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Morgoth(tne dev)

[wip][port] Racoon Police department

348 posts in this topic

Thank you. In return, I'll sign you up for English 101.

That was a very unneeded comment, so please don't post insulting comments again.

Thanks

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Of course because I've never had any unpleasant encounters out of Morgoth before come to think of it. [/sarcasm]

Map looks hot, if you don't finish it you are actually as worthless as all of facepunch's mapping section though.

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Of course because I've never had any unpleasant encounters out of Morgoth before come to think of it. [/sarcasm]

Map looks hot, if you don't finish it you are actually as worthless as all of facepunch's mapping section though.

Believe me, we have no desire to steep as low as Facepunch's community!

Something big is coming soon so keep your eyes pealed.

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Hey guys.

I just wanted to stop in and say we are still alive!

Progress has been slow for a while that's for sure but we are trucking on and progress should improve greatly soon.

Thanks.

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Hey guys.

I just wanted to stop in and say we are still alive!

Progress has been slow for a while that's for sure but we are trucking on and progress should improve greatly soon.

Thanks.

Glad to hear it, would be a damn shame for something like this to be abandoned. I would be very interested in testing if/when it gets to that point.

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Gotta be honest, I didn't really pay much attention to this before but it does look like it has the potential to be very good, especially if you combined forces with the mods development team to add in some custom features and what not.

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Hey Hellroom thank you for kind words.

We are working with the NMRIH team to implement some features when they have the time, for example the green herb patch for healing needs coding done on their part and they said they would be willing to support us with what we need.

Thanks.

Edited by shanemurphy

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Noo don't add herbs!!! or if you do make them rare, like health kit rare. I never understood why resident evil decided to use herbs because they are good for your skin, It's not like you can wrap an herb around your bite wound and stop the bleeding

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Hey Hellroom thank you for kind words.

We are working with the NMRIH team to implement some features when they have the time, for example the green herb patch for healing needs coding done on their part and they said they would be willing to support us with what we need.

Thanks.

Awesome, I remember seeing in one of your video's a torch on the floor that was emanating light (by the looks of things the prop had been placed there with a 'light spot' entity) it'd be very cool if this feature would actually be implemented for atmospheric effect (dynamic props that could be pircked up) that emanated light.

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