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Morgoth(tne dev)

[wip][port] Racoon Police department

348 posts in this topic

i see you couldt open the blue door, i uploaded a hot fix for that

let me know what places are to dark

edite

updated to 1.0010

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lates version is up with full working plug related puzzels

keys is not needed, only thing you need to do is stand on the heart key to unlock the door (its a place holder!)

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I'd love to test this out, I'm a pretty big RE fan (The originals at least.)

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Hey guys.

I have been spending the last two days writing out a document for a more objective based and more streamlined version of the RPD campaign, I'll be sending it to certain members for their input, advice and opinions on it as it progresses.

So the plan is for both more casual fans and the hardcore fans to have their RPD fix!

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The only problem i had was carrying all the stuff around, the rest was fine, hopefully this wont be dumbed down for people who don't have the brainpower to think for themselves, maybe include 2 maps when you release, one being casual and one being "True Story" much like when people completed a disk in resident evil 2 they unlocked the true story. I look forward to seeing what you mean by streamline, but also aren't sure, could you explain what you mean by streamline? it needs more melee weapons, the strong melee weapons should be locked to later rooms, medium melee weapons for half way rooms and low tier melee weapons for the starting rooms, giving that progression to finding something more powerful as the games did.

This music should totally start playing (or another track) once you pick up all plugs or when you get into the sewers.

http://youtu.be/hMVcasg26eo?t=59s

The more plugs you pick up, the more zombies spawn (if possible) so the map gets slowly harder, each jump in difficulty should also get its own music change, for a more intense experience.

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Hey Gothic

Funny you mention about the Plug collection and it's alerting music and zombie spawning, that is exactly in the document, I'm waiting for feedback from Riley on the document I provided for some feedback, please add me on Steam: skippy52 or Skype: skippymurphy and I will gladly provide you with the latest plan for the short campaign.

I'm looking for all the feedback I can get!

Thank you.

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you are shortening the map? D:

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The map will have two versions, the one Morgoth has been working on is the "Long" version.

To sum it up:

Long Version: The map you can test right now, featuring most of the original elements of the Leon A scenario as you know it.

Short Version: A objective based and shorter version aimed to be more casual friendly, more directing while some puzzle solving remains.

Don't worry, the long version you are testing now from Morgoth will always exist as it is.

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Sorry about not being very active in the testing department.

College is kicking my ass.

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It takes me forever to get the files from the SVN. The download speed is pretty slow and the SVN isn't up all of the time.

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Congratulations, the last version contained only 1 minor bug and besides of that, everything works just fine, like never before! At last! :D

Well... all except the stuff that is still undone ;]

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I just found a "loadable" version of this map, namely nmo_biohazard_v3, which must be from as early as 2011, since in some videos posted on youtube in May 2012 the map appears to be waaaay more complete than the version I found.

It's interesting that this is the only version of this map that I've ever seen "leaking".

I don't get it though. Is this map really still being worked on? Since, you know, some 4 years have passed...
And the last update on the official page was from 2012.. and the guy who I understand is working on it hasn't been on the forums since April 2014...

But then again the map is supposedly coming in patch 1.10...

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I don't get it though. Is this map really still being worked on? Since, you know, some 4 years have passed...

And the last update on the official page was from 2012.. and the guy who I understand is working on it hasn't been on the forums since April 2014...

But then again the map is supposedly coming in patch 1.10...

Skippy52 has been handling most of the development lately, with heavy assistance from several staff members on our team; by now most of the work that needs to be done for the map is mainly art related (props in particular)

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How's this map coming along? I haven't been able to get into the VPN to test it in a while, so I haven't seen the progress in a couple months.

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