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Dman757

Monthly update - May/April 2010

53 posts in this topic

Introduction

W
ould you take a look at this! The month of May has come and past which means it's time to get everyone caught up. You don't want to get left behind because it only ends once, everything else is just progress. I've got the greatest enthusiasm and confidence in this update and I'm here help you get informed. So unprompted pop-culture references aside lets get to it!

General News

School is out for most of us which means more productivity for the time being. Maxx underwent surgery this morning and will be out of commission for several weeks while he recovers so send him your best. *Update* I just got word that everything went smoothly. Be sure to check out the front page
media section
as I have begun updating it with all our latest model renders. If you are wondering where our audio update is this month and last a small hiccup caused last months edited version to be erased but I still have the raw recording so I will release it when we record this months audio. Next week I will be begin sorting through the beta tester applications looking for our first testing group so stay tuned!

  • Audio

    Cleric and Munky have practicing their vocal talents recording voices for the national guard, radios, helicopter pilots and more. Kmoon and DaveOfDefeat have been working on soundscapes and various weapon sounds.


  • Animation

    Sn1pe and Blindside have created some amazing animations since they joined the team. For next months update we will have some animation demos to show some of their work.

Art Department

First up is the art department. Sickjoe back in action drawing some new concept art. Sickjoe is already underway with the national guard art and has recently finished a "Goth" zombie which you can see below. Bucky continues to create some excellent textures from trash to xrays and aluminum siding he does it all. You can see a small sample of his work on our HUD art below. Maxx cooked up a new infection overlay in conjunction with ssba's infection system, we have images below but they don't do it justice so to we hope to have a video soon.

hoodiedone_sharp.jpg

Overlay Sample

infection_overlay_3.jpg

th_infection_overlay_1.jpg] th_infection_overlay_2.jpg

Reload HUD Overlay Before & After

th_hud_ammo_watermark.jpg th_hud_ammo_reload_watermark.jpg

Mapping

Now on to the wonderful world of our Mapping department. Nay0r has started converting his map nmrih_broadway to an objective map thus changing the prefix to nmo_broadway. He also provided some screenshots of the latest version of his map which you can check out below. Vincent074 completed the layout for his map nmo_industry, no screen shots yet as its still a work in progress. Sotapoika has plans to start a new map or to be specific remake an old map from NMRiH's past. You will just have to wait and see what map it is. Rc_ is currently making a map titled nmrih_hospital which as the title suggests is a map inside a hospital.

nmrih_bw2_watermark.jpg

th_nmrih_bw6_watermark.jpg th_nmrih_bw5_watermark.jpg th_nmrih_bw3_watermark.jpg th_nmrih_bw1_watermark.jpg th_nmrih_bw7_watermark.jpg

Modeling

Maxx has been hard at work cranking out weapons faster than we can get them in game. In the past months he has created a total of five weapons. Which include the following: M16A4(assault rifle), Sako 85(bolt action sniper rifle) As well as remade models of the Remington 870(Shotgun), Hammer and Lead Pipe. Images of all these can be caught below as well links to the original three remade models. Rc_ has made many hospital themed props from gurneys to body bags for his map nmrih_hospital. Vincent074 put together a fancy helicopter to rescue those luck few survivors who might be left behind. Images to come next month when the textures are completed, as well a few other props he has created.

Jobs!

******************************************************************************************************************

Level Designer:

Requirements:

  • Good knowledge of Hammer Editor

  • Pictures or portfolio of previous work is a must

  • Good teamworker.

Bonus:

  • If you can make your own textures and/or props, it's a big plus.

******************************************************************************************************************

Prop Modeler:

Required:

  • Produce high quality models based on real life objects or concept art.

  • Understanding of the texture creation process.

  • A good team player.

  • Skills must be shown through previous work/portfolio.

Bonus:

  • Understand the source pipeline and are able to compile your own models and set up the shaders.

  • A good grasp of "next-gen" techniques.

  • Basic Animation skills.

******************************************************************************************************************

Character Animator Requirements:

  • Proficient in XSI. (knowledge of the XSI mod tool a Plus)

  • Demo reel demonstrating good quality character animation.

  • Good sense of timing, weight, and flow of motion.

Pluses:

  • Positive Attitude

  • Team Player

  • Knowledge of XSI Mod tool, and Valve .smd format

******************************************************************************************************************

Links:

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I'm really diggin' that infection overlay. And welcome back, Sick_Joe!

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Glad to hear your gender reassignment surgery went smoothly, Matt...or should I say Mathilda? Whatever. Give me a shout if you need help breaking in the new vag.

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I'm impressed, thanks for the update. The infection overlay looks VERY damn good, and all the progress pictures are amazing as well. Keep up the work.

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Glad to hear your gender reassignment surgery went smoothly, Matt...or should I say Mathilda? Whatever. Give me a shout if you need help breaking in the new vag.

I don't wanna sound like a queer or nothin'. But Maxx did look like a really hot chick pre-op.

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Incredible! This is definitely one of the best updates ever! :)

I so love you guys.. The models, map(s), overlays and just about everything else rock SO much. This is really shaping up to be my dream zombie game. Keep on goin'!

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So, that's what happens to you just before you sucumb to the infection and turn into a zombie?

firstly, excuse this post I'm typing with my currently only working arm while other is swelled up my chest like a balloon stuck in a splint.

tthe infection overlay ramps up in intensity as you become more and more infected. I made one for 4:3/5:4 res and one for 16:9/16:10 res.

as you get infected it slowly draws thr overlay, vision oes blurry, desaturated, contrast goes up, and your sound gets fucked. there is no cure but a bullet to the head.

thios post took 20 minutes to writr

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enough with the lost jokes :P

NO!

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Can i have your babies? Please...

Also... Get well soon Maxx :D

Another epic update.

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I really like this update, it showed a lot of new content for the game in almost all fields. I cant wait to see Vincent's hospital map, hopefully it'll be more creepy than cheesy. or, well... either ways is fine as long as it fits the horror genre.

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I really like this update, it showed a lot of new content for the game in almost all fields. I cant wait to see Vincent's hospital map, hopefully it'll be more creepy than cheesy. or, well... either ways is fine as long as it fits the horror genre.

RC is making the hospital map

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Ah, been waiting to see the finished M16. Good stuff guys. Damn good stuff.

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Wow, amazing update guys. Great work everybody, really.

Get well soon Maxxbro, fucking great job on the overlay.

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RC is making the hospital map

So it must be Vincent who is making the hospital models then? I accidentally mixed up my information.

either ways: hospital map!

I would also like to see a forest map, with camper vans and tents and log cabins, I might post another thread about generic map suggestions.

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