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Dman757

Audio Update Questions - December/January

31 posts in this topic

Off topic responses will be deleted... yeah, yeah you know what to do. Also please be clear in what you are asking.

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1) Will zombies have an animation where they fall over low to the ground ledges (48 units or less) such as windows and short objects? This would really help mappers make indoor maps easier.

2) What are the positives of letting yourself change into a zombie near your teammates post-infection and not killing yourself?

3) When zombies fall off of a ledge do they freefall and land on their face or do they keep their walk cycle going like HL2 zombies?

4) When zombies do fall, if its on top of a player what happens?

5) Would you guys ever consider using something in the style of the Half Life 2 beta's Brickbat weapon to be able to throw objects at zombies to cause damage? http://half-life.wikia.com/wiki/Brickbat

6) Will certain zombies drop items?

7) Are health packs handled like Half Life 2 health or Left 4 Dead health?

8) Will there be combination weapons that are useless apart but powerful together (lighter/gas, bottle/gas, etc)

9) Can certain objectives be carried from one place to another by a player?

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Can we the mods, get a "real" ban options rather than just Disable indefinitely users ability to post and/or delete spambots accounts?

Can we also get an option to ip-ban some tards?

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Can we the mods, get a "real" ban options rather than just Disable indefinitely users ability to post and/or delete spambots accounts?

Can we also get an option to ip-ban some tards?

That comes after they program the Zombie Soup and the ladle you make it with.

Do you think "kiting" ,or dragging zombies behind you so you don't get overrun, will be a problem or will the sheer mass defeat them?

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"I heard on the forum somewhere a long while ago that if a zombie grabbed onto you, you could get the zombie off by button mashing. Will this be present in the future if at all?" -Eknytz

"Sounds fun but the button had better just be space bar or left click. Anything else would just be ridiculous..." -WastedMeerkat

"PRESS Z+CTRL+ENTER THREE TIMES, THEN TAP 6, TO SHAKE OFF ZOMBIE!!!!!!" -FlukeMan

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Is there going to be a custom animation for zombies like sitting down or on the ground then standing up to eat your brain dawgz. but like is it going to be hl2 anim if its going to be added, custom or none at all

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Like in many zombie books I have read, zombies often perform a loud scream when they first see a uninfected survivor to alert other zombies in the area of their presence which often results in a large horde of zombies charging towards the said survivor. Will this occur in NMRIH?

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are there going to be zombies that look dead in the ground, but when you pass near them, they get up and start attacking you like in hl2?

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are there going to be zombies that look dead in the ground, but when you pass near them, they get up and start attacking you like in Doom fucking 3™!? FUCK YEAH!!1

I'd love to see this implemented,

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Are vehicles still being implemented? And if so how will they affect gameplay?

How much does NMRiH differ from the idea that was first created six years ago? Like, how much has changed?

If the mod turns out well and has great responses, would you go after or be interested in making it standalone?

Not sure if this has been asked before and talked about on audio updates or not, but has an RP mode been talked about or planned on being implemented in the future?

Edited by br00talbastard

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can you lean to the sides? kinda like insurgency, where you could check a hallway without having to expose your body completely.

also, deviation? or like l4d or css where you could jump off a fucking cliff and hit someone in the head with a sniper

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can you lean to the sides? kinda like insurgency, where you could check a hallway without having to expose your body completely.

also, deviation? or like l4d or css where you could jump off a fucking cliff and hit someone in the head with a sniper

the whole lean issue has been answered before. No there wont. Zombies don't have guns, so its an unnecessary addition to the controls. Some people raised the point that the other humans might, but at this time we dont consider it a large enough issue.

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Will there be a government national crisis report on tv's and radio's when you play in the "beginning" of the zombie apocalypse maps then later on there will be all kinds of reports from survivors? like a call for help?

How is the story progressing?

When you guys start making a trailer for NMRIH, call me, i want in!

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Will you be able to find food to heal you? Bigger food objects mean more HP? Hunger System perhaps?

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1) When it was said that you guy's were going for a very minimalistic HUD how is knowing how much ammo is left in the gun? For example, I find a shotgun but want to check how much ammo I have, do I have to reload or does pressing a separate button play a "Ammo Check" animation a similar game with this dynamic would be Condemned.

2) Though I know there won't be an Objective gamemode on the first release what are your thoughts regarding the gamemode and how do guys plan on it?

