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BloodLegion

Become a "sighter" after death

20 posts in this topic

Sighter: looks and moves like a shambler and can't attack. But, when near survivors, let's say when within 10 meters from survivors, he can "roar" (or whatever the sound zombies make is called) while pointing at survivors. This will call the attention of all the zombies in the area, that will slowly swarm where you are. I got this idea from zombies that, in movies, sight the survivors and roar, calling the attention of the other zombies on them.

When a player dies, he can chose to be a spectator or revive as a sighter (so that you can also wait for survivors to walk away from your corpse before you revive).

This is not a "be a zombie" idea.

The Sighter cannot attack. But it looks the same as other shamblers. You can, while waiting for the round to end, walk around as a sighter, hiding among the other zombies. Survivors will not know that you're a sighter until you roar, causing the other zombies to come.

The roar can be used only when within a 10 meters radius from the larger group of survivors (to prevent people from helping survivors calling zombies away from them). And have a cooldown of 5 minutes.

- Survivors will need to pay more attention, since just avoiding zombies would mean that you can let a sighter alive.

- Dead players will be able to walk around without transforming the game in a versus game

- Would add fun since it adds more challenge, but in a believable way

- Players would still prefer to play as survivors, since being a sighter is better than being a spectator, but worst than being a survivor.

Basic idea is to let dead players have fun in following the survivors (just like a shambler would do) and try to cause them a bit of trouble, to make the round end and play again. But in a way that would not transform the game in a versus game or in a zombie master-like game.

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Sounds very similar to how Boomers were originally designed to be in L4D. All i'd add is that they should have jumping/crouching removed but still be able to climb stuff (Like the barricades in Chinatown) and maybe some small visual indicator that they're slighty different from normal zombies e.g. missing/fucked up lower jaw, massive gash going from face to neck or something. The only problem I could see is if a load of dead players spawned as them and were 'sighting' survivors in different areas, it may lag servers (which is already a problem anyway.)

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Yes i forgot to mention that. You would be able to just move like a shambler. Means, no jumping, no running, only the basic movments and speed of a shambler. Let's say that you're forced to move like a shambler. What you can do i to drag yourself as close as you can o the survivors and call the attention of other zombies upon them to hinder them a bit. The roar would not be much overpowered, since the shamblers called will move slowly, so it will not be a rushing horde. But combined with a new zombie behaviour that makes a part of the shamblers follow the scent of survivors even if they lose sight, once they come in contact with them...could add some challenge.

It's not a "be a zombie" thing. It's something to

- Make you partecipate after death, aka no spectating for 10 minutes

- Make it in a way that is not a versus mode, to keep the coop core of the mod

- Make it in a way that makes being a sighter better than spectating, but far worst than being a survivor, so that people don't die on purpose just to become a sighter. In fact as a sighter, you can only drag yourself around and use a roar once every 5 minutes. It's very limited.

- Gives something to the ones who like to taste the zombie side

- Doesn't leave room for exploit, since you can use roar only near the larger group of survivors, aka no smart people using the sighter to clear the path of the survivors

Another interesting thing is that a dead player could just shamble near the extraction point and, once survivors gather to wait the rescue, he roar, making the last stand even more difficult/exciting.

My doubt when thinking about this idea is: may be the roar should be limited to shamblers from a large area and runners only in the very close range. Cause calling runners from a large area would be probably too much...

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Sounds very similar to how Boomers were originally designed to be in L4D. All i'd add is that they should have jumping/crouching removed but still be able to climb stuff (Like the barricades in Chinatown) and maybe some small visual indicator that they're slighty different from normal zombies e.g. missing/fucked up lower jaw, massive gash going from face to neck or something. The only problem I could see is if a load of dead players spawned as them and were 'sighting' survivors in different areas, it may lag servers (which is already a problem anyway.)

Roar would "activate" only when the sighter is, let's say, in a 10 meters radius from the larger group of survivors. Meaning that you can't call zombies in different areas or near a lone survivor. This leaves no room for exploits such as: one survivor run away, the dead player follow him and roar to clear the path for the larger group (groups of friends could think about this to easily clear maps).

