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Hypno Toad

[WIP] nmo_roadkill

57 posts in this topic

-A drawbridge that is up, which players can pass to the other side, but the truck obviously can't until it's lowered and you need to lower it somehow from the other side to be able to pass with the truck, maybe have it tied to a building, meaning players will have to go through zombies to get shit done.

-A tollbooth/traffic gate which you need to find some cash to insert in to pass through, money could be in a building or something.

-Some spike strips and barricades left over by policemen must be removed manually from the road as zombies swarm in, some players work on removal and some defend, etc.

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I thought this was dead. Glad to hear we've just been in the dark for a couple months. Keep up the good work.

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-A drawbridge that is up, which players can pass to the other side, but the truck obviously can't until it's lowered and you need to lower it somehow from the other side to be able to pass with the truck, maybe have it tied to a building, meaning players will have to go through zombies to get shit done.

-A tollbooth/traffic gate which you need to find some cash to insert in to pass through, money could be in a building or something.

-Some spike strips and barricades left over by policemen must be removed manually from the road as zombies swarm in, some players work on removal and some defend, etc.

Those all sound good, will probably put most of those in. Might have difficulty with the drawbridge though as implementing a river could be difficult

I thought this was dead. Glad to hear we've just been in the dark for a couple months. Keep up the good work.

Well to be fair I wasnt really working on it most of that time. I just get tired of mapping on occasion, but I'm back into it now.

Unfortuntely the prevalence of player collisions might make entering and exiting the truck quite difficult, hopefully a more elegant system other than solid player collisions will be added in, as that would inadvertantly fix my problem.

Edited by Hypno Toad

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Those all sound good, will probably put most of those in. Might have difficulty with the drawbridge though as implementing a river could be difficult

The-smallest-drawbridge-in-the-world-is-in-Bermuda.jpg

doesn't need to be big.

it could be a small 3-5 meter wide pond or river, which is infected water, you would have to find crates and stack them as stepping stones to go across safely, then once on the other side you find a way to lower the drawbridge!

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This map looks amazing. I can't wait for the release Hypno Toad, keep up the excellent work!

Edited by Ghost Kage

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Logistical problem for a draw bridge more lies in the fact that they draw so boats can go under them :P

Could make it more of a "flood bridge" type thing that raises to avoid high water flows. Or maybe a small dam.

edit

Its a bit crude, but I'll "grunge it up" later with a flipped waste disposal truck, and some more trees around the area.

csYnAD.jpg

Edited by Hypno Toad

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Logistical problem for a draw bridge more lies in the fact that they draw so boats can go under them :P

Could make it more of a "flood bridge" type thing that raises to avoid high water flows. Or maybe a small dam.

If I could find the name of a certain device/mechanism I have seen before, I would post a picture and suggest that instead, it's basically permanent retractable mechanical pylons, they raise up to restrict access, and lower to allow a car to drive over the them unscathed, either ways the players would need to feed it electricity or find the switch to make them lower, they could easily be on the bridge.

pic-024.jpg

very similar to this; but they can move up and down hydraulically.

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This looks awesome and has so much potential!

Upgradeable, iconic truck

Consider making the truck upgradable... a mounted machine gun, armor, spotlight, health station, camera/monitor set, the pointy ram thing, a radio (all people inside the truck are treated as if they had a walkie talkie), maybe even chainsaws on the side that can be turned on and off from inside the truck, but require gas, a stereo for awesome music (maybe you could even loot new tracks as a sort of easter egg. Also: Pin-up posters, furry dice etc... Those could be objects that can be found, picked up and and added or welded to the truck - if they're not welded 100% they simply don't function until welding is complete, or fall off when the truck is moved (for example the ram).

Dynamic lights for the headlights would be awesome, of course, as well as each door having its own trigger to open/close it and a couple of interactive gizmos. The doors are indestructable, and there's a trapdoor to climb on the roof from inside and a ladder to do so from the outside.

You should definitely put more work in the truck and don't make it just practical and okay-looking, but detailled and sort of iconic, like a mix between the Dead Reckoning (just not as over the top),

ngbbs4bbff06db2720.jpg

this IRL "zombie-proof" car:

zombie-car-1.jpg

and of course this:

Armoredcar_1.png

Give the truck a name as well. Make it awesome - it's gonna be worth the effort.

