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The Oyster Hippopotamus

Replace spectator mode on death with a zombie killing mini game

29 posts in this topic

First off, I want to say this mod seems to have got everything right when it comes to a zombie game. For the first time in my life I am not complaining that the developers of a zombie game lacked the balls to make said game truly challenging.

There is only one major flaw I can think of when it comes to gameplay in No More Room in Hell, and that is the overdone 'spectator mode upon death' feature that was first made popular by counter-strike. I commend the development team for restricting the ability to respawn. However, forcing us into spectator mode is an outdated gameplay mechanic. Instead, I propose that when players die they are forced to respawn inside an isolated, inaccessible area of the map where they can slaughter zombies to their hearts content or otherwise DO something other than sit in boring spectator mode for extended periods of time. Forcing players into spectator mode is one of the only things that is going to keep this mod from being accessible to a large audience in the long term.

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we have been trying to decide what to do with spectators since day one. This basic idea is one that we have tossed around, among other things. I encourage everyone to commit their ideas as to what spectators should do!

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To that point, perhaps we could have the dead area be like a firing range kind of thing with a couple of zombies. I'm not sure what effect that would have in terms of map / server budgets though -- I think some of the maps (chinatown, broadway) are pushing kinda close to the limits by themselves.

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I think there should be a firing range, with wooden zombie targets, and a huge sign on top: "Your obviously terrible at this game, here; some practice."

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Yes, shooting range and room, whre you can read about some tips(wallpapers on walls, or dokuments)... Statistic about weapons too(caliber(not all know about 5.56 for M16A4, they dont know about munnition and guns), accuracy, history)... And some news about mod :-D

EDIT: Making of dokuments: You create dokument by hand on paper(normal hand writing), then you scan it and make texture from it, and importtant to game(). Object(dokument) will be usable and after use you can view scanned dokument by your hand...

Dokuments about tips and weapons for game should be posted for download(for education players) from this page :-)

Documents in the game would be available only at the shooting range, or room for the dead.

Edited by Pavel Kovarik

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I play on Noxnet's Zombie Survival, and they have a spectator system that's somewhat interactive while still making you practically 99% unable to impact the game at hand. It involves you controlling a bird that can flap its wings to fly and caw, you can't do much besides fly around and caw, but it's nice to make exploring the map more than just being in noclip. You could also peck other crows and kill them for little bird duels, but that was pretty much it. It makes killing time until you can play again more bearable and I actually look forward to it sometimes.

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It involves you controlling a bird that can flap its wings to fly and caw, you can't do much besides fly around and caw, but it's nice to make exploring the map more than just being in noclip. You could also peck other crows and kill them for little bird duels, but that was pretty much it.

Heh that sounds pretty good or how about taking the term "ghost mode" literally and turning dead players into spirits. Appearing to other players during game play for shock scares and being able to manipulate small objects and throw them around. Might be trailing away from the zombie theme a bit but it would give specs something to do.

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i say we make our dead infected bodies not bots but players. as in a team or 7. 3 die and join the infection as *Special Infected*

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i say we make our dead infected bodies not bots but players. as in a team or 7. 3 die and join the infection as *Special Infected*

You should try this game called Left 4 Dead.

Main topic: Best thing I've heard mentioned was to be able to see through your zombies eyes, but not be able to play as him.

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To see trought zombies eyes? Thats boring, because zombie is slow and stand nad look at one place, human run around(without killing, zombie has slow reaction). Room for dead survivors(shooting range, tips, dokuments) are better idea.

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The Bird idea is very cool i like that idea. Or seeing through your Zombies eyes could be interesting but I'd definitely prefer something more interactive kills time and gives people something to do.

Or perhaps add an sv_alltalk 1 allowing spectators to chat with people that's always good.

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Here are some ideas of things to do while waiting in spec:

Talk to others spectating.

Watch those still playing and enjoy their misfortune.

Read these forums from Steam's overlay browser (it actually works well now).

Clean up around the house.

Have a smoke.

Get another beer.

Play some guitar.

Make a phone call.

Pick your nose.

Superfluous ADHD bullshit between rounds isn't necessary. If you can't find something to do with your hands during the downtime, look into some hobbies or seek medication, or seek out servers with plugins like the bird one mentioned earlier.

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You're right, but I always have the urge to suicide when more than half the server is dead because in a few minutes they all disconnect. People just join a new server when they die, most of the time, unless they're playing with people they like. I'll often win a game with three people left from a full server to start a new round all by myself because the other two survivors don't want to play on the now-empty server. Since this seems to be the trend you could also propose a "Ready-up" system since the playerbase migrates from server to server, and finding a fresh game isn't possible from the browser currently.

