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ssba

PLEASE READ: Potential Crash Fix

25 posts in this topic

It seems that it may be the case that we have so much custom content, it's too much for the engine. Our materials folder clocks in at over 2GB alone! Because of there being so much, the engine ends up doing one of three things when trying to load our maps:

1) Flat out crash (hl2.exe has stopped responding)

2) "Failed to lock vertex buffer"

3) "CMDLCache Out of memory!"

Note that the amount of memory your system has and the amount of memory your graphics card has have no bearing on how much the program can load -- hl2.exe is a 32bit program, so it is limited to a maximum of roughly 2-3GB of memory. When it reaches this limit, kaboom.

BUT WE HAVE A FIX!

There are two solutions to this.

1) Play with your materials set to "MEDIUM". This will load lower resolution versions of the materials, and will consume much less memory. If you are on a 32 bit operating system, sorry, this is your only solution!

2) Make hl2.exe LARGE ADDRESS AWARE. This makes it so that, even though the program is a 32-bit program, it is able to access the full range of memory available on a 64-bit machine.

How do I make hl2.exe LARGE ADDRESS AWARE?

1) BACK UP YOUR EXISTING hl2.exe -- I can't guarantee this will not break yours! It is located at (STEAM INSTALL DIR)\steamapps\(USERNAME)\source sdk base 2007\hl2.exe

2) Download "Large Address Aware" available HERE

3) Run the executable inside this zip

4) Click the button next to the 'Step 1: Select an Executable' text box and point it to the hl2.exe in your source sdk base 2007 folder (from step 1)

5) Make sure the check box for 'Step 2: Large Address Aware Flag' is CHECKED.

6) Hit the giant 'Save' button.

Load up NMRiH -- you should now be able to play without these crashes!

... I hope. It's worked for me so far. Let me know if this works for you!

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Could using CFF Explorer work as well do you think? Since I already have it and all.

25ksrwj.jpg

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Anything that can enable the large address aware flag, yes. The key is just that you enable it for hl2.exe :)

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It shouldn't, no. We certainly won't get to a point that it would crash with LAA.

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nope doesnt work does it have to do anything with the new catalyst 11.10 drivers?

What version of Windows are you running?

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On a 32 bit system right now the only thing you'll be able to do is play with your 'Materials' set to MEDIUM in the advanced graphics settings. We're going to be looking into ways we can reduce the material size so that this doesn't have to be done to play above medium.

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yea ive tried it the lowest crap settings which i would not even tollerate to play with and still doesnt work=[ just let me know when u get a fix on it this game actually looks like it has great potential

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That doesn't change the fact that currently it's an issue. Yes, we're looking for ways around this, but for now your options are to do one of these two things or crash every map change. Your choice!

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IT COMPLETELY FIXED THE CRASHING! THANK YOU!

<= 64-Bit windows 7 and it worked like a charm.

Edited by Zergling

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Nevermind. I fixed my game. I'm going to report back.

Currently running windows 7 64bit.

Edited by Leviathan

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new problem, i did this memory fix but i got a new problem out of it, i got allot of lag, like fps lag but my fps is 120+

Edited by Morgoth(tne dev)

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quality change to medium, works for me thank you

used to have os paged pool memory too low error, fixed by increasing virtual memory

Edited by Preston

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no one knows?

VAC works off of a blacklist. This means that if it knows your using a cheat, it will ban you. If there is any discrepancy (this gets into the grey area where we don't know) you shouldn't be banned. When you use a cheat/hack, you load (or inject) additional code into the game (in the form of a ".dll") or modify the game's memory (e.g cheat engine). You are not doing either, so it stands to reason that you would not be banned for following such a procedure.

Edited by dark_st3alth

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