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Paladin

Make NMRiH a scary game

42 posts in this topic

*Long sigh but spiritually and nearly now physical/literal/visible expression*

Ghosts don't sound like a good idea but having zombies always are? FEAR almost seems like perverted action and horror. I never played FEAR and somehow.. I don't really care to play it.

What about the nature? Environment? There is SO much behind the wind and patterns it flows by in this world... there's so much more to offer than can make a game scary...

Even if they DID put more scary music, then if you had someone like me making maps, you'd just hate how there's not as much lighting! ... WEll, that's where my need in balancing out such maps to make it easier for you to play.

Not all maps should be LOVED... some should be hated... but still fun... just so you have more fun on the other maps. A creative map with a lot of hard-work on it doesn't have to be loved, but if it's good enough, everyone will still appreciate it in a different way.

My long sigh is just that... I REALLY need to figure out something soon just so I can map soon... Soon...

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You sure wally fits in there?

That's up to the size of the closet, I guess. Although Wally's not THAT fat, anyway. :)

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Zombies should randomly empty their bowels. That'd be some scary shit.

they should empty your bowels, that would be scarier

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Jason Vorhees as a final boss? Are you high?

How about a Freddy/jason Zombie?

No but seriously if you were in a zombie situation as presented on NMRIH you wouldn't be unhurt mentally by everything thats happened, you WOULD be seeing things albeit from lack of sleep, hunger, or just plain shock, YOU WOULD SEE THINGS THAT ARE NOT THERE and probably hear things aswell, fake or not.

Its just how the Human brain works.

If said ghosts/sounds were implemented, they should never be harmful to the player, to be realistic.

So please stop being mean to the OP for suggesting a idea.

Edited by Zergling

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Agreed. Usually when I get the chainsaw it's like "Stay behind me, guys, I'm gonna saw our way through to the Gun Shop and back... whistling.".

The chainsaw does have a aggro factor already to some extent, i can run to the gunstore without the chainsaw, 1 zombie would follow me in, then if i brought the chainsaw and used it atleast 12 or so would be following me all the way to the gunstore.

Edited by Zergling

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How about a Freddy/jason Zombie?

No but seriously if you were in a zombie situation as presented on NMRIH you wouldn't be unhurt mentally by everything thats happened, you WOULD be seeing things albeit from lack of sleep, hunger, or just plain shock, YOU WOULD SEE THINGS THAT ARE NOT THERE and probably hear things aswell, fake or not.

Its just how the Human brain works.

If said ghosts/sounds were implemented, they should never be harmful to the player, to be realistic.

So please stop being mean to the OP for suggesting a idea.

Well, it would be CHEESY, is all I'm saying. Never mind how you explain it, I'm gonna go WTF when I see Jason or Freddy in a zombie game, and not in a good way. Personally, I'm not even too fond of player models based on unrelated movie figures either. I don't even want to see any Resident Evil player models or any models based on other zombie franchises, let alone unrelated horror franchises. It's just not as immersive, although I do see the appeal.

In no way was my intention to be mean to OP. My apologies; my words were chosen poorly. I think he knows I mean him no harm, and I'm fully on board with him on the "making it scarier"-issue - but Freddy or Jason wouldn't make the game scarier IMHO - on the contrary. I'm big fans of theirs, but this is not where they belong IMHO.

Scary sounds and music, rattling doors before zombies break through, bodies falling out of closets, flickering lights, "sleeping" zombies that wake up, crawling zombies, hearing whispers, a seperated zombie head still moaning etc... as long as it's realistic, I'm all for it.

For example, in the subway station at broadway, the "DON'T OPEN DEAD INSIDE"-door could rattle continuously, with a horde moaning on the other side, and zombies could spawn in the tunnels, more and more of them come along the tracks (flickering light would be nice) and start clawing at the fence. That would make it scarier using realistic means, create a sense of urgency and danger and also provide a logical reason why the survivors have to leave their dank sanctuary.

Making the subway feel like the survivors spent the last couple of weeks or so in it wouldn't hurt either - anything that enhances a realistic feel also enhances scariness. In this example, the zombies and the rattling door (maybe even with arms aimlessly grabbing through; more broken lights (some flickering, more darkness); more particle effects, sleeping bags; a spot with a blanket, loads of blood and some medical props lying around where the survivors apparently tried to save someone; one or two bodies under sheets, maybe a teddy bear or a photo or some other personal item at their feet so you can see the survivors lost people that they cared abour; a fireplace or a burning barrel to keep warm, with the sleeping bags and matresses next to them; the supplies and guns gathered in a more central place instead of all over (yet leaving enough room to be picked up by 8 players at once); a corner where the survivors go to take a shit; a couple of buckets and canisters with water they gathered; writings on the wall like in L4D safehouses; a "planning" corner with a city map with markings, an improvised blackboard (e.g.the wall) and photos and news clips taped to the wall; all kinds of shit they collected (like cans, cardboxes, bottles etc.) gathered somewhere.

