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Joe

Resident Evil (The Movie)

19 posts in this topic

...In memory of the lives lost in the tragedies at Umbrella...

"There has been what we will call a cataclysm at the mansion of Umbrella Research Center located in the forest of Raccoon City. Many investigators and people have been reported missing here in the forest and we have made suspicion on the building in Such occurrences may be due to an outbreak. You will make entry on foot at the helicopter drop-point and make your investigation and report any disaster."

"Outbreak?" Chris questions to seek further explanation.

"There is not enough information to be sure of what it means but to be on your guard at all times and remain distant from any possible danger."

"Sounds like Umbrella has been a little messy with their research, ehe?" Barry jokes unwittingly at any unknown possibility. "All my hands will touch is lovely baby that will remain attached to my hands and a door knob. Anything that breathes won't get close to me."

"Don't get trigger happy, Burton, anyone who can talk has something to tell us and getting to the bottom of this is your mission. That isn't the whole bunch and this isn't your ordinary mission. Just recently, another Umbrella building close by blew to pieces in knowing it has been accompanied in the hands of Ex-marine Billy Coen sentenced to death of innocent casualties. We sent a Bravo team to investigate over in the area and hadn't received word of them. The situation is extremely dangerous and if you can find any of our men, keep in touch. Your eyes are our eyes. Their helicopter suffered damage and had emergency landing but there is no telling they have made it. You will be dropped at a distance. It is time deploy, observe, and report. Bounce."

In the depth of trumpets to rise from silence and darkness held on E flat, the sound of blood on one note in the extensive research of the Umbrella. From micromolecules to macromolecules; to the outer layers of skin breaches a pool mutation and disgust hidden under the secrets of Umbrella. A cold but boiling within their skins of what it is to come but only mystery. At the sound of high-pitched violins, we see the uncanny forest of Raccoon City. It is almost as if it were an abyss below us at knowledge of the threats we witness in the briefing. Before we know it, we are deployed into battle. It is already cold swinging low into the trees; a Halloween of masks I don't want to see. The sound of birds escaping the brush of our entry mutes the crickets amidst our landing. Flash lights on. In the wind, there seems to be a faint screaming as if we were too loud.

I can't type anymore.

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Yeah, I tried to bring the "modern day serious...izing technique" with less sound in the beginning. I wanted to catch the viewers in the complete psychosis by starting it off as if they were in the meeting with the team. However, I AM ALWAYS NOSTALGIC OF THE RESIDENT EVIL MUSIC OF RESIDENT EVIL 2... so I tried to bring the music after the briefing room. Thank you! I guess this is the best way to show my appreciation is by explaining... my most thankful appreciation. It isn't exactly what I want to read but it's an image. How can I go from there?

I mean.. how else can you make the movie catchy? The newest Resident Evil was funny how much it reminded me of Hunter: The Reckoning fighitng on top of the building... magical.... but I want more... slow action... Where in Resident Evil 1 for Game Cube gives a lot of emphasis on the first zombie sight as if the developers were designing some orchestra or opera. However, Hunter: The Reckoning had plenty of action so it's just something...

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But they didn't know that Spencer Mansion was a front for an Umbrella laboratory and for all intents and purposes everyone had assumed that Spencer Mansion was an abandoned and condemned property and they only took shelter there because Alpha team was attacked by the dogs.

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Edit: but didn't Wesker know?

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It's really about Re movies? cause they suck so much!

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This fan-fiction here is just my imagination of a Resident Evil movie actually like the game, or some sorts.

Btw, when I said the "trumpets in key of D", I don't know wtf key of D is. It's just the imagery of the movie.

Robo Typhoon, this is late, but Resident Evil is awesome. Just read Maxx's post. They didn't know the Spencer Mansion was a front for Umbrella research.

There's so much to know.

Resident Evil 2 was the first of the franchise I played for the Nintendo 64. Even then, they gave a history lesson of Resident Evil 1 kind of like lie how they did for Star Fox 64 with Star Fox about his dad.

When playing Resident Evil, it's like being in a brutally HORRIFYING adventure... but only entertaining because you are safe... and you get osee a fictional reality take place... walking down stairs into the next room... will it have another zombie? Anotherbite... more bullets to fire...

There's so much to have enjoyed from Reisdent Evil. ME and my brother would just anticipate the next Reisdent Evil for Game Cube at one point. The game was alike a movie. Sure, it could have been more, as to why you aren't a fan.

