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Riley

Counter Strike: Global Offensive

174 posts in this topic

valve is known for developing god awful games and when they hit alpha or closed beta they realize it's awful, start over and make something awesome, this happened to half life, half life 2, team fortress 2, portal...

if the things legion said are true, i hope they realize it needs to be improved as well.

Sure, i don't expect something brilliant out of a counter strike game for xbox live arcade, but let's see what this will turn into.

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Most of the Valve games are not their own, you know that right? CS - mod, not Valve creation. Team Fortress - mod, not Valve creation. Alien Swarm - mod, not valve creation. L4D - turtle rock game, later on acquired by Valve. HL BS and OpFor - GearBox creation. DoTa - map for WC3, not Valve creation. These guys just steal every great idea and make profit out of it. Yeah, they create god awful games, then see some good product and buy the rights for it. Great developer.. just great.

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Most of the Valve games are not their own, you know that right? CS - mod, not Valve creation. Team Fortress - mod, not Valve creation. Alien Swarm - mod, not valve creation. L4D - turtle rock game, later on acquired by Valve. HL BS and OpFor - GearBox creation. DoTa - map for WC3, not Valve creation. These guys just steal every great idea and make profit out of it. Yeah, they create god awful games, then see some good product and buy the rights for it. Great developer.. just great.

...Oooook?

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Also, portal wasn't valve's in house creation either, it started off with an entire different indie game company.

Only game valve has made in-house has been the half life series, which they refuse to make ep. 3 or hl 3 with.

But I don't agree with legion's last point. :P

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Also, portal wasn't valve's in house creation either, it started off with an entire different indie game company.

I didnt know that. Thanks for telling me. Now I know that Valve have just 1 their own game :lol:

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Also, portal wasn't valve's in house creation either, it started off with an entire different indie game company.

Wrong, Portal was created in-house by a bunch of DigiPen graduates that were hired by Valve; they used some concepts from their own student project Narbacular Drop as a basis for Portal

Only game valve has made in-house has been the half life series

Again that's wrong; Valve developed DoD:S/TFC/TF2/L4D2/Portal/Portal 2 and is developing DOTA2 in-house, the only games that Valve hasn't completely developed by just themselves (not counting the mods and L4D which got Valve's assistance) were the HL expansions (Gearbox was just a start up company at the time and needed the work), CS:CZ (that game passed through 3 developers before landing on Turtle Rock Studios), and CS:S (Turtle Rock assisted with the bot AI and some maps)

-------

I don't get Legion's hate on Valve but without them, Gearbox would still be a relatively unknown company (Valve helped them by giving them contract work on the expansions), Tripwire Interactive would've never survived (They were out of cash and had no publishing deal until Valve gave them one of the best deals with Steam which was still young), the HL mods would've just remained as mods and not successful multi million dollar franchises enjoyed by countless players, PC Gaming would've stagnated some more without Valve's Steam program, and so on

Not cool to bite the hand that feeds you

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Its not the point who developed the games but who created the concept first. I hate Valve for stealing others people ideas. We all know who created TF2,L4D2 etc, we are just saying that someone else made most of Valves games, before Valve :lol:

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Its not the point who developed the games but who created the concept first. I hate Valve for stealing others people ideas. We all know who created TF2,L4D2 etc, we are just saying that someone else made most of Valves games, before Valve :lol:

Stealing, or seeing the potential and helping to further develop said idea into a successful formula?

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How are they stealing ideas? They hire the people who came up with those ideas to develop those ideas.

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No, I know that they make most of their games in-house, but almost all come from third party devs, or game companies who get bought out or hiried by valve.

I'm fine with that, valve has created beautiful and insanely fun games, I too don't understand legion's hate.

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Valve is like EA Games, but less severe and suffocating. They publish games for some developers, and choose to completely acquire and integrate others. Steam lets them do both, since digital distribution is probably a shit-ton cheaper then churning out boxes.

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legion, how is hiring the people who had the idea, and helping them develop that idea with money and staff stealing?

all those games were only made because valve hired the guys who had the basic concept and helped them to develop into something much better

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the only thing i hate about valve is that they kind of made l4d shitty. also whar mah episode 3?! other than that they are pretty freakin sweet. hl2 is an awesome game.

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Valve are breaking every game they touch. Lets say L4D. Before Valve got their hands on it, it was dark, really good looking classic zombie apoc game. Then Valve shows up and everything goes in the trash can because Valve want to attract the kids not the real players. Just look at that -

Survivors before Valve, they really look like people survived the first weeks of the outbreak.

20r7ihi.jpg

Valve survivors. How on earth you can say these guys are "2 weeks after the first infection" ?? They look like they just went out of the mall..

z4bq1.jpg

And this happens with every game.

How they managed to turn this badass

leet_retextured_ek-262213-1247820656.jpeg

into this

288a5ah.jpg

??

The list goes on and on. Every Valve game MUST be nice and fluffy with pink bubbles for the god damn kids <_<

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I don't agree with their choices with L4D at all, but that's really the only game they've actually truly screwed up.

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I HATE, the changes they made to left 4 dead, it looked amazing before... no music to pre warn you somthing was coming or anything... it was darker and the perfect game, thank you valve for making it like YOU wanted it, not the actual fans of left 4 dead. I remember following every site, getting so hyped for this game, only to go "but the beta looked better!"

