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26 posts in this topic

is this gonna be used in any form or is it just going to be a model? cause it would be great if someone can do an animation with it or get it into a game or somthing.

I was going to ask a animator buddy of mines to do a walk cycle animation, vomit animation, and one with him shooting out huge bee's from his back(they then would attack the player). But it depends if Matt has plan to add skinning/enveloping support to his engine. I'll try to get some ingame video of Steve for you guys later(soon as Matt sends me his engine,his still working on it).

I finish the model, and you can download it. Its free for non-commercial use! What comes in the zip file.

- Diffuse/Color map

- Ambient Occlusion Map (if you don't a need separate AO map, combine it with the Diffuse map and flatten the layers in PhotoShop).

- Tangent Space normal map

- World Space normal map

- Specular map

- 16-bit TIFF displacement map(for offline rendering)

- BugBack_Low.obj = 6,402 triangles

- BugBack_Medium.obj = 52,802 triangles (err for who ever needs a medium res version, for watever reason)

Download it here(88.08 MB): http://www.mediafire.com/?03pdhnzsxli


So you can guys can take this model and bring it to your favorite game engine, if you want. Again free for non-commercial use.

Edited by SonK

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