Multiple sighter can roar together, but the result would just be the same, since they are surely all in the same area (near the larger group of survivors). The roar followed would be the last one.

If survivors are all split up in groups of the same size, roar does not activate.

There are lots of limitations, but as i said, this is not a "be a zombie" versus mode. It's just a way to partecipate as a zombie, in a way that does not change the coop core of the mod. Just to give a option other than the spectating mode, and throw a bone to the ones who like to taste the zombie side.

Sighters also are forced to cooperate. A sighter alone can't do much. 3- 4 sighters could coordinate to position themselves in different key points of the map, waiting for survivors and increasing the pressure a bit. Just a bit, since zombies are going to already follow survivors and press them. Sighters would just increase this a bit.

As i said, it's not versus. Very limited. But could still be fun and better than spectating.

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Also, other zombie types could be available fro this mode. For example, you can be a zombie with no legs, that can only very slowly drag itself around and grab survivors if they walk on you/very close to you. You can drag yourself and wait for players to pass near you, grab them and bite them. Very slow, very limited but leaves room for fun. You can drag yourself in dark areas, under a table, or where you know survivors will pass, and wait for them. So a part of dead players could be sighters, and the other part could be draggers. Draggers could have a much higher infection rate, so that they can force survivors to look for pills.

Survivors would be forced to look at the floor too when passing through dark areas.

So, a dead player would have 3 choices: spectate, become a sighter, become a dragger. And if you notice that you are getting bored of being a slow zombie, you can have the choice to go back to spectate. But once you go back to spectating mode, you will be forced to just spectate till the end of the round.

Just a general idea however.

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Sounds very similar to how Boomers were originally designed to be in L4D. All i'd add is that they should have jumping/crouching removed but still be able to climb stuff (Like the barricades in Chinatown) and maybe some small visual indicator that they're slighty different from normal zombies e.g. missing/fucked up lower jaw, massive gash going from face to neck or something. The only problem I could see is if a load of dead players spawned as them and were 'sighting' survivors in different areas, it may lag servers (which is already a problem anyway.)

Make it where you HAVE to sight a survivor, like, put a crosshair, a survivor has to be in the crosshair or it doesn't take effect.

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I like the sighter as a npc, but the only player controlling zombie gameplay (if any) should just be shamblers with limited movement, no ducking, jumping, only forward walking and possibly limited mouse speed so that npc and player zombies are indistinguishable. Zombie gameplay should only be for giving spectators something to do and making cool videos ;)

Edited by wmpunk

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I like the sighter as a npc, but the only player controlling zombie gameplay (if any) should just be shamblers with limited movement, no ducking, jumping, only forward walking and possibly limited mouse speed so that npc and player zombies are indistinguishable. Zombie gameplay should only be for giving spectators something to do and making cool videos ;)

Yes, i said it above. Movement will be limited to what zombie npc can do. This means you can't jump, duck, strafe excetera...you can just shamble/ drag yourself just like zombie npc do. You give the direction and, if you manage to get in a 10 meters radius from survivors, you can roar and most of the shamblers in a certain area will move to where survivors near you, are. The ability would "activate" only when you're in a 10 meters radius AND near the largest survivors group.

As i said, it's not a versus mode. You just get to control a shambler as if you were guiding a npc shambler, and in a certain situation you can turn the attention of other shamblers towards the survivors.

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I really like this idea. And obviously any player controlled zombies would be limited in their range of movements to the same as an NPC shambler.

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It isn't a bad idea but wouldn't it be kind of hard to implement? not to mention that players will start to compare this game to ZP Source again, which not a bad mod but not brilliant mod either.

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It isn't a bad idea but wouldn't it be kind of hard to implement? not to mention that players will start to compare this game to ZP Source again, which not a bad mod but not brilliant mod either.

I guess, may be it's not hard to let a player move a npc shambler. But i guess it's not easy to implement all the gameplay stuff. But it's not necessarily something that must be impemented instantly. Could come in future updates. Anyway, as i said, it's not a versus mode. It's just a way to actively partecipating in the game and kill the time after death, trying to be a little pain in the ass of the survivors, making things a bit more difficult for them. This means, you don't have to worry about balance. Being a shambler/sighter is not, and must not be, as funny as being a survivor.

