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Denmatyr

RP Mod for NMRiH

22 posts in this topic

RP Mod for NMRiH

Okay, I will do it easy and just point some things out in easy form.

NOTICE: Every point of mine can be done, it's done in the HL1 Mod "The Specialist", so why not for this mod.

For an RP mod, we would need the following:

  • Safe Zone
  • Bank Mod
  • Hunger Mod
  • Thirst Mod
  • Sleep Mod
  • Shop Mod
  • Death Mod
  • Guns & Ammo
  • Ingame Jobs
  • Item Menu/Trade Function
  • Registration Function
  • Being Inactive
  • Advanced Chat Function
  • Random Spawn
  • Big Maps
  • Character Models
  • Scavanging Mod

Here is descriptions for each of the lines:

Safe Zone

This is the place on the map which is pretty big and is sourrounded by NPC military to keep the zombies away from the Safe Zone. The place can be overrunned by zombies if you put in like a "Raid mod" which spawns lots of zombies etc.

The stores etc. will be inside the Safe Zone, trading will not be limited within this zone (in fact, I think it's unnecessary and impossible to make).

There will also be an "Inn" located here and several apartments so people can sleep to avoid being looted. <-- Read "Sleep Mod" for more info on this!

Bank Mod

This mod will make an NPC controlled shop, a sort of "item deposit shop", which you can deposit items you have in your inventory for a small fare. This to prevent from dropping everything upon death, or so you can keep picking up stuff.

Hunger Mod

You need to always carry food, without food you die (Hunger meter). Food can be looted in abandoned stores, trashcans, zombies etc. They'll respawn after a set of time and you must wait 10 minutes before you can loot something else(Scare meter, or something that adds realism to scavengen, else ppl will just run around loot everything all the time).

You can carry max 100x Food at a time(or something), food will also be seen as a trade item.

Thist Mod

Same as hunger mod, but you'll need water, infected water will make you sick and kill you after a set of time, spawning a zombie where you died. Water will also be considered as a currency.

Sleep Mod

To add realism, you can get tired, when tired you're screen gets blurry and fades black after awhile and then you're free to get eaten. To avoid this there must be "Inn's" at the Safe Area to sleep in for payment, or if you own an apartment you can sleep there. This will prevent people from staying AFK outside Safe Area, inside Safe Area if you fall asleep, you can be looted by other players, and you must wait the set amount if time to wake up again, and you doesn't have a clue who looted you.

If you want to go AFK, you can just leave the server if you have a low "Sleep Meter".

Shop Mod

Players will control the most of the market, guns, food, flashlight batteries and ammo etc.

Everything can be used as currency, it depends on what the seller wants in return.

NPC's will be selling apartments and stuff alike.

I was thinking about having apartments with keys, when you buy an apartment you'll get an unique key, in the Item Menu it will be named "Key 01" etc, so you easily can sell your apartment with the Trade Function.

Death Mod

Upon death you will drop anything in your inventory, or that you'll have on you. Including weapons. Be careful! This is to be sure of more realism, instead of people running around killing zombies and then die without taking any real damage to the character, thats why people can use the maps "Deposit Bank". And to prevent masskills of zombies (You can just run inside a group of zombies and kill until you die to gain items, then run back and do the same thing, over and over again).

Guns & Ammo

In the normal NMRiH servers, guns & ammo can be found like, everywhere, but with RP mod, guns will be more rare than that, there will for example be a NPC controlled gunshop on every map, but the shop doesn't sell lots of ammo, or the ammo will be really expensive, therefore you will be killing police zombies etc. for berettas or pistols, maybe even shotguns, and you can also loot ammo in trashcans etc.

Ingame Jobs

You can get a job, like scavenger or something, where you will take scavenged items to a special NPC which will grant you with ammo or something. You won't be able to give him just anything, he will seek for bottle caps or something that will be valuable to him, and when you reach a special amount of bottle caps you can trade them for guns, food, ammo etc. (Bottle caps will only be able to find when you have the job "Scavenger". There will also be several other jobs, let the imagination flow.

Item Menu

There will be a command similar to The Specialist's /items which opens up a textbase inventory. In here you can find anything you have on you, to make it more realistic we can add Weight on items and a max capacity, so players wont be helding 1000x food, or 999 rounds of 9mm's (you get the idea). When you trade with another player, you can see which item the player wants to trade with you, and you can choose which item you want to trade for it, then the other player have to accept and then you have to accept. Else people can scam easily. If you doesn't have the capacity or avaible weight to hold the requested item, the trade will be canceled instead of the item/items disappearing.

Registration Function

This idea I actually got from the mod The Specialist, it will keep your chosen "name" unavaible for others, and it will save your Items, Sleep Meter, Hunger Meter etc. So when you rejoin the server it will be exactly like you left it. When you connect again, you will spawn at one of the random spawns placed by the mapper.

