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vip08

*****The Official NMRiH Map Pimpage Thread

218 posts in this topic

A random screenshot of a map im making from a while, almost ready to release it :D

15cy62x.jpg

Lookin Great! :D It has come a looooooong way.

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A lot of my life was spent playing CoD zombies (dating back to the release of Nacht der Untoten, ofc), so I guess I'm inspired :wub:

https://www.youtube.com/watch?v=4XSq2qeMjo0

Still working on this one, gotta figure out a way to animate things to make the item spawn more smooth rather then appearing out of thin air.

edit: https://www.dropbox.com/s/9pi4i6h33n30dt0/Screenshot%202014-04-27%2003.56.45.png

it woulda been nice to use the random spawner to clean up 90% of those entities but I couldn't find a way to remove the weapon if it's not grabbed or suspend them in the air =\

Edited by Crayz

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A lot of my life was spent playing CoD zombies (dating back to the release of Nacht der Untoten, ofc), so I guess I'm inspired :wub:

https://www.youtube.com/watch?v=4XSq2qeMjo0

Still working on this one, gotta figure out a way to animate things to make the item spawn more smooth rather then appearing out of thin air.

edit: https://www.dropbox.com/s/9pi4i6h33n30dt0/Screenshot%202014-04-27%2003.56.45.png

it woulda been nice to use the random spawner to clean up 90% of those entities but I couldn't find a way to remove the weapon if it's not grabbed or suspend them in the air =\

Noice but you're in the wrong topic. This is for screenshots of pimpin' maps made in the source engine. ^This belongs in "The Prefab Factory" (plus it will get more noticed there)

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Not as finished or complete as most screenshots on here but my first in game screenshots of something I started recently. Everythings still early and bound to change.

tN9OvoB.jpg

ThDhE2Y.jpg

(^This only has props and stuff because I ripped this from one of my unused projects, fixed it up and added it)

The setting is X

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Images are 1920x1080

1.

VLte8rl.jpg

2.

wRt3cp0.jpg

3.

kQrVvU1.jpg

4.

WOfwvFV.jpg

5.

nBH1zeJ.jpg

Imgur album link: http://imgur.com/a/cMgUi

Wow man this is phenomenal! Get this in the game asap!

The image with the light behind the statue, is that lightning striking? That would be amazing.

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Wow man this is phenomenal! Get this in the game asap!

The image with the light behind the statue, is that lightning striking? That would be amazing.

I haven't worked on this map in about 2 weeks. Kinda ran dry and honestly don't know what to do with it. I plan on doing some more work on it soon because I want to finish it and play it with people but I'm tapped out atm.

And yea, that's lighting flashing through the window. : )

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Please finish it. Letting that go to waste would be a sacrilege.

I second that. A map of that quality could easy find it's way into an official release!

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a survival map im working on now - will be set in rural suburb street with 4 residential houses - sky texture is most likely to be changed

a picture to look at:

2014-08-07_00001.jpg

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How'd you get it to spawn only jogger variants? I'm intrigued.

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by shifting modelindices. I'll make a forum post about my project and this method later on and explain it in detail. It's pretty unreliable to say the least.

Edit:

Some content

f671ef4f72.jpg

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*plays re3 safe room bgm*

WIP ofcourse. Hope no one minds me using RPD props. eventually I plan to extend the Map with the City and the RPD thankfully half of the RPD is barricaded off in resident evil 3:nemesis


B1KBRMNl.jpg

for some reason the texture isnt refracting cubemaps even tho I have customized it and put a specular map into the alpha of this tile texture.

Edited by vip08

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