Hey, I'm still a silverwolf when it comes to gameplay: I'd still like to see a Resident Evil with same beautifully highly detailed graphics but in first person shooter... but as in FULLY DOUSED IN REALISM...:

You can see your feet, walking is still default... or maybe there is some way for the game to tell you want to run WHEN YOU WANT TO RUN... and you can panic run.. maybe.. or myabe not... When you take out a gun, it takes the amount of time as do in real life. The graphics and gameplay is so "engaged," you are inspired like a child all over again to act like you are Billy Coen or Chris... Leon.. Jill. You see a fucked up door... with trash all around it and shadows ... you open the piece of shit and see the outside... A ZOMBIE... not exactly the classical fucked up clothing as some others you have seen, butr truly a grayed zombie... yet you must kill it. Not everytime you get to aim at the head so easily. So it's easy to shoot a ozmibe in FPS video game, especially for sa Resident Evil game? Try a fully realistic Resident Evil game... then aim at the head... while you panic.. maybe both in the game and as you play... because... you can't... have your fucking mini gun to spoil your ass anymore, can you?

Maybe it can get that fancy in a Resident Evil: to have and hold a minigun... Maybe.,, the game is so balanced, you can hold two uzis at one point.. but good luck making the bullets last before you are back to your pistol. That's a lot of graphics and detailing though. Imagining shooting a licker in a game like that and you don't exactly just see blood splurge out like in Half Life but actually see blood come out... of the REAL UMBRELLA experiment... as if it was real.. maybe a shotgun blast to a licker will make it bleed like hell... to bleed... Like older games like Turok 2 would actually do or Perfect Dark. Its like games like Halo go back in time to rated T games, when that fucker is rated M.

WE PLAY GAMES WITH GUNS, SO LET THEM BLEED AS IF THEY HAVE A SOUL.

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Resident Evil Zero on the Gamecube frustrated me, from what I vaguely remember playing it about 3-4 years ago was a part when I needed to get a grappling hook to hook on a hole in the ceiling but I could not go back for it, it was on the first chapter in a train where you are under intense pressure to solve some sequence at the end of the chapter which you needed to use a guide for otherwise the train would blow up since there was a countdown to a bomb exploding? Therefore getting back to my point, you would have to start all over again to get back that part.

Resident Evil 2 on the N64 didn't have the load-up sequences for the doors because the cartiage was only able to store up to 256mb thereby ruining the "horror experience" without the music and sudden scenes the game wouldn't have been scary, most of the background graphics for 1, 2, and Nemensis. Nemesis was the scariest imo as the nemesis was always chasing you through the game for most parts of it. If you managed to injure him, you could get weapon enhancers I think. The remakes on the Gamecube are much better than the originals.

The intro for resident evil 1 on the ps started off good by being scary but why did they make the cast part of it funny to watch with the action music?

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Maaahn, I still thought Resident Evil 2 was scary, and all I had was a Ninendo 64 at that time. When we got to play RE 3, I saw a little bit of it by watching my brother or a friend. I thought it was boring... or just not the same. Resident Evil 0 had some hard parts, I agree. I don't remember the hook and hole on the train; just really how interesting it was to find those slimey zombies that form by them uniting together and the giant CRAB lol. Who puts their fucking giant crab on a train?

Yeah, from your points, I agree. My points were aimed towards Resident Evil turning FPS, but SOMEHOW keeping the amazing background graphics. The truth of that is looking really realistic textures and graphics... the game might 2-3 CDs to play. I just thought the idea that you feeling really bulked up with realism mixed with the Resident Evil dark stories with zombies and mutants would be great: seeing your feet, having the wind maybe blow the hairs on your arm, if shown, or something like any of that. Just because its FPS doesn't mean it should have to play like most FPS games like COD, DOD, CS, ... or just all of them. I stated that if Resident Evil in FPS ever allowed you to hold two guns, II would think it should still have something realistic to it to make it feel less like a typical shoot-em-up game. Shooting with two guns in both hands can be very hard; I agree, but is VERY possible. I actually played this Terminator game at the arcade at the mall where I live spending $2 for both machine guns. I actually played pretty good for someone who still died somewhere in the beginning. That's no the last time I am going to spend $2. I am the one WHO KNOWS the technique involved with aiming accurately at two moving targets and I am not going to give that up to ignorant people who believe otherwise. For a FPS game, aiming at two different targets would be hard unless it was single-player and somehow there is a mode where you press the button which engages both rotating knobs to aim into aiming two different weapons. If you press the "button" while walking, you will be walking the same speed automatically while able to aim.

I no longer think we're making big points. lol What are we talking about here? What was the discussion?