Being Inactive

When you are inactive from the server for more than maybe a month? or something, some items, like the key to the apartment, will be changed to "Broken Key", this key you can sell back to the Apartments NPC for the same amount of items you baught it for, since if people buy up all the apartments, and then stop play, people can't buy the apartments, and they arent even being used. So this is a smart way to handle this problem if someone goes on a vacation or something.

Advanced Chat Function

When pressing Y you will type text only seen by players within a radius of 5 meters, while typing Y + /whisper will make you Whisper to players in a radius of 1 meter. The team chat, U, will be used as clobal chat, which will be OOC. There will be /advertisement to seek a trade partner, /news for journalists etc. Only people with the job Journalist can use the /news command etc.

Typing /admin <your text> will send the same text to all admins, like a ticket.

There will also be avaible "cellphones" so you can text someone, example: Denmatyr(SMS): Hey mate

with the command /sms <playername> <your message>.

Random Spawn

Both zombies and players will be spawned randomly in the map, this can be easily obtained by placing 100's of player spawns on the map. I was also thinking about making the spawns far from the "Safe Zone" to make it more exciting.

Big Maps

It's obvious that we need big maps, we also need a big Safe Zone in the middle of the map where shops will be placed along with small apartments and one big Inn.

Character Models

We need atleast 10 diffrent models, 10 models including those already made for NMRiH. This to create more Realism.

Scavenging Mod

This we'll need so players can loot pistols or pistolammo from police zombies, and food from trashcans etc. You can't for example loot 100x Food in one trashcan, it will contain more like 1x Food up to max 3-5x Food. And there will be a "Scare Meter" which blocks you from scavenging too much, to add realism. (This will not be a problem when you're looting zombies, only trashcans and stores)

GAMEPLAY

The whole idea is to create some atmosphere similar to the movies Dawn of the Dead and Land of the Dead.

There will be a big map, with some apartments and places you can go (this is up to the mapper).

The main part will be the so called Safe Zone, an area in the middle of the map, kinda big, which will have stores and other stuff. Also the area is sourrounded by barricades and NPC controlled Military that will shoot the zombies that comes too close. Coding a "undead raid" is a must, to prevent it from being boring, like making lots of zombies attacking the Safe Zone which kills the NPCs and makes the players in control of their own safety.. Scavenging is a must since the currency is ammo, guns, water and food. (along with other stuff)

Scavenging won't be easy tho since you'll start with melee weapons, and you have to trade for better guns, ofc you can kill a police zombie and if lucky enough, get a handgun with no or low amount of ammo.

Everything depends on what you do to survive, it's up to you how to play your cards. There will be a NPC in charge of everything inside the Safe Zone that will hand out jobs etc.

Everything will be saved when you'll leave the server and stay exactly as it is until you come back. To ensure hardworking players that their effort was not in vain.

Be a hero or a frightned little child, you decide.

If you have any questions or suggestions just post them here, or if you feel that you can help out with this idea, just msg me and I will assemble a team for this add-on.

Kind regards!

Denmatyr

Edited by Denmatyr

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@Duke: I laughed so fking hard man, I love that movie! XDDDDDD

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Sounds like this could be an idea worth keeping, but I mean, lets get NMiRH completed before me create such a big addition like that... I unno

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Sounds like this could be an idea worth keeping, but I mean, lets get NMiRH completed before me create such a big addition like that... I unno

I agree on that, but this is an idea me and my friend discussed, and we didnt even discussed NMRiH.

We talked about having a game made with RP mod and Zombies and how awesome that would be, then we discussed that the RP game would need NPC zombies, then I came up with this bright idea, why dont create a mod within a mod, just like Garrys Mod RP or The Specialist RP and make it a Zombie Survival RP. I think this can get quite popular, infact, really popular!

So we'll see about this, I wont let this idea get to waste, I will actually try to find some programmers and such to start create it 1 week after the official release. My friend is a programmer, and another of mine is a great mapper, when they got the time we'll begin.. But we need more to help us with this!

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There's this mod called Proyect-Z that is RP zombie mod with a lot of similar stuff what you listed. This would need alot of coding work and whatnot to make it good and worthy. Also, I think this has been discussed before.

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There's this mod called Proyect-Z that is RP zombie mod with a lot of similar stuff what you listed. This would need alot of coding work and whatnot to make it good and worthy. Also, I think this has been discussed before.

The problem is that when they discussed this, noone was serious enough to start it, and about the coding, some things will take long time, and some things I will just take ideas from The Specialists RP mod, because the meters and stuff will be textbased.

I wan't a RP mod for NMRiH because I've waited for this mod since it started, but I haven't been active on the forums but I've checked this mod out for several years.

I've thought about this, and the possibilty of creating it. And I will assemble a team, I'm going to an IT school and I have several good programmers that will help me, but what I need is a programmer that is familiar with Add-ons for HL2. Mapping won't really be a problem either since I can map and I have some old friends that mapped for Zombie Panic.