People already compare NMRiH to the other source sombie games around. There's a thread about "why i can't be a zombie like in zps". The fact is, this idea, and NMRiH gameplay in general, is much different from any other zombie game/mod. If people want to compare, they will do with or without a option to be a zombie.

What could require some work is all the stuff to prevent exploits. But as i said, this mode must be very limited. I've read people asking "why don't you put a mini-game for dead/ waiting players", people complaining for the long wait after death/ joining late, and people asking to be a ble to control a zombie.

This idea came up thinking about how to put these three things together. You can be a zombie. You can only do it in a way that resemble a mini-game (trying to make the undeads press the survivors more). Doing so, you have a chance to make them die faster = shorten the round = end of the round, end of the wait.

It's very different from a versus mode like ZPS or L4D.

Another kind of "be a...", could be the dragger. And alternative to the sighter. A dragger could be a zombie without legs. You can drag him around. If a player come near you, you can grab him and bite his leg. 100% chance of infecting. You're a easy target, very slow and very limited movement. But you can place yourself in dark areas or near doors to try and infect someone. You can easily be killed if spotted. Survivors would have to be careful and watch the ground too. If you infect someone, he's forced to use pills. Same concept as the sighter: you're not a match for a versus mode, but you can be a nuisance and contribute to put survivors in difficulty.

So, dead/ waiting players would have a triple choice: spectate, be a sighter, be a dragger.

General ideas anyway, i don't even know if they can be applied to the game, or how hard it would be to apply them.

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NMRiH gameplay in general, is much different from any other zombie game/mod.

Resident Evil Cold Blood for GoldSource had gameplay EXTREMELY similiar to this mod.

EDIT: and of course by Extremely similiar i mean almost exactly the same, just for Hl1

Edited by Zergling

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YES! Dawn of the Dead the cooliest zombie movie I ever seen!

I like versus mod from L4D? why not put it in this mod? maybe, when player died by a zombie caused injury he become a zombie too, if someone shot at him he just die, end of history! (he goes to spectator mode)!

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YES! Dawn of the Dead the cooliest zombie movie I ever seen!

I like versus mod from L4D? why not put it in this mod? maybe, when player died by a zombie caused injury he become a zombie too, if someone shot at him he just die, end of history! (he goes to spectator mode)!

the problem with player controlled zombies, as stated a million times is that they break immersion when you see a zombie moving irratically/dodging and somehow acting intelligent to a certain extent.

I can think of a way to allow dead spectating people to play around as zombies but while still keeping immersion for the survivors:

Allow dead survivors to play as zombies, only three strings attached:

1. The zombie player is incapable of jumping.

2. When the zombie player enters the FOV of a survivor, he is instantly turned into an NPC zombie, and the player loses control.

3. When the zombie player has a survivor in his FOV, the zombie player is instantly turned into an NPC zombie, and the player loses control.

I call them then three laws of zombotics.

why?

This would allow:

*dead players something to do by allowing them to play as a zombie.

*dead players the ability to dynamically "place" zombie "spawns"

*dead players a slight chance at vengeance by targeting a single survivor.

*survivors to not have broken immersion, since the zombies traveled physically across the map to reach you, and engage you normally.

*survivors to have a harder time at feeling at ease in normally secure locations.

*survivors to have an even larger priority on not letting anybody die.

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1. The zombie player is incapable of jumping.

2. When the zombie player enters the FOV of a survivor, he is instantly turned into an NPC zombie, and the player loses control.

3. When the zombie player has a survivor in his FOV, the zombie player is instantly turned into an NPC zombie, and the player loses control.

Brilliant idea, I agree with that!

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NOO! I got it! How about forces players to attack survivors.

How?

In L4D, When you are the Tank, you have a time to start punching survivors or you will lost the control about the Tank. how about that?

I agree in zombies can't jump.

Edited by Estevoo

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