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WillWill000

Modelling my own weapon?

32 posts in this topic

So, I've never made a weapon for any mod at all, and I'd like to see an MP5SD in this mod; as far as I know, the team aren't including silenced weapons - fair enough, its their mod - but I'd like to be able to add in my own after release. And if its any good, to release it publically, or to the NMRiH team, should they want it, for use by others.

My question is, how much do I need to learn? I feel like I shold put up or shut up when it comes to complaining my favoured weapon won't feature, so I'd like make one.

What do I need to learn? Is making a weapon model the first logical step, or should I wait for NMRiH to release and adapt their MP5 model? What about making a model into an actual, functioning weapon in-game? Is this implausible for me, a know-nothing newbie?

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Short Answer - Yes.

If you've never picked up 3DSM, or never compiled a model, or never made a weapon in game, then you've got a lot ahead of you. Get started now man, because there's a LOT ahead of you :P

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Thanks for the links to where to get started. I'm hearing difficult, but not necessarily impossible. So yeah, I'd best get started learning!

I've been feeling bad for a while - I play a lot of game mods, but can't mysef mod anything. I should give something back, not just enjoy the work of others!

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an MP5SD is a military special forces weapon where the hell would it be found in a regular city? Trust me not even the military have huge acsess to these. The focus of the mod is to be using weapons an average joe would find not military special forces weapons.

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an MP5SD is a military special forces weapon where the hell would it be found in a regular city? Trust me not even the military have huge acsess to these. The focus of the mod is to be using weapons an average joe would find not military special forces weapons.

We're getting regular MP5s and M4s, which are pretty common SWAT weapons, and many US police departments* bought the MP5SD in not inconsiderable numbers back in the 1980s; they aren't used much today, because they weren't found to be particularly suited to the role, but many remain in inventory. Some ex-police weapons have been sold off to civilians licensed to own full-auto weapons - its a pretty iconic gun, and popular to own. Some people manufacture, or have manufactured for them, MP5SD "clones" using non-HK base guns. Its also still in use by the Drug Enforcement Agency, apparently. In the case of Zombie Apocalypse, I'm sure some would show up, they're not as rare as all that. And be prized, since one thing you'd want to avoid is attracting more zombies.

Besides, who wouldn't enjoy this, but against zombies? Just once in a while, I'm not saying I want to be constantly tooled up with teh mashine gunz. In fact, I look forwards to often having no firearms at all (I hope) in NMRiH.

*For some reason I think of this mod as taking place in the USA, not that it has ever been stated by the mod team.

**Emphasis on the try. I'm still rather baffled by it all ATM :blink:

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We need an MP5K, if only for fanservice. Man that thing looks nice.

Yeah, and really handy, too. Basically pistol-sized. I mean, people say what they'd like in a zombie nightmare is a big old rifle, but how often will you be picking off zombies at 300m? Unless they're within about 50m, just try and run away.

Assuming they're shamblers, of course. If they can run, drive away, or build a large wall or something.

I know the actual NMRiH team was planning the full-sized MP5, were they ever planning the K version?

Man, I wish we could get a big update...the Dev Logs are nice, but oh so tantalizing.

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I want the dod:s trench knife as a zombie melee weapon with a stab and bash attack. I will love anyone who makes this.

Why not try and learn to make it yourself? I am. Trying, that is. Success seems....possible?

Imagine the variety of weapons we could produce if we all just made one!

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yea it seems like it would be a good beginner project, because I have an actual one for reference, and its a simple shape. Plus, it is the best anti-zombie knife.

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yea it seems like it would be a good beginner project, because I have an actual one for reference, and its a simple shape. Plus, it is the best anti-zombie knife.

EDIT: sorry for double post

Another Edit: Ok, so I finished my WW1 trench knife (well, the first version), but I think i did a good job on it, so I'd like to put up a few screens, but in wings3d you press render the model or make a screenshot, but I don't know where it's saved, or how to save it if I haven't. Can anyone help?

LAST EDIT!:

kniferender1.jpg

knifescreeny2.jpg

kniferedner3.jpg

There are 8196 polys in all, is that good?

So, what do you guys think?

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8192 polys? Reduce the amount, REDUCE! It's way too much for a knife model and in year 2008. I saw someone made entire M4 S-System (R.I.S/R.A.S) with all little details and gets around 10k polys.. :)

Altough it looks good, maybe too smooth.

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1. It takes at least like 8 months before you know the modeling program you're using well, to know different modeling methods (and which method works best for whatever it is you'll be modeling) and to know the principles of poly distribution. Just because most computers can handle high polycounts, it doesn't mean that you SHOULD make high-poly models.

2. You should learn how to unwrap models pretty soon, you can depend on other people to do it, but few are actually willing to help out (especially when it comes to your early models which, to put it bluntly, probably won't be that good). Texturing experience helps a lot.

3. Texturing the model. Learning to texture (the old way, with painted on lighting) takes a long time. Not only will you have to learn the app you'll be using (ie. Photoshop), but you'll also spend time learning how to texture different materials, how light affects the model and developing your own style etc. If your model is well made, you can probably get a few '3rd-party' textures for it, made by other people.

4. Getting your model animated. 95% of the time the model will be compiled on existing animations, simply replacing the original model. Learning to animate isn't very hard, the principles are cake. Making fluid, life-like animations takes a lot of experience though.

Experience is key in every aspect of game modding.

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yea, I'm going to have to make those polys come down a good bit. Is there any way I can reverse smoothing? I'm guessing not, so I'll just have to start over (which isn't a bad thing, just more experience), but this time I'll make a machete. Also, I'll probably try out some simple textures, and try to unwrapp my models...errmm btw what exactly does it mean to unwrap a model?

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Basically unfolding the model to a 2d plane one can paint a texture on.

Like this:

Cubetempsmall.GIF

More complicated model:

slide.jpg

ex.jpg

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snip for space...

Experience is key in every aspect of game modding.

Yeah, I figured that. But now I've started trying to model, I'm starting to know it! :D

Still, the sooner I start, the sooner I get not-rubbish at it, right?

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heres a machete i did today. I'm gonna learn to unwrap it and put a simple texture on it...soon.

machete2.jpg

4560 polys...is this good for a machete?

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Make own thread of that and post wireframes. I see it has way too many un-necessary polys. Atleast to look that it doesn't look that detailed.

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Make own thread of that and post wireframes. I see it has way too many un-necessary polys. Atleast to look that it doesn't look that detailed.

I shall, but right now I am working on a Mossberg 500 cruiser with front and back pistol grips and a heat shield.

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Yea, this shit is hard and very complicating. I haven't been able to figure out how to use everything yet, but I haven't really put enough time into reading about it on the forums, wiki, and watching tutorials.

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