Edit: Oh yeah well in Resident Evil 2, you still had William Birkin chasing you and Mr. X, if you chose the right character. From playing Resident Evil 2 recently, I realized you don't get to see Mr. X unless you play as Claire, I think. It made me wonder: what if you actually just played a Resident Evil and got a choice between two characters, but both their sides of the story feature completely different places the whole way through, with rare "connections" that make you go "oh yeah" after beating the first character's path. In Resident Evil 2, both characters went through most of the same stuff and I think it would be nice if we got the same stuff but way more interesting. I kind of hate when they make a good game and make the sequel completely different. That's like Conker's Bad Fur Day 64's multiplayer vs. the Live and Reloaded multiplayer or Perfect Dark 64 and it's sequel. I miss the old good stuff. Then again, I never played the new one. I just figured they took out a lot of stuff. With Perfect Dark 64 being so good... THEN AGAIN, them quitting Rareware ruined it. I will just say I never played Perfect Dark Zero because it sucked because they moved from Rare for whatever reason. I KNOW when I was younger, I HAD great ideas for a sequel... or some good ideas of adding up even more, kind of like what PD had in mind after Golden Eye 64. They both could have had more, but then it got turned into the Xbox regime with different games with all the same... story-style.

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Spencer Mansion Entry

Of all the call to arms we were summoned, the briefing of this one made the helicopter's sound above us feel like opening the window too loudly or stepping on sticks in enemy territory, or the only protection we have.

*Cough* "This is fucking bullshit," Chris snickers. "You're ahead of the game, Chris" Barry grunts from the west, there's more darkness behind him than facing forward. "but with my beautiful magnum, I am prepared to chase chickens on an early greasy Sunday morning."

"Barry..." Jill yields her breasts in the care of Barry's bliss. "Stick to the objective. We are deployed with authorized arms and rules of engagement. Nice and steady and we leave clean with drinks." Wesker, the zealot of Alpha team, always made sure the mission ended fast, but wasn't always around for the meat.

"Bravo team probably had enough of the force. This is a sexcapade waiting to happen that starts as soon as we get into the mansion. With our military wits, there's no porno flick, but an adventurous porno movie. Sex and violence on the big screen."

Jill wields her gun at Barry. "Easy there, Tomboy! I'm not talking about us!" Barry waives his magnum back."

"Watch where your words go!" Jill sternly amends.

"Watch where you're pointing your gun!" Smiles Barry.

"REPORT!" Yells Wesker. "The dogs are barking hysterically. We need to go to the mansion now!"

"That doesn't sound normal at all." Bean, Alpha team veteran back to the mission, with the right idea and the right words."

"Let's move!" Chris takes off running, following with Jill, Barry, Bean and Wesker.

The woods are dark, but their direction will make its worth. The mansion lies a mile ahead for a mute, stealthy entry. With all the rush from the start, trees, elevation, and bushes the darkness will last forever before arrival.

"I think I hear them getting close." Bean hurls every word at pace running. "They're getting louder!"

"Just run! Keep going!" Chris brushes Bean lightly.

"Not me." Bean stops and turns into a rushed silence, but louder barks of the dogs.

"BEAN!" Chris yells back to Bean, among the rumbling of their feet at steady.

"I got this! They are farther than I thought. I can't see anything!" Bean shamefully and hopelessly yelps back to them.

"COME ON!" Barry's voice echoes. "We're coming back!" Jill. "God damnit" Wesker with the group.

The whistles of bloody hungry dogs at hind sight close to their victim rush into the sights of Bean. *Pow* One dog is hit but still at a move. *Pow pow pow!* Three more only seemed to kill or maybe slow one. It's too dark... and too fast. "I'm focusing!" Bean yells before he is speared back with his hand the first thing the dog turns its head onto. One goes the hand and the next goes to his neck. "Go!" is the last word they could trust from Bean before all three of them made the rest of the way towards the Spencer mansion.

"God damnit, we could have killed them." Barry yells at the exhaust of the back of his throat.

"Let's get to safety now! Inside!" Wesker at the big, wooden doors, breaks off the knobs, and kicks the doors open. "Seal it!"

"Oh what a nightmare..." Barry sighs, breathing deeply. "We could have all been killed! Let's just catch our breath. Let's take a few."

"Now is not time to spoil the mission. I will map out the mansion and make rendezvous in the lounge. There's gotta be someone to do the dirty work around here."

"Did you hear the sound of those dogs? We were debriefed an outbreak is in our wits! Anything could be here, Albert, anything!" Chris points at the walls of the mansion around them and curses them, daring everything else to show itself through the walls channeling his voice.

"The chances are whatever killed Bravo is not here or in a hallway, but in a reasonable location to approach in discretion. This is a mansion, not the great outdoors. If I am in danger, I will head back immediately so don't hold your breath!" Wesker leaves the room, almost acting as though he didn't make a run for his life. He couldn't stop.

"He's right. Let's relax. This is bad. Someone radio this out immediately. We need to report after every shit we get to." Barry is laying against a column on before the stairs to his left.

"Jill, let's get the radio. Wesker, report back immediately!" Chris attends to adjusting radio frequency.

"What a night this will be. What a night. No drinks pay for this one." Barry sits with his eyes shut.