The locations need to tell stories, like for example, a father shot his wife and kids before shooting himself. Or someone hung themselves and left a note on the table. A dead body in a pool of blood on the street beneath the shattered window of an overrun appartment. Still moving seperated zombie heads mounted to a wall. A zombie tied to the bed.

That kinda shit is scary and easy to accomplish without having to create too much or in most cases any new content. Oh, and lighting... we need more spotlights on ground level projecting beautiful shadows of zombies on the walls. Limited vision like fog or heavy rain/thunderstorms (like in L4D) would make the game much scarier as well.

Anyway, I think you can see where I'm going with this. There's loads of ways to make the game scarier. Including Jason or Freddie in it is not one of them, IMHO.

Edited by Agatsu

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Pretty sure the zombies make it scary as well, I'm freaked out whenever I get cornered by a bunch with no flashlight and only a melee weapon.

yeah! but, not so scary with those "shitty" hl2 zombie anims!(no offense)

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yeah! but, not so scary with those "shitty" hl2 zombie anims!(no offense)

That makes no sense since we aren't using "shitty" hl2 zombie animations, unless you want to clarify that

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jeez man! I'm outdated! first movie that I see was using hl2 anims! my bad!

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Anyway, I think you can see where I'm going with this. There's loads of ways to make the game scarier. Including Jason or Freddie in it is not one of them, IMHO.

The Jason and Freddie zombie part was a joke, thats why I said "No but seriously" after I started stating my point for real, mate.

Aside from that I agree with the majority of your statement.

Edited by Zergling

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the biggest thing that'd i'd like to see in nmrih is random scripted events (which would rely heavily on animation :/ , as well as programming obviously, sound and possibly particles) but if for the final release we were able to have things like zombies that crash through windows, children zombies that fall from ventilation shafts above (or just hearing them crawling around up there), groups of zombies eating dead people in the dark, a npc police officer backing up through the corner above firing his pistol towards unseen forces and then a couple of zombies come out and get him and even if you save him was already bitten so he turns moments later, a marine knife fighting a group of zombies and getting swarmed, open a closet door and a dead body falls out, the sound of stuff getting knocked over with screaming in a room you can't get into, etc etc etc.

but have it so these events don't happen every time you play the map but they have a chance of happening. it keeps you on your toes, it catches you off guard and it might make people scream like girls. i think just startling people in a game these days can go a long way to them recommending it to others as well as playing it more...people that play horror games want to be scared.

the first time i played RE2 and i was grabbed through the boarded up windows or the 2nd time you're in the interrogation rooms and the dog jumps through the mirror..that shit sticks with you. i don't remember a ton from those games but i remember those moments for a reason.

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the biggest thing that'd i'd like to see in nmrih is random scripted events (which would rely heavily on animation :/ , as well as programming obviously, sound and possibly particles) but if for the final release we were able to have things like zombies that crash through windows, children zombies that fall from ventilation shafts above (or just hearing them crawling around up there), groups of zombies eating dead people in the dark, a npc police officer backing up through the corner above firing his pistol towards unseen forces and then a couple of zombies come out and get him and even if you save him was already bitten so he turns moments later, a marine knife fighting a group of zombies and getting swarmed, open a closet door and a dead body falls out, the sound of stuff getting knocked over with screaming in a room you can't get into, etc etc etc.

but have it so these events don't happen every time you play the map but they have a chance of happening. it keeps you on your toes, it catches you off guard and it might make people scream like girls. i think just startling people in a game these days can go a long way to them recommending it to others as well as playing it more...people that play horror games want to be scared.

the first time i played RE2 and i was grabbed through the boarded up windows or the 2nd time you're in the interrogation rooms and the dog jumps through the mirror..that shit sticks with you. i don't remember a ton from those games but i remember those moments for a reason.

if the devs could invest in making generic scares, like "sleeping" zombies getting up from the floor, and make them appear randomly throughout the map, (obviously for re-playability) it could already start something similar. imagine if these sleepers would have a larger probability of spawning around objectives, and all of them get up simultaneously as you enter the room, that would be awesome.

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scripted animations like that are more tuned for single player experiences to be honest, however certain things like the sounds and off to the side constants, like the barricaded door with zombies banging on the other side that has been used, work well. When you are with others its difficult to get that FEAR intensified effect from those other elements.

Scariest thing I can think of from my multiplayer history would be playing Duke Nukem 3D on Xbox with a group of friends and have the one bot player on max difficulty on the space station level (tracking that fucker via cameras and setting up trip wires in the hallways while barricading your buddies and yourself in one section was tense... especially when he popped up out of nowhere or you could hear him stuck in a vent spamming the use button.)

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