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Joe

Starcraft II

7 posts in this topic

I'll start things off where I can remember what points or thoughts I have for it. The last level didn't have enough Zerg structures. If there were to be so many freaking zerg to attack, it might as well have the beauty of hell by having more hell in it. Maybe the idea was for it to have a large field to have zerg coming; it's good enough anyways.

It's great how they had a lot of ideas I once thought would be good for it like the game taking place on the Battle Cruiser and then you get to select new things. I also once figured, I think, that as the game progresses, we shouldn't have to build EVERYTHING all over again so being able to mine minerals and gas quicker should occur. However, I now have my own impression that "if you built all that shit in the last mission, you should have it in the next, or at least some." That means some soldiers probably wanted to leave and got too afraid while others stuck around, being a willful spirit to others wanting to make a decision and comfort on how many is going to stay and how many others are going to be trained newbies to the field or "trained again to fit the next environment or battle." If that was so, then obviously the levels have to have a lot more death and enemies to fight... or more to kill. This might cause the availability to have a map where you must split all of your men into teams and you may not have time to train more men. The area the objective is at is randomized so you always have to split your men up to find the enemy. Thene again, it doesn't have to be randomized but a little and each place in the map is important to go to.

That's a gist of how my idea would change things. My idea revised: to allow the same units available or created in the last level to exist in the next. Again, this may cause straight strategies to be in the making rather than thinking of more SCVs or probes.

As for Maxx's opinion, I agree without having to play yhe multiplayer yet. Though, I would like to go full throttle with my idea of carrying the units I once created to the next and maybe giving them bounty or some kind of credit for lasting in my mission... maybe even giving them names or cool mini designs or colors for them, but as for the multiplayer, I do remember how fun it was to spend "forever" on a base and battle it off. However, we are dealing with a new game that needed changes or simply additions. Like for Perfect Dark, I thought the sequel didn't NEED ANYTHING NEW but additions to the old and then the story. "Additions," yes, could have been better graphics but please not the cliche "NEW FPS STYLE" of killing enemies( how they died or got shot and blood spots on their bodies) Perfect Dark 64 was just perfect in that sense! It just needed ADDITION of BETTER QUALITY... but no the cheesy ways of other video games these days!

I thought the story was great. Stories can get confusing but life is simple, and that shouldn't be confusing. It was just about everything around it. The Battle Cruiser was great; being able to go to the armory and such, but maybe the commander could have been recognized this time by Jim Raynor and you get to walk around on it? The desigining of such First person view could be too much. Then again, they are not trying to make another FPS Halo just for being able to roam in a Battle Cruiser, so something cheaper but still neat-looking could be done, if how it already was was good enough.

As they make SC II's Protoss or zerg campaign, they could just add new things. THEN, when the final game comes out, people will await EVEN MORE NEW ideas, and treat as one game... but still as if it's still a sequel or new game, since the realize the upcoming one featured changed ideas. That way, and if coordinated correctly, players will appreciate the first SCII for what it was and look forward into the next, and possibly replay the first. Life is life, and we can appreciate anything; that's the point.

I wish I could remember what was so awesome like controlling that giant Thor that Tychus used. That was fun. I love the missions like the choice of two missions before the last mission on Char. I loved the one of going underground. I thought the funniest part of the game was around that time with General Warfield, Tychus, and Jim Raynor. I put together the fact Tychus was dumb and General Warfield was a tool a battle tactics. So when you choose to go with Tychus's plan, General Warfield basically thinks "that wasn't in my assessment but I concur," it's hilarious because that's that MOMENT where General Warfield's idea was actually going to make it easier to win the game but Tychus, being how dumb he is, makes the last level an extra bitch trying to beat. I just thought that was so funny. I also simply love Tychus and General Warfield. Especially because they are not completely on Emperor Mengsk's side. Tychus could have changed and learned better simply because he is ignorant and dumb.

I loved their new ideas for the story line; it couldn't get any better until we find out the next campaign is underway! What will it be for the protoss or Zerg when that day comes and we see what we see? Getting to fight the terran in the epic, godly eyes of the protoss or to figure out a dark and demonizing way to take out the protoss and terran with zerg?

All in all, it is wonderful, and I think there is no problem with changing things up, if anyone agrees about the new SCII.

I really just want responses on your reviews ESPECIALLY AFTER READING MINE. When you READ ideas of others, you GET MORE THOUGHTS AND RESPONSES. So what are your thoughts, anyone? Maxx? Would you want them to be able to try new ideas?

