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Maxx

Weapon Suggestion Thread

1513 posts in this topic

I think we need more revolvers. I believe I've said this before, but something like a Taurus Tracker, Heritage Rough Rider, or Ruger Single-Ten in .22LR would fit nicely, I think. The reloading animation would be something different in the single-action revolvers, and something that would prove challenging for the player to use.

In order of mention:

990SS6.jpg

RRFeature.jpg

8100.jpg

As I'm reading through this thread, I have a few thoughts. First, for what it's worth, arguing that a gun does the same thing as another gun is moot. Is the Glock all that different from the Beretta aside from two extra rounds in the mag? Is the MP5 tremendously different in function from the MAC-10 aside from the caliber difference? New items add flavor to the game, regardless of how "new" it is, and throwing out the idea isn't going to hurt anyone until a modeler/animator gets tasked with it.

Also, the "It wouldn't be good in a zombie apocalypse" argument. Stop. The game isn't filled with 100% ideal weapons, and just because they aren't ideal doesn't mean they don't or shouldn't exist, or that they can't get you out of a bind. Are the SMGs tremendously great weapons? No. Do people still use them? Yeah. How about the kitchen knife? Does anyone use that? I'd say keep adding weapons like full-autos and doubtful-quality melee weapons to the game. It makes the game interesting because you never know what you're gonna be stuck with.

Just my thoughts. In the end the devs can decide that they want the purple dildo-bat as a weapon and that's what would end up in the game.

Heh. I use the kitchen knife..

Talking about full autos... I'm still waiting for a full auto rifle and a riot shield... :/

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I've thought a lot since on it, and I have a few guns to suggest firmly, with descriptions, justification and links! These guns I believe would not only add variety, but fulfill voids in the current weapons.

Handguns

Taurus 85 / 605

(Go to 1:10. See the revolvers?]

The Taurus 85 is a classic low cost snubby revolver. Basically a cloned Smith & Wesson, it's a five shot self defense .38. The 605 series is .357. I personally think that either in .38 Special or .357, it would be a good addition. It would be an alternative to the 92F for the starter gun, while being not more effective than the .45 ACP and the Smith. In a nutshell, it's less effective than it's full-sized cousin, but light and allows you to use ammo if you find it. It's also a great gun to enhance the zombie movie feeling, like all those snubbies in Dawn of the Dead 2004.

As far as caliber, the devs could introduce .38 Special as a more common ammo type that works in this gun and the Smith, maybe. But, you could actually add this gun and have it be balanced without having a new kind of ammo. As a starter gun, the very short barrel would mean lots of muzzle blast and lower velocity, while the light frame means more recoil. it'd be a way of using .357 Mag you find without making the later S&W revolver redundant. It could also be made to reload slower by using single rounds or speed-strips instead of a speedloader.

Kahr P9 / PM9 / K9 / CM9

Ruger LC9

Keltec PF-9

Kimber Solo Carry

Beretta Nano

Bersa Thunder / Bersa Thunder Plus

S&W M&P Shield

Springfield XD-S

Rohrbaugh Pistols

Taurus Millenium

Google is your friend, but in a nutshell all of these guns are 9mm pocket pistols that hold less than 10 rounds. If a level designer wanted to give survivors all guns when they started, or leave a corpse with a small gun that wouldn't be too much of a freebie, these all make sense. They kick, they have a big muzzle flash and less velocity, but they're still good self defense guns.

Many games just skip all of that over, so I think it's important to include guns that people would actually carry in self-defense, be it legally or legally - I'm aware short-barreled handguns are regulated in Canada but these handguns are highly prolific in North America and hot sellers in the US for self-defense, so they seem like a quintissential addition to me.

Ruger Single-Six

http://www.imfdb.org/wiki/Dawn_of_the_Dead_%281978%29#Ruger_Single_Six_Revolver

It'd be a deft movie reference and additional gun. Just helps makes use of the existing .22 in game, which it's sometimes hard to find a gun for when you do find ammo. It's a six-round single action revolver - which would lend itself well to focus fire, and the longer barrel would make more sense for it hitting as hard as the 9mm - something which doesn't entirely make sense for the Ruger MkIII.

