• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.
Sign in to follow this  
Followers 0
Banshee

NMRiH - Dead on arrival?

34 posts in this topic

I'm just going to be honest - this game doesn't have very many players. It used to have tons of hype, it's fairly new, so why doesn't it have loads and loads of players?

The game is like, dead. And I don't mean it's not being worked on, I mean it's not being played.

I think I know why. It's the lack of replayability. Other zombie cooperative games have plenty of things going for it that keep the game fresh - Zombie Master, Zombie Panic!: Source, and Left 4 Dead all have methods of keeping players playing. ZM and ZPS have simple reasons - the zombie enemies have something controlling them, and you never know what they will do. They also have more maps, different types of zombies, bosses, ect. L4D has pretty much the same reason, except with some dynamic pathing, dynamic item spawns, dynamic director, ect. I don't intend to compare these games with NMRiH, I'm just simply pointing out that the other games have a way to keep players in the game.

Now, don't get me wrong. I am in no way suggesting this game gets player controlled zombies. I'm just simply stating that other popular zombie games have replayability, while this one just seems to lack it entirely. Once you figure the maps out, it becomes either far too easy, or repetative. The zombies rarely pose a threat. It's never scary when you can just run around everything. So that kind of ruins the horror feel, if that's what you guys were going for. Lack of sounds also ruin immersion, or the bugs.

I don't know what's being developed or planned, but as of right now the mod feels pretty dead already, and it's only been a month. Please, whatever you do, make this mod have replayability, or have something going for it that will keep players around. I like the effort and fixes, but it just feels like it's going to waste with nobody playing.

Thanks for reading.

Edited by Banshee

Share this post


Link to post
Share on other sites

Feedback is appreciated.

I heard NMRiH is a finished game.. just saying.

Share this post


Link to post
Share on other sites

One word why these mods are still played.

STEAMWORKS.

every mod ever released had a low player count untill they get on steamworks, then the player count shoots up.

Share this post


Link to post
Share on other sites

things

Well Skyrim did come out and suck up players from all sorts of games :P but yeah it is a bit unfortunate to see the player numbers dwindle from what they used to be before; to be fair though we did only did release a relatively small beta build to the public (only 3 maps and 1 gamemode)

We definitely have plans to improve replayability in the next few patches in terms of gamemodes (in particular Survival Mode should be added soon, and bring in the original idea of non-linear survival barricading that players originally followed NMRiH for back in the stone age) weapons, maps (I'm personally hoping our small custom community will get some maps done and if they're good enough we can probably make them official), new zombie types, and other things

Modding's a different world now than what it used to be 10 years (maybe even 4 years ago) so yeah we'll do our best in releasing content updates and fixes as much as we can, based off of whatever player feedback we can obtain from both the internal testers and the NMRiH community at large :)

Share this post


Link to post
Share on other sites

Funny, so many were craving for "early beta" and all that stuff when our game didn't have a single map finished. Obviously, we could've released just final version whenever we get it done, skipping this whole beta-business. We just thought, it'd be better for community to get involved in the making of this game/mod and speed up the process when you report bugs and errors. You're beta-testing this thing. Before, FINAL mean't you get full game, full critique. These days you don't even sometimes get to BETA when some games are already rated down and shitstorm'd how this and that isn't like it was supposed to be. You see, in beta stage, you all who play are beta testers, if you want the game like it's supposed to be, wait for the FINAL.

I also agree with Riley, modding these days is different than it was before. People demand so much even we modding is more and more stripped away from big PC-titles each year (Crysis was great game with awesome engine, but how many "proper" mods you see released for it?). Even we don't compete with L4D, people mostly consider our mod so. It means whole lot of work for us to stand out and not be "like L4D" even if we had same ideas. If we had all this work done before L4D, people would be thinking different, but because of unfortunate things happening, it didn't happen (you all know the story).

And then there are these weird folks suggesting boss zombies, while we have stated million times we're going for something you see in George A. Romero's films. What part was unclear? No boss zombies, no ghosts, no mechanical-things, no tentacles. Just zombies how they were presented back in the day (+ our few quick-step zombies who were fresh victims basically).

Just my 2 cents with bad currency exchange values.

Share this post


Link to post
Share on other sites

Well, my computer just can't run it. It ran it when it first came out but not after tha patch. It seems when that computer runs at its hardest, the spinning disk tends to not be fast enough and makes a clicking sound as if it's a scratched disk... >.< SIMPLE PROBLEMS THAT DON'T NEED $1,000 TO FIX OR BUY A NEW COMP... >.<

Left 4 Dead is fun... with my friends... I only want to play SCII, ZP, and NMRiH on comp... system link otherwise games.