I feel your distaste to the multiplayer even though I haven't played it yet, but as for the campaign, "going deep" into it by letting players carry over their units and letting that copulate the rest of the game by giving EVEN MORE fun creative missions like the mission before the last one in the cave with JUST Tychus and his gatling gun, Ernie, the medic, Jim and his awesome sniper/machien gun with his special sniper round, and Tychus and his grenade round, and the Armory guy with his turret throwing. That was freaking badass! THAT WAS ALMOST LITERALLY A VERY CHEAPLY SUCCESSFUL TIE to Hunter: The Reckoing for Gamecube! I give Blizzard a thumbs up to that! If they can try to make the individual units more controllabe like Hunter's gameplay for those kind of missions, that would be REALY BADASS add-on game for multiplayer like Conker's Bad Fur Day 64 multiplayer.

Haha, remember the Kerrigan mission in Starcraft I where you had to sneak into the base and take control of the command center? That was so awesome wasn't it? Missions like that are OMFG awesome!

So please read, at least SKIM like I did in the beginning of my joining of No More Room in Hell. Skim, even if that means you'll probably ASSUME what I said when I can tell you didn't read it all. At least look for the thought I had or look for something you like or dislike in my post and talk about it but don't assume it, it's just boring to assume what I said.

At least: what are your reviews, anyone, or responses to my review on STarcraft II?

To add: AFter the last Starcraft is created, what will be next? I really wish there'd be a video game that would be as good or better than Tribes and Tribes II. I never played Tribes III. I loved how you can skip down a mountain, going faster and faster, so you can rollercoaster back up with your jetpack in the end. I ESPECIALLY LOOOOOVED the HPC (Heavy Personnel Carrier) where you can transport teammates of heavier armors. What if Starcraft made a game like that but with Starcraft units?

Imagine like Tribes I: There was a command center (a machine that allows you to take control of placed turrets, placed cameras, teammates' point of views, and the map of the whole area). What if someone can access the command center in a FPS version of Starcraft, or someone lucky gets ot be the commander who shows the players the best routes to win and makes suggestions on were to place bunkers and turrets by someone who decides ot be an SCV? The commander at the command center has enough things to have fun with but as for the individual players...

Imagine being a marine or siege tank. If you are a siege tank, maybe you can consider it as a cheap and "mini" tanarus video game (an old but awesome battle tank game). The siege tanks and players hsould have more to work with than just "siege mode or the gauss rifle and stim pack for marines since they are going to be just those individuals... meh... anyways: imagine being a marine; one marine, and you look up and see a WHOLE FLEET of air craft units battling... "Hmmm... sure you can shoot the carrier but you'll die... Should I go look for something easier to shoot?" If you remember this one Lego game I played a LONG time ago. It was so awesome that you can go in FPS mode but the main idea of the game was to build your base like in Starcraft and you can individaully help miners mine ore and special minerals. The SCVs for such an online Starcraft FPS game can be NPCs unless you want do some extra mining while you are in an SCV suit. The multiplayer would basically become a mixture of Starcraft and a Tribes-like FPS. You can become a marine, medic, ghost, or any simple terran unit and hop into a dropship and transport your loving teammates at the enemy base and fuck it up... especially if there is a hill next to it! :)

Maybe there are "filler" NPCs to make the "large" battles in the original SC seem large by adding to the gameplay, and making it easier for people's computers. If the server can have up to 64 players like Tribes II, I don't know how an online, new-age game like the SC III idea I came up with can work for the common player's computers. So maybe NPCs could help? However, I hate the idea of recreating that "bullshit day where you feel like crap and always die online in the game Battlefield 1942." I'd want a Starcraft game to be a little more simple for people but still too freaking awesome to suck like that.

Then, if you are a fire bat and successfully used up all your flames without dying, you can pick up a gauss rifle or the ghosts' sniper and use it with your armored suit. If you are ghost, you can cloak and do neat things, or bitch at your teammates "WHERE IS THE NUKE!? OMG HURRY I NEED TO NUKE THEM NOWW!!"

Such a Starcraft III game can include scenes of places you can only see in the cinematic videos of Starcraft I(including Brood War) and II. Like maybe a spacestation and the single player will have you... and maybe ONLINE TEAMMATESS since the game is so diverse, ... or else NPCs as your commander in the game... if not somehow made a choice... if that can work and still be exciting shooting at zerglings while you have 3 armor and 3 weapon UPG just screwing them over! Until, you see an endless hoard and have to run or use the firebats at best... or just run... lol

I really like the idea of a Battle Cruiser... if you are controlling it, extra people can be on it to fire the turrets, or someone at the command center can help fire the turrets on it. Controlling a battle cruise from FPS can be fun but how BIG should it be, since we know that it is HUMONGOUS in the cinematic videos? Perhaps, they should still be LARGE and possibly kill everyone in the vicinity of it crashing or EXPLODING with falling debris that can damage you "SO RUN!!! OH SHIT! That's the sound of a battle cruise blowing!" And you can hear the battle cruiser blowing up from half across the map. Me as SCV: "That doesn't sound good... hopefully we have another one being built." The zerg will still have Nydus canals n shit.