New gamemode/series of maps

Also, you could make this a series of maps - a campaign, if you will - because there are so many possibilities with this concept, and so many potential environments that it would be a shame if we didn't see more maps like this. Just a bunch of truck-maps, in different environments from woods to mountain roads to cities to open fields with different farms etc. and different emphasis on the time spent driving and looting/doing objectives, picking up new accessories for the truck... like a zombie road movie, "Dead Road" or something (I think "Roadkill" is taken).

The maps could be constructed so they could be used to simply keep the map cycle diverse and/or "connect" other maps so servers could make their own stories depending on the map rotation.

In addition to that, the campaign maps should of course have their own story arc. There's this cancelled zombie driving game whose name I forgot, about having to drive an atom bomb to the center of a zombie-infested city and blow it up - basically a suicide mission. That kind of setting with this kind of gameplay would be awesome.

Like, in the first map, the players find the truck in a garage near a zombie-infected junk yard and need to repair and "upgrade" it, then start their journey on a mountain road - your map. The next maps could be a forest, a small town, some farmland, then city maps, then the grande finale with the explosion of the bomb - or even an escape map after the bomb is planted.

It's almost a gameplay mode on its own if you think about it. I hope there's going to be a "campaign"-feature similar to -gasp- L4D in future versions.

It's a shame somebody already picked "Roadkill" as the name for their map AFAIR, because it would be a great name for the truck as well as the campaign name AND the game mode. ^^

Objective opportunities

The truck lends itself to so many objectives...

-upgrade it as mentioned before (sometimes optional, sometimes mandatory)

-lower a bridge

-open a gate

-dowse a fire

-move a container with a crane

-drive ANOTHER truck under a small broken bridge so that the awesome-truck can drive over it

-collect enough loot as an objective (gas, food), defend the truck (or defend a building WITH the truck) for a couple of waves of survival mode and drive around to collect supply drops

-replace a tire

-push obstacles out of the way or drive through them, like fences around a building, cars on a bridge, containers in a dock or the front of a gun shop.

-place the truck so players can get to places with good loot they otherwise couldn't get to, like a second story window to an apartment with goodies in it/great sniping spot

-get calls for help from trapped survivors over the radio (doesn't have to have NPC's, but could just be triggered or timed radio messages for atmosphere, and the other survivors have just been overrun when the players get there). Wait this could work without a truck as well. Nevermind. I'm making this up as I go along.

-collect BIG supplies crates that are distributed around the map and can only be collected by touching them with the rear of the truck which allows the crates to be slowly pushed into the back of the truck when the doors are open. Moving the crates without the truck would be much too slow, so the truck is needed.

-Approach a fortified building over an open field; players don't really stand a chance if they don't use the truck. Of course this requires human NPC's.

-Close off an opening in survival mode

-Mow down zombies

-Sing "100 bottles of beer on the wall"

Lots of opportunities for grieving, though.

I know I'm babbling incoherently (and you got other, more important shit to do, I'm sure), but I like this idea so much and was flashed by so many ideas for it, because like I said, this has so much potential... don't waste it. ;)

tl;dr THIS, and MOAR!

EDIT: Oh Jesus fucking Christ, "Roadkill" is the name of THIS map. I knew I heard it before, lol. I'm so stoned, dude.

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I wouldnt get too excited about the truck. The fact that it even qaulifies as "mostly functional" is almost a miracle.

It's really just a utility that allows maps of this scale to work and be fun, but the truck itself is always going to be pretty minimalistic.

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This map is looking really excellent, keep it up!

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I wouldnt get too excited about the truck. The fact that it even qaulifies as "mostly functional" is almost a miracle.

It's really just a utility that allows maps of this scale to work and be fun, but the truck itself is always going to be pretty minimalistic.

Your answer makes me sad, but I still love you.

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*snippity* (had some image problems)

Edited by Hypno Toad

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Well I may imrpove upon the truck, but probably wont be anything spectacularly fancy. Though I like your idea of having to use the truck to boost yourself up to hidden places, hadn't actually thought of that.A

A few updates here:

- In town the objective will be to open a defunct and barricaded car garage. The highway is jammed solid with burnt out car pileups and a mess of zombies, so to clear the town you need to detour your truck through a back alley which is only accesible through a barricaded car garage with a broken door mechanism. You'll need some items and tools that are scattered throught the town to get the car garage open.