==================================================================

Guys, I don't like this next part of my vision for a RE movie but I need to start somewhere to get my main hot ideas I want into it.

This takes so long because my real ideas come from i

Actually, it took me so long to continue typing for one simple personal reason: My family. Not so much as my dad. But my mom... and her tyranny: My two brothers and my blood sister.

I predicted or was reluctant to continue to type this story because I felt they would agitate and think I am talking shit about them on the internet. That's what happened and they think they are responsible for me stopping.

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I started on an Objective map based on the resident evil the movie. Stopped however as i started Hershel farm Survival map instead.

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I started on an Objective map based on the resident evil the movie. Stopped however as i started Hershel farm Survival map instead.

Looks pretty cool, but damn man, your computer must suck some serious ass to be playing at those settings =(.

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Looks pretty cool, but damn man, your computer must suck some serious ass to be playing at those settings =(.

Core2 quad Q6600

amd HD 5750

4GB RAM

not sure if wooden pc or not. I turned them down for isolated as it kills fps soo bad.

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Core2 quad Q6600

amd HD 5750

4GB RAM

not sure if wooden pc or not. I turned them down for isolated as it kills fps soo bad.

Please don't copy from the movie. Make it more grimm... try to do better than movie with your own imagination. Try to use logic everywhere. Such as: Why did they make elevated walking path on the sides of that grayish room? I guess for safety in case if something went wrong with an experiment, but for that room? Seems pointless unless water can fill the area. See what I mean? Do something with more meaning to it!

Good job trying though... seriously.

I mean I BELIEVE a real-life Umbrella laboratory would be designed to kill the people in it. Your map is too large for that. I think the umbrella laboratory needs so much resemblance to something you see in real life. There may be a lounge where employees sit and talk and eat, but when you go back in the labs, especially in the outbreak, it's the sickest shit you ever felt just looking around. I mean it may almost look like a regular lounge, but the idea that it belongs to the world's most devastating chemicals makes it a whole different picture.

I am obsessed with Marilyn Manson's theme for Resident Evil. See here: I did another conversion with an added ending of the reversed intro, which sounds really good:

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Yeah, I tried to bring the "modern day serious...izing technique" with less sound in the beginning. I wanted to catch the viewers in the complete psychosis by starting it off as if they were in the meeting with the team. However, I AM ALWAYS NOSTALGIC OF THE RESIDENT EVIL MUSIC OF RESIDENT EVIL 2... so I tried to bring the music after the briefing room. Thank you! I guess this is the best way to show my appreciation is by explaining... my most thankful appreciation. It isn't exactly what I want to read but it's an image. How can I go from there?

I mean.. how else can you make the movie catchy? The newest Resident Evil was funny how much it reminded me of Hunter: The Reckoning fighitng on top of the building... magical.... but I want more... slow action... Where in Resident Evil 1 for Game Cube gives a lot of emphasis on the first zombie sight as if the developers were designing some orchestra or opera. However, Hunter: The Reckoning had plenty of action so it's just something...

Just throw in a couple of "Jill Sandwiches" and you got my attention :L

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I kinda like it actually, but they shouldn't know that it has anything to do with Umbrella because that's part of the twist later on in the story.

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I kinda like it actually, but they shouldn't know that it has anything to do with Umbrella because that's part of the twist later on in the story.

Right. So true... Dare not I read it...

Edit: It kind of makes me scoff or wonder in memoir how exactly the team was dispatched to the place the first time.

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Redoing the first skit:

"Good morning, gentlemen. You are needed for the iconic role your subordinates all await: mysterious murders in cannibal nature set in the forest of Racoon city."

"Wahoo!" Chris titters like a Tribesplayer of the olden Starsiege video game. "I'm ready for combat." "Send me up there," Jill ad libs. "Hasting for adventure, are we?" Barry admits.

"Be alarmed you aren't the first. Unfortunately, you assume the roles of the real thing this time, ladies. As better gets worse, there is a mansion you must investigate where alpha-team was dispatched too hastily. We lost them on radio followed by a panic fire. Therefore, the drop will be sited a mile from the mansion; suggestive haste abroad." Commander Rodney closes.

Barry Burton clears his throat, "will we be investigating a possible armed terrorist threat in this vicinity? I'd like to measure my focus."

"It's detrimental to assume the least, Barry. Furthermore, our fallen star is churned to ashes remote from the mansion . The suspect is ex-marine Billy Coen, murderer of the innocent, fled within the region, and has incinerated important information to the building. His good cause is yet for us to find out. Arm yourselves, soldiers! Double-trouble time!"

In the depths of trumpets arise...

Wow, THAt sucked. I typed up a lot and it all just got deleted accidentally. I didn't type anything for that. My keyboard just did it on my next letters typed.

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