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I was going to start a new topic on my idea. I still think that there shouldn't be user controlled walkers. But I say that it would be a cool idea that once you die you don't pop out in third person when your infected. Instead when you die everything is in first person and you watch as your zombie remains attack your fellow teammates with a different looking screen like the infected screen but like red or something for example. And when you want to hit a button to get out of the view. An sine your zombie isnt a walker but a runner it porbably would be cooler. Just a suggestion instead of whats currently implaced.

Edited by Firemaster28

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in cs you wait, in nmrih you wait, only difference is theres no round time on nmrih, which maybe could be a feature set by default, obviously with your friends etc you would set this to unlimited but on public it could be defaulted to something like 5/10 minutes

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I would suggest making it incredibly easy to die. Like, one bite is a guaranteed infection or 3 hits from a zombie kills. So rounds can potentially end quickly and everyone can quickly get back in the game.

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I would suggest making it incredibly easy to die. Like, one bite is a guaranteed infection or 3 hits from a zombie kills. So rounds can potentially end quickly and everyone can quickly get back in the game.

I think players die quick enough now as it is. Making it any less would just make people hate the game 1 hit infections are rare but do happen and it's only about 6 - 7 hits to death anyway.

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I think players die quick enough now as it is. Making it any less would just make people hate the game 1 hit infections are rare but do happen and it's only about 6 - 7 hits to death anyway.

new players die quick because they like to fight every zombie they see until they die.

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Yeah I support something different for people when they die. NMRiH's name gives it an opportunity at something strange like literally being in hell... it might be a sub-level to every level located below the map. With this in tact, there is no such thing as spectating. Instead of the good 'ole... walls and ends that are completely unrealistic but totally for video game play (you know: windows that don't break, doors, and blockades so that the player doesn't discover an awkward end of the map.) Instead of that, hell would hopefully be simple to make and not to ofancy as if it's a whole nother game:

A level below the level... mixed with the current one. The dead players will round off to being invisible but also can't go through walls. Maybe they may control zombies... but that doesn't make them super zombie... just controlling them. I also think you maybe become a ghost who can make zap charges that are limitless, but must recharge once a minute. You can choose where to make an electrical charge and the survivor will only see the charge, not you.

As for hell, I would hope it would be havoc and loud... those two purposes so that when you actually respawn as a survivor, you get that feeling of peace RIGHT after a whole lot of shit went down.

Think of it kind of liek the movie Sometimes They Come Back: 3 men come back from the dead from hell with extra mischief personalities to seek revenge on someone responsible for their death who returned to the area they died to teach students.

So... Maybe it's a mini-magical realm where you play as simplified survivors or zombies where you fight other survivors constantly... they beat you down but never kill you. Then, you get back up... you also TELEPORT to another part of the mini-dizzy realm... with maybe cool effects to see... hopefully productive effects.. and make it dark and very... prehistoric or something where it's dark and there's fire and stone temple walls and just complete dullness; no props... just pathways like the Temple from Golden Eye 64... you can probably see it on youtube. It should seem very deep.. but still simple, but powerful. It shouldn't be boring either though... maybe it's a place where the "darkest" (as the doctor from Halloween 2 says:) the darkest spirits in the under world still walk amongst us today. So the best players who escape hell... WELL THIS IS NO MORE ROOM IN HELL! So... I guess it's a realm that is CONNECTING hell with life!

We need to figure out something that is for spectators... or makes spectators... into a "realisticified" realm that takes the spectator and merges it with hell... BUT THERE IS NO LONGER ANY MORE ROOM IN HELL... so the player is on that "riverbed" where hell pours into reality. We need to personify that for people who died... it might become creative if we merged it to the gameplay.

Maybe the dead players keep their character and don't switch to an underling... maybe the get to become a zombie... maybe it's like life: total random chances... Like if someone dies with no weapon, they get to make sparks as a ghost... they get to creep people out by attempting "thrills" like... THEY CAN DO THIS EFFECT: Go from invisible... then... glows for up to 3 seconds but quickly fades away... then it can just POP there at another chance to scare a survivor... they can select sounds to create like making the wind blow.

The ghost spectator(a player who died without a gun):

Can

1.)make electrical sparks

2.)pull up a menu to select sounds and things like makign the wind blow or lightning flash

3.)glow in spirit form

4.)pop out and scare in hue of pitch black and a ghastly screeching color (like blue or gray) with dead-looking eyes... almost as though they had eye-liner like in my Kurt Cobain photo I posted for the character suggestions.

