x-5=0

2,5x=5

x=5/2,5

x=5•10/2,5•10

x=50/25

x=2

In case of equation (2,5x-5)(x-9)=0 the code may be either 8233 or 8933.

Edited by MrNyet

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Ah yes, ttt_the_thing on TTT. Is the TNT objective still active on the map, or was it removed with the port?

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