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Joe you need something in your life to supplement your obsession and addiction to StarCraft. I recommend gambling, or heroin.

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I stopped playing SC2 singleplayer when I imagined the game was talking to me the way I yell at old people on the highway. IE: "JESUS CHRIST, WHY ARE YOU SO FUCKING SLOW? WHY DON'T YOU JUST DIE? JUST DO US ALL A FAVOR, GO OVER THERE AND FUCKING DIE. SOME OF US HAVE SHIT TO DO TODAY." etc. It wasn't a good feeling but, like all things, I learned nothing from the experience.

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Yeah I kind of thought it was funny tonight how every round is nothing but buying a whole lot of miners... it's just that time where you start with 6 miners... and you just sit there making up to 24.

Starcraft II lacks firebats and goliaths in the multiplayer. That's all I have to say. The rest is good. I have something wrong with my mind right now where I forget... like dementia or something. Therefore... The people I love or would love would make me feel bitter or sad because I feel... I can't have them? Crazy shit... that isn't exactly simple, but in the end it is. So if the single player seems like it was shit to me, chances are I am not that person who thinks that way; I am just too tired to be myself.

Then again, since when was I NOT recovering from something?

I was almost going to start talking about Nirvana... lol

Starcraft II is great, but the maps are too mechanical... the multiplayer maps just have people start on one side, and the other team on the other... I like nature more... and more design...

I also really wish I can choose if I want to face harder leveled players. I don't want Bnet to do the picking for me. I want that considered to be "standard" ... If I want my chances waivered just to test what it's like playing against hard players, I want to see that... but that's the part of life and gaming: Balance... so maybe I don't need it, you know? To give some or not too much; or none at all... just so I can witness someone who's benefitted from it for years.

To speak my mind: Starcraft loves me. I love Starcraft. We been togethre long time. I thirst for victory. I just wish I was more ogranized. Maybe more food and nutristion. I wish I can be good and lead sucky players... I can... but I forget my inspiration.

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Sometimes I remote into my Hackintosh on my eyepad 2 and play it. The remote pc app has like zero lag now after several improvements. Works so dang well.

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Sometimes I remote into my Hackintosh on my eyepad 2 and play it. The remote pc app has like zero lag now after several improvements. Works so dang well.

Dude! That's not going to work out really well, you need keyboard for hotkeys/groups to manage properly your stuff. Also, it seemed to take quite long for you to assign a SCV on its task (and besides, you should make the Comm. Center automatically put SCV on minerals when he's built). :)

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:/ Well, everything tends to balance out... You have good computer specs, but you don't have the kind of fun I have with Starcraft II. I don't have good specs, but I have really good fun in the game.

Starcraft II still leaves me wondering if any developers of Blizzard had better ideas for it. The game couldn't be any different though, since it being played just like Chess would sound too stupid.

The map editor got more difficult, and now that I'm older, I am too pressured to try to learn, 'nor that I had a fast-enough computer to run it in the 1st place.

On the side that I may still be nostalgic of being able to create medics, fire bats, and vultures, the game is really fun competitively. I seriously wish I had an uber-fast computer that can actually handle 4v4 games. I just hope I'm not dead before it happens. It sucks to be older, because now my family requires me to get more done. I really wish I had my own place to live and a great job.

Life's so short, especially when you're a great person. You don't want to leave other great people behind. The only variable there is involves guilty people and shining the light on them. Enough guilt on the guilt can speed things up in my life, as it always has. It makes me feel smart and motivated. I haven't felt that way in a long time.

I really wish there could be a day I play Wings of Liberty and the new one again on better graphics and like those exciting Saturday nights I used to have watching Sci-Fi thriller movies. Instead, my family doesn't trust the idea of me ever having a fast computer. I never really had one, but they think it will make me worse, when they are the ones who made me worse. They never listened that if they stress me out + I have a slow computer, it only makes the fun extra slow. When I get enough of the fun timelessly, it really works out. They don't see that, becauuse they never experienced it. Does this ever get understood?

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