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vip08

*****The Official NMRiH Map Pimpage Thread

218 posts in this topic

I love using grafitti but i could tone it down a bit, already toned down the trash/junk in my map that is seen on other areas on my original topic.

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thing about indoor graffiti is that it should only be placed in hidden areas, easily accessible from the outside areas or abandoned/old areas

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For me the tags don't make sense because the warehouse looks clean and still being used and its behind crates and a shelf.

Also I like the clean look of the warehouse/garage thing you got going there. Not every single area of a city would be trashed and look like its been run downed already for several decades even in a zombie apocalypse. I think its important too to make sure distressed and non-distressed areas to transition realistically. For the garage though I would say it needs more detail though, its a bit too clean still. Maby some stuff like an oil spill on the pavement where the van is parked.

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For me the tags don't make sense because the warehouse looks clean and still being used and its behind crates and a shelf.

Also I like the clean look of the warehouse/garage thing you got going there. Not every single area of a city would be trashed and look like its been run downed already for several decades even in a zombie apocalypse. I think its important too to make sure distressed and non-distressed areas to transition realistically. For the garage though I would say it needs more detail though, its a bit too clean still. Maby some stuff like an oil spill on the pavement where the van is parked.

yea, that would be nice. Also planned on detailing, i think its 50% done or so. I'm pretty sure ill make few more areas connected to that garage, i think im posting screenshots too quickly. Perhaps i should finish up areas first before making screenshots or atleast not make it look like its nearly finished :D

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Some random work. I'll add a cold blue Color Correction tint later. Oh this Soviet bunker or w/e is in a cave in a Arctic environment.

KYPjcl.jpg

plpWJl.jpg

Edited by vip08

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Some random work. I'll add a cold blue Color Correction tint later. Oh this Soviet bunker or w/e is in a cave in a Arctic environment.

KYPjcl.jpg

plpWJl.jpg

Looks promising - I hope it actually gets finished :).

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Giving up already? I thought it looked neat!

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No. :(

What? You posted new screenshots TODAY and now say you're not going to finish it? :mellow:

Edited by Agatsu

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I know I won't finish it, it will most likely land in my abandoned .vmf folder. I suck

This was some random work , because I was bored.

Edited by vip08

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I know I won't finish it, it will most likely land in my abandoned .vmf folder. I suck

This was some random work , because I was bored.

there goes my raging boner.

any way you can lend me the .vmf?

:P

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Well I will continue but the probability that I finish it is at around 10% lol.

I send you the .vmf via PM-

Subdivide ftw.

Kapbz.jpg

Edited by vip08

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Well I will continue but the probability that I finish it is at around 10% lol.

I send you the .vmf via PM-

Subdivide ftw.

[...]

you already made better displacement in this map then I have ever in my life.

I can't make concave displacements, let alone tunnel or cave shaped ones.

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D219c.jpg

Someone already told me that those white rocks (models) are too bright. I can tone them down with a tonemap_controller entity. But he also said I should remove those white cliffs completely because they don't fit the wall, what do you say?

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White tree is just bs, it doesn't get that white really unless it's some epic snowstorm going on where visibility is right about to your nose tip. Same with rocks. Have you ever seen winter? You should know that snow piles up on things, it doesn't surround them or whatever they did in your map.

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The trees are frozen. It's minus 45 degrees there duh. :lol:

Also I blended the cliffs white now.

Juolukka%20talvi%20480.jpg

Talvi-Retusoitu-saariselk%C3%A4-logolla-3edited-2_edited-1.jpg

Result:

l1LI7.jpg

Edited by vip08

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i dont like the 3 seperate rocks colour, if you make it the same as outcome of the cave you have now, it would look much better imo

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YESSSS, progress:

looks great. The garage is that the same one from before?

why is the floor all flith concrete in the grocery store? I dont think anyone would shop there. xD

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yes its the same garage, i thought clean floors wouldnt really fit the atmoshpere, thats all ;)

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