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Gotta' say, L4D looks a lot better in that screenshot prior to Valve getting a hold of it.

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Disagree. It's all game design. The player characters are cleaner and brighter so you can easily distinguish them from the zombies and infected in the heat of the moment. There's a point to it. Instead of 'Crap Game X' where you are constantly shooting your teammates and have no idea where the objectives are, Valve concentrates on making games intuitive. You don't think about it, you just do.

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Because you cant distinguish your teammates with their name above their heads <.<

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Disagree. It's all game design. The player characters are cleaner and brighter so you can easily distinguish them from the zombies and infected in the heat of the moment. There's a point to it. Instead of 'Crap Game X' where you are constantly shooting your teammates and have no idea where the objectives are, Valve concentrates on making games intuitive. You don't think about it, you just do.

besides that, the level design is way better too, l4d beta looks really cheap.. honestly

but I only dislike they rushed out l4d2 with allot of unpolished stuff in it.. pistols don't even have animations when running.. they just float

and its so geared towards coop instead of versus.. 12 medkits in a single map when playing vanilla versus and don't forget about the annoying invisible walls all over the place so infected hardly have any roof access ... ugh casuals really ruined that

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Valve are breaking every game they touch. Lets say L4D. Before Valve got their hands on it, it was dark, really good looking classic zombie apoc game. Then Valve shows up and everything goes in the trash can because Valve want to attract the kids not the real players. Just look at that

Even though you totally made your argument invalid by making the retarded elitist claim that the game caters to 'kids' and not 'real players' (what makes someone a 'real player' and who gave you the right to decide who's who and what's what?), how did they break L4D? I don't know what game you were looking at, but the Beta was exactly like the final game in terms of gameplay; fast paced versus action

In addition the Beta was pretty bright in the levels they showed off; the streets had lights, the subway was still fully lit, even the warehouse/gas station area had lights working while in comparison most of the levels in the final version were pretty dark

The Beta

01.jpg

The final version

02.jpg

Survivors before Valve, they really look like people survived the first weeks of the outbreak.

First off they looked like they were surviving for 2 years, secondly those models were already slated to be updated; TRS did not have the resources to properly update their assets (for example, the beta Louis model was designed for a Louis concept where he was some suicidal cultist guy or something, and then they decided to turn him into a electronics manager) until Valve lent their manpower and resources lol

And good job using a low res picture of the final survivors, totally missing out on the little details that were viewable on them! And if you want to get really technical, the virus that's causing all of this had an incubation period that allowed it to spread across the US as a seemingly minor flu (the green flu) so even though the game said it's been 2 weeks since first infection, it could've been really just 1 to 3 days in which the virus manifested itself into what we know now lol, thus giving a reason why the survivors look relatively okayish...And speaking of a mall, the survivors in most of the Romero films look well themselves and not all disheveled and nasty :P

Plus they look human in the final version so it helps reduce the chances for FF (In NMRiH's case I guess we lucked out with the slower zombies so you know who's human and who's not from a distance)

totally random switch in topic from l4d to how different the Elite in CS looks different than the Elite in CS:S

That's caused by having better technology than before and being able to better fully shape out your artistic vision for models and so on; the Elite in CS was really blocky (and his feet looks so small), the one in CSS looks more like a normal person (and thanks again for using a lower res image of the CSS elite)

If you want a retrospective on how characters change over time thanks to technology, we can use Chris from RE

Chris circa 1996 on PC

Resident_Evil_1_-_Chris_Redfield.jpeg

Chris circa 1998

chris.jpg

Chris circa 2000

ResidentEvilCodeVeronica-Chris%28In-Game%293%28Half-Size%29.jpg

Chris circa 2002

http://residentevilumbrella.webs.com/1%20Remake%20Chris%20Costume%201.jpg

Annnnd our current Chris from 2009

http://mi9.com/uploads/game/3783/sheva-alomar-and-chris-redfield-in-resident-evil-5_1440x900_57229.jpg

--------

Again you're being elitist and ill informed what you thought was 'meant for real players'. There was little difference between the L4D beta and the final version of L4D other than its aesthetics, the beta looked like ass and was overall BRIGHTER than the final version

Annnd this topic has been totally derailed from a simple discussion on CS:GO to whether or not Valve are idiots lol

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You still cant convince me that Valve are the good guys. Yes Im behind the believe that 12yr olds are not the real players. Or I guess in every Valve game, they are meant to be the real players ? oO But lets say Red Orchestra, or BF. I dont want any 12 olds in my team :lol:

Also its not about the realism in Leet skin but how it looks. The original is true mean guy, while the cs:s version is more good guy type.

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You still cant convince me that Valve are the good guys. Yes Im behind the believe that 12yr olds are not the real players. Or I guess in every Valve game, they are meant to be the real players ? oO But lets say Red Orchestra, or BF. I dont want any 12 olds in my team :lol:

when someone makes a mature rating game, kids are not supposed to play it, how is 12 year olds playing their games valve's fault? and honestly, i played battlefield a LOT, and i saw a lot more 12 year olds there than i saw in left 4 dead

by the way, have you even seen battlefield heroes?

Also its not about the realism in Leet skin but how it looks. The original is true mean guy, while the cs:s version is more good guy type.

really legion? really? that's the best argument you have?

exploitable.jpg

there, your problem is solved.

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