3) Are there any interactive objects in your maps that might effect how Survivors will "Survive". An example would be a grocery store, can Survivors lower the security shutters over the door if the power is still working or can they see through CCTV screens (should there be any visible CCTV camera's around)

4) Will shooting certain body parts of a Zombie restrict their movement, for example, shooting a Zombie in the legs causes it crawl after you or is it like HL2 where only thrown objects from a gravity gun or explosions cause them to crawl after extensive damage

5) How is the Zombie AI in the Mod? Is it Advanced that they can sense certain things a normal HL2 zombie could not, for example, sound of footsteps, items dropping on the floor etc?

6) Will I be able to teabag a crawling Zombie!

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will there be dynamic crates, barrels and objects like in hl2? (i don't mean map specific ones, but generic ones) like instant exploding barrels, and barrels with a fuse, that are set on fire, then explode after 2 - 4 seconds, or pushable and/or breakable wooden crates?

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see i watched the alpha gameplay video and got some questions, first, i saw you are able to use a handgun and flashlight at the same time, does that affect the gun? like, less accuracy and more recoil since you are using it with one hand and stuff

second, is there some kind of "ammo checking" control you can use to see your ammo without having to reload?

third, how slow will zombies be? in the video they were really fucking slow, still good but that makes them a little less threatening, also, how fast will runner zombies be?

fourth question, in what circumstances does a zombie bite you? they beat you up, grab you and bite you or what?

fifth, EXPLOSIVES?!

and last, tell us more about how the marines death squads will work

am i late? cuz a 3 minute long audio update is out

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For the next audio update I would like to hear the devs discuss the recent gameplay video that was released. Just comment on things, comment on how you plan to improve some things seen in the video, what might be final (although with a mod, I realize that it could be nothing), how some of the things seen in the vid will work, and of course the usual batch of question answering.

As for questions on the video (keep in mind that I realize that most [if not all] of the things seen are WIP, and that you don't have to answer them all if you would prefer to keep some information classified).

-Will the ragdoll physics be changed? The zombies had some pretty extreme reactions to the baseball bat.

- I realize that the zombie animations are not in place yet, and that there will be scratches and bites. In the video, because of the lack of animations, they were all scratches. But the guy seemed to be able to take a quite a few hits before going down. Can you elaborate on your plans for hit sustainability and the chances of infection?

-I see in the video that the movement style is typical hl2-esque. I'm pretty sure that it's just a WIP thing that hasn't been given attention yet, but can you elaborate on whether you plan to change movement speed/feel (momentum based like Red Orchestra, and ArmA)?

-When the M9 was being fired, the animation was very nice, and it did a good amount of damage to the zombie, but will you be adding a heavier recoil/screen jerk to give the pistol a higher feel of power? and on that note, will animations be made to give the gun some sway while in iron sights?

-When using melee weapons, will it be a click and hold, and let go to hit, or will it be a matter of timing and knowing the animation (it looked like there were multiple animations per weapon as well)?

-As asked on ModDB, is there a plan for advanced gore effects on zombies (arms come off, decapitation, and maybe even a L4D2 style goring effect)?

Just a bunch of questions from a nostalgic fanboy. Some of what I mentioned could be far fetched (it's not like I know how difficult it is to include some things rather than others), but I would still like to see it addressed.

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One question.

The zombies seem to be able to go down in one hit of a baseball bat or axe. When the real mod comes out, is it going to be harder to take down a zombie?

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The zombies seem to be able to go down in one hit of a baseball bat or axe. When the real mod comes out, is it going to be harder to take down a zombie?

They were always head shots. I think there was a time in the video where the person missed and it did pretty much nothing.

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the zombie seem to fly across the room when the die. is this something i need to expect to be in the mod?

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the zombie seem to fly across the room when the die. is this something i need to expect to be in the mod?

That really worried me too when I watched the video, though i'm sure they will fix the physics where bodies will just fall over after dying. I still don't like to see this kind of stuff happen though, it looks stupid imho.

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I may as well answer this now so people stop asking.

1) The attacks that you saw in the video (specifically, the baseball bat) were only the 'charged' attack; the normal attacks weren't shown.

2) Yes, the zombies fly in the video, because that is the default reaction to ragdolls when dying to melée damage. The charged attacks do a lot of melée damage. When the video recording was taken the force was already reduced. We've since reduced it even further.

3) This is the default reaction to not charged attacks. Charged attacks are up to about 3x normal damage. Imagine what a charged attack would do.

http://s12.photobucket.com/albums/a225/ssb...nt=MeleeHit.flv

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