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Riley

Counter Strike: Global Offensive

174 posts in this topic

I know it's cool to hate on popular shit now a days, but does anyone else feel that this is a sad thing? This looks like VALVe jumping on the reboot band wagon. Everything old that was considered a classic is being redone in HD and resold for practically full price. CS:GO screams this tactic.

So if I see any price tag >$15 USD I'm going to facepalm so hard Gabe Newell's fat will ripple.

I agree in both regards (any game that has a firearm in it is a 'COD clone' in the eyes of some retard) and I also agree with you about the direction of Valve.

One thing that generally irks me about source (I remember playing CS:S for the first time, then seeing loads of comments about it and thinking 'actually, yeh') is that they still haven't completely fixed the hit detection after all this time, and I doubt it'll be much different in this iteration of CS. I'll probably give global offensive a go, I don't think its as bad as some people are making out.

This guy:

http://ti.mayngames.com/

made by the guy originally behind CS and trying to break up the formula a bit.

Edited by Hellroom

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The weapon sounds are a lot better. Not the greatest, but ten thousand times better than CSS. Oh, and the graphics are purrtier too. Also not the greatest, but better. They're doing exactly what I knew they'd do: re-skin CSS, throw in a handful of new bits, and brand it as a new game. Maybe they'll tailor up DoD:S next.

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The weapon sounds are a lot better. Not the greatest, but ten thousand times better than CSS. Oh, and the graphics are purrtier too. Also not the greatest, but better. They're doing exactly what I knew they'd do: re-skin CSS, throw in a handful of new bits, and brand it as a new game. Maybe they'll tailor up DoD:S next.

With mods you could change the gun sounds and the skins of pretty much everything in CSS

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With mods you could change the gun sounds and the skins of pretty much everything in CSS

Yea, but you should not have to do that. That should be apart of the original game, not mods.

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I never play Counter-Strike vanilla. I've always played with modded weapon models, new sounds, new textures and player models, etc. It is the ONLY game/mod that I ever did that with, and continue to do. It's kind of a rule when it comes to CS for me lol

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I never play Counter-Strike vanilla. I've always played with modded weapon models, new sounds, new textures and player models, etc. It is the ONLY game/mod that I ever did that with, and continue to do. It's kind of a rule when it comes to CS for me lol

i swapped out all the weapons and sounds in cs:s as well. for some reason some of the models made me use the weapons differently and i did quite a bit better with them afterwards because of it.

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Same here, I noticed that way back when CS was a beta and its always been true for some weird reason

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I too found the same thing happened to me when I swapped out sounds and models. It's strange how even a sound file can effect your play style and performance.

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I too found the same thing happened to me when I swapped out sounds and models. It's strange how even a sound file can effect your play style and performance.

LOL I remember when someone ported de_dust2 and all th counter-strike source player models + weapons over to cod4 that felt so werid when I played

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LOL I remember when someone ported de_dust2 and all th counter-strike source player models + weapons over to cod4 that felt so werid when I played

but was it kewl?

Yeah, I remember enjoying looking for an awesome weapon replacement for all the guns I had in CS. I still remember this one pistol and the sound it came with made it so fun to shoot it. I felt like I was a thug popping caps. I never heard a sound so RAW... it was great... and replacing the machine gun and all the others just made the experience better, even though at that time, the game wouldn't let me play online with those models, sounds, and sprites.

Minh Le did a great job on that game. It seems more cut for a Counter Strike experience. I actually felt the originaly CS when I first ever played it watching that.

I just don't why, but I have some inner-demand for people who want to put something new and different to video games, as in putting together game ideas... but not just ... game ideas... also level design. I still remember how graet ZP_Alpine was for Zombie Panic 1, even though it supposedly was a Counter Strike map... unpopular obviously. I just enjoyed that you can climb the chimney and get on the roof, and then way on the other side is a truck and mountains and... yeah..

It's like these time of years, every bit of a game needs more emphasis kind of like the moving schematics Minh Le had going on in that video.

With mods you could change the gun sounds and the skins of pretty much everything in CSS

It's just that simple things like that to read should tell developers what would make people enjoy a game better, but from all the games I have loved, I used to have a bigger imagination as a child, WISHING that I could play THAT game in a different level... or... play Zombie Panic with Perfect Dark weapons like the Callisto NG... or Phoenix, Falcon, K7 Avenger. Now, it's like I am forever spent. I need some water.

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I just got into the beta incidentally so I decided to make this vid showing the different firing spread of the each weapon :rolleyes:

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I just got into the beta incidentally so I decided to make this vid showing the different firing spread of the each weapon :rolleyes:

I also have it.

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Holy shit how awful those gun animations are! They look so amateur! Also, those guns sound so much like eachother, only few of those rifles/smgs have significant sound difference to others.

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Yes, I never liked what Valve's sound department done in their games. I can't feel the power of the weapons with those lame sounds. And the only animations I like so far are the sniper rifles animations (and maybe the glock).

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Also, those guns sound so much like eachother, only few of those rifles/smgs have significant sound difference to others.

no kidding. i'm pretty sure the glock sound is just a lil bit higher pitched and the deagle just had a bit more bass. sad.

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This is very odd btw. I don't know the exact word or how to explain it but the "on sight" weapons like yours and the ones firing next to you sound very bad. But the weapons you can hear somewhere at long distance, if there is a battle in some alley or tunnel sound very very awesome, you can feel the power and how "bad" this fight is.. you can feel that this sound is "killing" someone. Just great job about that aspect.

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I got in the beta, :D

sounds are pretty crap, models are sexy, but too similar.

Scout/AWP is hard to tell the difference (unlike CS:S or 1.6), same with Galil, M4.

Game's OK, though the shooting mechanics need work.

Same here, I noticed that way back when CS was a beta and its always been true for some weird reason

hahaha same here, I reskinned all my guns.

FAMAS is a L85A2, M4 is a HK416, AK47 is a AKs-74u, Deagle is a M1911, and a bunch of other things.

It actually improved my aim, for some reason. That and a dot crosshair. I really want a dot crosshair option in CS:GO.

Edited by Trotskygrad

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I got in the beta, :D

From the survey I'm guessing. If so, when did you complete it as I completed my one today (find out a potential time estimate)

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