• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.
Morgoth(tne dev)

[wip][port] Racoon Police department

348 posts in this topic

Oh! I remember you! That would be awesome. Will there be Objectives?

Edited by vip08

Share this post


Link to post
Share on other sites

If it's possible you should make zombies spawn much less and make them much stronger.

Also I recommend limiting the player count to 4, due to the nature of the map being very hallway like.

But this does seem like a marvelous idea, I hope it sees the light of day :)

Edited by Keith Fozmire

Share this post


Link to post
Share on other sites

Wow, great job! It really looks zpo stylish, which is awesome! =D

Edit: This map really reminds me of zpo_cinema, my favorite zpo map : ), speaking of objectives, is this nap large with many different hallways, and such, that would be a great map for objectives, maybe even multiple objectives that might have to be done as fast as possible, a map like this really teaches the players pure temworking.

Share this post


Link to post
Share on other sites

I look forward to this one <3 you should make it more dark though o:

117559397461bib.jpg

There are many blood decals in the nmrih folder, some nice blood on foor ones :D i remember this room having blood on it? where the licker was.

Also a objective idea, remeber the locker with the S.T.A.R.S key in it? nmrih has a keypad to enter codes on, that could be a objective. Also there are baracade hammers, could be used to board up the broken windows, or you could do a objective to shut the shutter.

Share this post


Link to post
Share on other sites

I think I played this in zombie panic, twas a pretty good map. Looking forward to seeing it in NMRiH.

Edited by Hypno Toad

Share this post


Link to post
Share on other sites

wow fuk O_o

This is awesome, please keep working on it, this map looks amazing :D

thx for the feedbak :) im replacing the missing textures atm :)

Share this post


Link to post
Share on other sites

Looks nice

I can't wait to go on nmrih tomorrow and see tons of custom maps been played, so many people are making maps already or bringing them over :D

Share this post


Link to post
Share on other sites

Looking cool dude. Hopefully you can start to replace some of those props with nmrih props as they get added over time.

Also, the map looks cool and true to the original, but you really gotta diversify the lights! I'm a big fan of blue-green vs. yellow/orange lighting (like fore/background lighting). An example is a fluorescent light source vs. an Edison style light source.

Share this post


Link to post
Share on other sites

Looking cool dude. Hopefully you can start to replace some of those props with nmrih props as they get added over time.

Also, the map looks cool and true to the original, but you really gotta diversify the lights! I'm a big fan of blue-green vs. yellow/orange lighting (like fore/background lighting). An example is a fluorescent light source vs. an Edison style light source.

do you have a sample? what kind of light entity? i tryd once with lightspots they realy look wierd in the map

Edited by Morgoth(tne dev)

Share this post


Link to post
Share on other sites

It looks like a really nice layout. I would seriously rework the lighting. Don't be afraid to drastically change the colors around, be creative! Make certain areas much darker too! You have areas that have way too much light when in reality that area should be pretty damn dark. Have variety. Some lights might be burnt out for example.

Also I would recommend replacing almost all of those props with NMRiH props. The less HL2 content in there the better!

Share this post


Link to post
Share on other sites

ok how abouth this, non save zones ( like in re2) wil get more darker lights with blue'sh effect and save zones wil have more warm light

Share this post


Link to post
Share on other sites

OMG looks scary has hell!

Keep working please, this map rocks seriously.

Flashlight time!

Share this post


Link to post
Share on other sites

yup maybe too blue...

Release date? B)

if you want it i can give it now with no objectives :P im working on those now and the lights

First release wil be Leon A objective path easy objectives until i figure out how to make puzzels :)

also can anny one tell me what entity spawns 9mm ammo? and flashlight??

Edited by Morgoth(tne dev)

Share this post


Link to post
Share on other sites

Yeah too much blue. In some of those hallways there should be like maybe one or two lights on to give some variety to the lighting. Right now the lighting looks too "even" like before albeit a tad scarier. You need to have just a few corners or sections of halls be PITCH BLACK. There is no fun in being able to see everywhere despite what kind of light sources there are.

Share this post


Link to post
Share on other sites

i suggest replacing the content with our stuff i.e the models and textures

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now