BTW, Left 4 Dead and Zombie Panic are like Halo or ... a popular market product in which the PRICE NEVER changes... 'nor the gameplay, but it's just demanding enough, BUT THEY NEVER THROW IN A NEW STICK OF MEAT... It's like being a sellout... or just... like Call of Duty: lots of players... and lots of wasting time. "That's most games, Joe?" No, I have played BETTER!

Zombie Panic's website started posting shit about Contagion FOR their HALLOWEEN update? They disrespect themselves! Put an update on Contagion OTHER THAN HALLOWEEN! They aren't doing shit! I betcha they didn't even play ZPO_Halloween ONCE in the month of October!

So we're playing the beta, NOT LIKE ANY OTHER GAME IS DOING BETTER. At least SCII IS STILL WORKING ON IT'S GAMEPLAY. THEY REALLY ARE STILL WORKING ON MAKING STARCRAFT II A MORE FUN GAME TO PLAY... They are active! That's wonderful! But how many other games are like that? To put in FUN "tadbits"? There'S A TON OF WAYS TO MAKE ANY GAME BETTER...

-_- I will just blame the government, price and demand's equilibrium... or LOW equilibrium... it makes us slow, tired... and we hurt each other. Tell me why are we so blind to see that the ones we hurt are you and me? (Gangstas PAradise)... I just said "games don't take advantage because people don't notice they are, by the masses, too tired to care about trying more... they want a good time... so they need to spend $25 on their cell phone's internet bill... when $25 a month is GREAT extra cash to add to your weekly meal-plan... $25 extra... IS ALL YOU NEED TO GET HEALTHIER... -_-... but no one knows... how to get their body and mind functioning better. It's beginning to become sad how hard it is to help people understand they don't notice when their body needs them... The body always needs you... IN ANY AND EVERY SMALL WAY... AND THERE'S ALWAYS A SMALLER AND BIGGER WAY IT NEEDS YOU.. you just have to look at it... AND OTHER TIMES TO JUST RELAX AND NOT WORRY...

Share this post


Link to post
Share on other sites

I'm going to be honest too : this mod is quite boring when it first come out and at 1.01 version,

cause the lack of challenging, and zombie's poor track ability.

I think it changed pretty good in the current update.

Edited by Preston

Share this post


Link to post
Share on other sites

One word why these mods are still played.

STEAMWORKS.

every mod ever released had a low player count untill they get on steamworks, then the player count shoots up.

Not true. (DIPRIP)

Share this post


Link to post
Share on other sites

Every once in a while I catch a glimpse of Batman out of the corner of my eye. He's got this dejected look like "'Sup bro. So we gonna fight crime today or...?"

Fucking Skyrim.

Share this post


Link to post
Share on other sites

As others pointed out, people need to realise the mod is in a beta stage. While 3 official maps may not be a lot, these maps are of super high quality and perfectly demonstrate what the mod has to offer.

I think people who make comparisons to L4D/ZM/ZPS miss the point of this game in the first place. The way I see it, NMRiH aims for a genuinely challenging survival experience. The gameplay is as realistic as it can get without becoming annoying. Tension is delivered not by having the player attacked by overpowered super monsters, but by creating situations where the player is under stress and has to react and think quickly. None of the other games or mods that I know do that the way NMRiH does.

This is the precise strength of NMRiH. As long as it maintains its uniqueness, the player base will only grow.

Edited by adamku5

Share this post


Link to post
Share on other sites

As others pointed out, people need to realise the mod is in a beta stage. While 3 official maps may not be a lot, these maps are of super high quality and perfectly demonstrate what the mod has to offer.

I think people who make comparisons to L4D/ZM/ZPS miss the point of this game in the first place. The way I see it, NMRiH aims for a genuinely challenging survival experience. The gameplay is as realistic as it can get without becoming annoying. Tension is delivired not by having the player attacked by overpowered super monsters, but by creating situations where the player is under stress and has to react and think quickly. None of the other games or mods that I know do that the way NMRiH does.

This is the precise strenght of NMRiH. As long as it maintains its uniqueness, the player base will only grow.

This is being improved more and more, but as you think - new fucking casual dinahz o' n00bz want a hyperspeed action which only demands w+m1.