- I've commnited to adding a small lumbermill next to the highway, so that'll be one of the detours you'll need to take, and it'll have its own internal objective/s

Here's some screenshots of shit you haven't seen. Tweaked the lighting a bit and added an env_sun (finally)

Shot of the draw bridge/dam.

x9BEkK.jpg

Tried my best to make the scene gruesome and ominous, to distract anybody with the short straw to try and hop their way across the corosive chemical spill

LIq3Gm.jpg

And here's some shots of the town (it's still a pretty big WIP) thanks to h. drescher who donated the zombo mart.

wCRxoL.jpg

DDqCLN.jpg

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Looking great!

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I get the feeling that I'd just end up living in one of the houses if I ever get to play this.

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I dont know, its pretty hard to stay in one place because it starts to get eerie. There's a constant dead wind that is always whispering in the background.

This map is going to be terrifying when I'm running around trying to test the map with actual zombies, its creepy enough when it's empty :P

Edited by Hypno Toad

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Yeah, I've always had a place in my heart for buildings that I can go inside in maps like this.

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Yeah, I've always had a place in my heart for buildings that I can go inside in maps like this.

You're going to love the hotel then, all of the ten rooms are acessible, but most of them will probably be zombie spawns (perhaps containing supplies, also). Gonna call it quits for tonight, frankly the windy silence of the map as I walk around alone to test is starting to become really nerve racking, though that just might be because it's late. I finished up most of the town. As it stands now in the town there's a motor hotel (10 rooms) a gas station, a market, a auto mechanic garage, a forlorn house, and a hardware store. I just have the strip mall, the dispatch station (police/fire hybrid) and scrapyard to put in and I'm done with the town's structures.

here's a few more shots.. some new, and some misc stuff.

This is the "barred gate" objective at the market where you need to walk through the zombie infested surroundings and dislodge the gates.

EfmHen.jpg

The garage. Doors havn't been set up as objectives yet, but everything works.

8ZB9oe.jpg

Misc ~artistic~ shot

nxBFpp.jpg

The hardware store

uXO75q.jpg

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Cannot wait for this map! It looks so good I wouldn't be suprised if it gets added to the Dev's next update! Keep it up Hypno!

By the way, if at some point you need beta testers let me know; I would be more than happy to help you run tests and look for bugs. I'm sure at some point you'll wanna test the map with multiple players. Again, it looks amazing, can't wait to play it! :D

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Yes, testing with different players...( OHDEAR GOD PUBLIC TESTING) Hopefully people won't complain that its too big like Sicily. Then again, completely different game. Also Hypno, since development is back on track I guess I'll hammer out another building for you and PM it over steam to you. Just remind me of the size limits and theme of them. Also, would you kindly update the OP?

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You should try and build it so some buildings including the motel were previously fortified and abandoned... sandbags, blood, and scattered supplies and stuff. Give it that nice survivalist feel. The atmosphere looks fantastic so far!

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Dont do what maxx tells you to! He's just trying to throw you off so it never becomes official!

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I am pleased to see that there are other mappers hard at work. This is a very excellent map! You should give yourself a pat on the back for a good job so far!

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Yeah, I was brainstorming today about what would be cool to see in your map, and I thought of the same thing as Maxx. You'll notice in The Walking Dead, you see a lot of different types of military vehicles; throughout the first season at least. You could put an area in the map where the military was overrun, have some bloody humvees, maybe even throw in some dead bodies (If thats possible to do, and won't hurt framerate or anything along those liness, I don't know if I've seen it in a map before.) But yeah, you could make an area where the military was attempting to either evacuate civilians, or shelter them. Maybe put a big zombie spawn point on that area. Another cool thing would be to make a building that is chained off, and it says "Dead Inside", and when you get close you hear zombies bashing on the door attempting to get out, like in the hospital scene of The Walking Dead, I thought that was pretty creepy.

Another idea I had for a mission, was when you reach a certain point, maybe reach an area where there are multiple buildings, the truck breaks down, and you discover that you need to find and replace the battery. The battery could be located in maybe a parked car, destroyed car in the road, or maybe in a nearby garage. Just an idea to create a hectic "unplanned for" situation. Instead of needing to do stuff to progress down the road, its an unplanned for disaster that your battery dies on the road, and the undead are shuffling toward your vehicle..

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