5.)If they have tp wait long enough, they can possess someone or a zombie, but the system is tricky: when they player isn't running and just is standing there on an average 5 ft. per 1-2 seconds, ... or just is AFK... OKAY: if they are afk for 20 seconds, possession takes over completely, but if they are taking too many breaks like inside of that booth at the cinema on Broadway, possession can occur even while the survivor is still controlling... so the ghost can make them shift left... then shift right or jump OR if running full speed and the ghost hits S, his speed runs slower unless he also hits back space. In order to avoid possession's worst, you must yield to their commands. The response timing is slow for possession, so when the ghost hits S for backwards, it takes up to 3 seconds to fade to a full attempt to go backwards. This gives the survivor a chance to try.

A player who dies with a gun, or two guns: becomes the zombies. Think of it as Perfect Dark 64's counter-operative multiplayer where one player plays as Joanna Dark and the other player gets to take control of the enemies in each level they play. It's just like in The Matrix where the agents take control of a nearby person in the Matrix. The goal for this player is to give the survivor that each zombie is beyond of its own control... that hell is raging through each zombie... which is an undead player. This person can actually take control of the very next zombie... Then again, a team killer becomes this... or nah.

Or maybe every player goes to hell after death where they get to fight tons of zombies... and must escape hell, since it has finally reached no more room... A possibility but hard... For if there is no more room in hell, then there has to be a lot in hell to make it merge... or burst as it is. Hell is basically translation from the ground beneath the players. So it probably is a dreamy-realm translated from the history within the dirt and rocks and stuff. Since it's a "dreamy-realm" it it's up to the mapper to decide what would be like an acid trip, but an unfortunate one of hell, horror, and slaughter... or suffering... or... nothingness:

1 idea: a very dark or nothing but black area... BLACK WALLS... and there's light at the end, but every time you take a step, it gets dim... and there are zombies (maybe of different model) that ... probably don't even need a model; they are black) That idea came from Hellbound by Eminem. You can listen to it under this topic, the chorus basically describes hell.. for them: http://www.nomoreroominhell.com/forums/index.php?showtopic=6158&st=40 Not exactly a complete idea, but I have heard of a story of a near-death experience.

2 idea: also one of a gate and ... zombies behind it. The thing is: this is No More Room in Hell... so I guess the players go to hell full of what will be zombies, in utter darkness.. or looking like swamp creatures covered in muk and sludge... or algae and since hell is has no more room, they have to find their way out and when they do, they won't be the same. The same = when all players die.

3: Each "underworld" is designed to give the player a chance to come back to the map with the survivors, but back from hell, and not to help his survivors.

4.) So basically: the ones who escape the mini-acid-trip but hell are a result for the players not trying hard enough. If they take too much time, hell enters the area at the dead's expense which raises danger to higher extents.

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^^^ Sorry everyone is titled to their own opinion but I really have to disagree to the ghost idea. This is a zombie game and not some demon paranormal stuff. But I do like your idea of a mini game where you have to go through to get your body back.

So I think it would be cool if when you die of infection you pop up in like a hallway dreamstate where you have to reach the light at the other end. And you have to dodge the zombies in the way. So its like your fighting the infection(you know how in the movies where the people who are infected have like nightmares of the dead taking over). and if your zombie char is still alive you can take over him and revive. But you still have an infection but have an extra 10 mins. After the infection takes over its to strong and you die and finally become a zombie.

But even then I don't feel to strong about this idea and maybe becoming an undead crow as some other user suggested might be cool to.

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while i do believe there should be something else to do other than the spectator mode, it should be optional, sometimes it's good to keep spectators on

like earlier today when i was playing with a friend and we were using skype, we were on chinatown and soon my friend died, so to make it a bit "easier" he would inform me where useful stuff were or what way should i take to get to objectives without having to face many zombies, it felt kinda of like a commander giving tasks to a soldier and guiding him out of that situation and it was kinda cool, or course it was only in my imagination and that probably doesn't happen on bigger servers :mellow:

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I actually wouldn't really mind to spawn as normal slow Zombie and be able to approach Survivors really slowwww and most likely get one shoot into the head. It gives something to do at least.

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Another idea, since the cops are elsewhere dealing with zombies, as well as the army, why not suddenly embody them elsewhere in the map when you die? Then just endlessly kill off zombies in a small blockade with maybe an open street with zombies walking towards it, but never able to attack you as there's the aforementioned blockade. It would be a really small section of the map optional for the mapper, maybe the blockade would be a small area about 10 x 10 feet with a road that cuts into a T intersection about 30 feet down and the rest is no-draw of which you can't see- the design would be up to the mapper of course.

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