I do not believe in playerbase anymore since MW2.

Share this post


Link to post
Share on other sites

Its a beta. Consider it that.

This is brand new territory for any mod to take. Its so incredibly different to anything on the market or on moddb so this experiment was nessicary. It fleshed out a lot of things and hopefully will have a wider assortment of maps and features in months to come for stronger release.

Share this post


Link to post
Share on other sites

Its a beta. Consider it that.

This is brand new territory for any mod to take. Its so incredibly different to anything on the market or on moddb so this experiment was nessicary. It fleshed out a lot of things and hopefully will have a wider assortment of maps and features in months to come for stronger release.

I'm actually quite surprised on how few maps are being worked on since the release, nmrih indeed is in need of maps and a wider assortment and because of that, for me, it keeps me motivated on working even more on my own map and release it.

Share this post


Link to post
Share on other sites

This mod does not need a large playerbase to have great games. All you need are a couple servers with a few people in each or a few buddies and you can have a great time. I am surprised about the lack of maps though.

Share this post


Link to post
Share on other sites

I personally want to see more gameplay gimmicks brought in and expanded upon. A more nuanced experience beyond, move to A=B=C=D points, don't get bit. Later additions (NPCs, Improved Zombie Behavior) will definitely bring this along. Other things will be improved and creative mapping. After leaving ZP!S due to the lack of horror and challenge (and being delighted with Tatsuro's revamp a couple months back) I see huge promise in this kind of game.

To be honest though, I'm not sure if source is able to handle such ambitions.

Share this post


Link to post
Share on other sites

Keep in mind I'm not trying to compare this mod to other games. I understand this one is different. However, the other games have something to keep the replay value steady, and this one doesn't really.... have replay value.

That's all, really. I think if you guys added more replayability or more challenge that this game would have a much more steady playerbase.

Share this post


Link to post
Share on other sites

Not true. (DIPRIP)

Anything Zombie related on STEAMWORKS gets ton of players, DIPRIP isn't particularly zombie related. XD

Share this post


Link to post
Share on other sites

Well for starters:

Skyrim

That aside, this is a zombie game... they tend to be more of a "when Im in the mood" sort of game, at least to me. Takes a lot of focus and energy to play intense games like that. Getting the game onto steamworks would be a good start to ensure consistent player numbers, many people are just out of the loop and/or too lazy to keep the game up to date.

Share this post


Link to post
Share on other sites

As it is stated: Beta was released for people to also pretty much test it so they devs can have better feed back from people as a whole.

My sypnosis of NMRiH so far is that there were too many zombies inside the house of Cabin. I love cabin and I wish there were more places to go outside, but I'm rooting for a mini-woods walk way with large rocks, grass, bushes, and maybe another smaller house... but then what? What point would that have? A basement and then a secret walk way back to the larger house? To make cabin on a cliff so you can accidentally jump off? Good thing mappers and video games are imaginative because if you mapped my house or yours... it would be neat to see someone seriously map their house... and then prop design all their belongings (more years of development lol for just one map)... but how are you goint o keep people from walking down your street since that's alreayd too big for a map?

Back onto the zombies, I enjoyed having to kill them. Maxx was very right about how you can outrun them but they can still kill you easily. I was trying to think up some balancing... what if there were fewer zombies but they were stronger? I know this is contradicting to what I talked about a year or two ago... or more, but I am actually seeing more suspense in having to kill one zombie taking more hits from your gun, unless you can actually shoot the zombie in the head.

The only way to balance fewer zombies into a fun gameplay is to make the zombies' torsos a bit stronger, head damage is the same :1-2 shots, but make the zombies faster... or more aggresive... NOT RUNNING, but have... Actually: have more diverse shuffler zombies:

1 shuffler will take its time getting to you, but the majority of the others are... I don't know.

I just think there were a lot of zombie to shoot and it just doesn't make sense to me that an infection spread by zombies who can't keep up with half your running speed. If there are truly going to be that many zombies, then they must all be runners!

Since that isn't the case, maybe they should have less zombies but more effort in walking towards you. They seem to animate well, but they can move faster, from what I can remember.I haven't been able to play it since my computer is... messed up.

Share this post


Link to post
Share on other sites

Is it true no one is playing this game? That makes me sad as I just discovered this mod due to the PC Gamer coverage recently. This game sounds exactly like what I've always wanted in a zombie game. I'll try and download it later tonight and fire it up and see if anyone is playing. I'll be sad if no one is. :(

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0