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An excellent premise that you have put a lot of thought in to and I admire that.

We already have random spawning for items and other entities, and player spawning like that is also easy. We already have chat attenuation though we have no whisper function. A scripter shouldn't have too hard of a time writing some of those features that you mentioned.

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Ah, another TSRP'er.

Those were the days, right? Then 3.0 came out and TSRP died.

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TSRP was some of the best gaming moments of my life. Not only on crazy official TSRP servers with crazy plugins and crazy maps and shit... but we would have informal TSRP at LAN parties. We had one city map and that's it. No plugins or time of day or money or anything else. Just a city map, and a bunch of drunkards and stoners playing TSRP for 48 hours straight...

Classic.

Also, The Opera RP was dope as sin.

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TSRP indeed brings up a lot of nostalgic memories, memories I want to recreate with help of few. I hope this turns out well, I've looked into my statements several times. But I will add the Gameplay idea now, got reminded just now, you can find it at the bottom of my first post! :)

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I played on Dest's, and NukeSilo, for about a year.

It was such a great idea, and when people played it right it was great.

I remember seeing The Opera RP on the list of servers, heh.

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I liked this idea since I joined this forum, either by your interpretation or others who came before.

I never played "TSRP". The only rp game or mod I have tried was garrysmod darkrp (or whatever it's called)

I always had fun being a medic running around distributing my vodka viles in those large detailed freeroam cities, healing people. building a complex clandestine and literally underground system for smuggling drugs and occasionally punching capitalist quiche eating scum! truth is, I always thought it would be ten fold better with npc zombies roaming around.

I really hope something similar could be implemented.

seeing that this mod already has an excellent challenging combat system, scavenging, barricading, zombie AI (from what I know and am hoping for) and infection dynamic; It's already paving it's way for a truly amazing rp mod for err... this mod!

Do it, I'm behind whoever would add a mod to this mod all the way! capitalist or not! well, there are limits...

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Seems cool enough.

But shit man I would just troll this.

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damn man, I was working on exactly that. Sleep, Food, Water, NPCs, inactivity, change things with NPCs, all that. You did a great job. But there are some little things I do not agree:
Safe Zone - may be just one more. If Noone blowing up walls or running over them with jets, helicopters, cars, trucks, etc.
Bank Mod - No way!
Hunger Mod - No respawn food, death will take a long time, the first player loses his health. is more realistic.
Sleep Mod - being tired and falling asleep is very difficult. I think the player needs to have a "stamina meter, which tells how he is tired. if the player must leave the server your character will find a safe place for him automatically. what could be an office building, abandoned stores, things like that.
Shop Mod - Buy an apartment? Why not invade the site so build a barricade and then sleep.
Death Mod - Shoot down everything in your inventory. one thing I was thinking zombies can knock out their weapons too.
Guns & Ammo - Is there ammo in your trashcans? I do not think so. For the first time is where they must be, ammunition stores, houses of gangsters, police stations, mob bosses maybe.
Ingame Jobs - Did you mean missions, right? like in GTA? good. but no bottle caps. who bottle caps in the middle of a zombie apocalypse?
Menu Item - I think it will be better to add weight to the objects and the player can take them with bags backpack, travel bags, which have a weight limit for players who can carry objects.
Registration Function - This is a great material. But do not respawn randomly respawn "respawn where you last night." (You understand? Thing Nirvana)
Being Inactive - I think that if a survivor NPC is sufficient.
Advanced Function Chat - would be better that when we press the button "voice communication" players the only ones who can hear are those with 5 feet away and had another button called "screaming voice communication." So the range would be about 10 meters.
Random Spawn - Only at the beginning of the game.
Big Maps - OK!
Character Models - If you are not asking much. will be better than the player to choose each part of their characters, as in "Sexvilla" clothes, eyes, mouth, hair cutting, skin, ethnicity.
Scavanging Mod - Of course not! (No offense)

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What the hell is a sexvilla and why did that word just jump out at me from that wall of text lol

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This topic is so weird, sorry. Item shoping? Bank? Money? Really no. :angry:

Edited by Pavel Kovarik

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What the hell is a sexvilla and why did that word just jump out at me from that wall of text lol

Well, Sexvilla is an adult game, where you can "edit" your characters to action. you can choose the kind of eyes, color of eyes, lips, breasts etc. My point is that players can choose their characters the way they want.

Edited by Estevoo

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Oh, well I'm sorry but you're never going to get that in NMRiH. It just is not part of our game or gameplay and it is far more work than it is ever going to be worth for us.

As for the sex part of that.... Maybe.

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LOL WHO MADE THAT VIDEO OF ME?

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Hey guys! i've already heard about the facegen? it's amazing and easy to making, well, faces... maybe we can model faces through it. falow!

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