S&W Model 10 HB

image002.jpg

If the devs were to add .38 Special as a caliber, then this gun would have to go in. It's a quintissential American classic that shows up in virtually every George Gomero movie, plus many FBI and cop films in the 70s. It can be had for cheap even today ($200 range), looks good, is lighter than a Smith 686 while heavy enough not to recoil much.

H&K USP 45

http://www.hk-usa.com/civilian_products/usp_general.asp

Fairly well known, slightly dated model of gun. Holds 12+1 of .45 ACP, or 10 in certain regions. Very iconic, well-made handgun.

In gameplay, it'd hold more rounds than the 1911, but kick harder and shoot a little slower. It's a pretty iconic handgun, shows up in DotD 2004 and lots of action flicks. It would be nice to see one after the FN FNP got really popular in video games (rightfully so.)

I suggest it over the newer H&K 45 and such because it's more common than the newer models, and also easier to balance. The USP has a high barrel, so it tends to rise off target more. So the 1911 would be a nice go-to gun for all-purpose use, fast-shooting and accurate, while the USP is better for carrying more rounds if you're stocked up on .45, and could be an 'upgrade' for some players in the late-game.

H&K VP-70M

http://world.guns.ru/handguns/hg/de/hk-vp-70-e.html

C'mon. Resident Evil 2. WHY NOT? H&K Volkspistole Model 1970 Military, so equipped with a burst-fire stock. The intent of the gun is to fire a three-round burst so fast, you don't have much time for the recoil to go off target. So it's kinda like, it uses up 9mm faster but hits very hard. Would definitely break up the monotony of the Beretta 93R or random Glocks being the only automatic pistols in every video game ever. As an aside, the normal VP-70Z which lacks the stock is not that uncommon in the US, dunno about Canada.

Thompson / Center Contender

http://www.imfdb.org/images/thumb/a/a4/ThompsonCenterG2Contender.jpg/400px-ThompsonCenterG2Contender.jpg

A .223, 7.62x39 (Cowboy Bebop, anyone?) or .308 Winchester single-shot handgun. Basically just a way to use that ammo you find if the guns are too big to carry with everything else. Again, just a compromise of mobility and firepower - short, short barrel means less power and huge flash.

Rifles

Garand 'Tanker

http://www.fulton-armory.com/fultonarmoryusriflecal762mmm14-1-1-1-1-1-1-1-1-1-1-2.aspx

In actuality this isn't a common gun, but then again neither is the Vz58. It's a shortened Garand. Few existed as original guns, but they're fairly common conversions amongst hobbyists, like this company in the link. Many are converted to .308 Winchester. It's close enough in appearance to be very distinctive and recognizeable, but it's not a typical gun you see in games.

The shorter barrel would give a reason for slightly less punch than the Sako 85. Instant headshot kills, 1 or 2 shot kill to torso. It would serve as a gun that only holds slightly more ammo than the boltie (8 v 5), is slightly less powerful, but more mobile as a trade-off. There's levels where you can find quite a bit of .308, but the Sako precludes much firing on the movie. If needed, it could have a bayonet too, like the SKS.

Mossberg MVP

http://www.mossberg.com/products/rifles/centerfire/mvp-series

Bolt-action rifles that use .223. Basically just an alternative to the M16A4 which conserves ammo at a slower rate, perhaps hits a little harder and has whatever optic the devs want it to. Uses the same mags, as well, meaning a new model isn't needed when collecting ammo.

H&R Rifles

http://www.hr1871.com/firearms/rifles/hunter.asp

H&R makes a ton of single-shot shotguns and rifles for just a few hundred dollars. They're exceptionally light, which is rather suited to this game. In the opposite direction of a semi-auto, it still allows someone to carry one and move more feasibly than the Sako. They can use just about any optics configuration, too. .308, 7.62x39, .223 and all the normal calibers.

Carbines

M1 Carbine

http://www.legacysports.com/m-1-22-carbine

Regardless of adding an actual M1 Carbine or adding a .22 LR version like the one linked, it's a nice, lightweight rifle with good sights, the ability to take a bayonet and a good capacity.

If you wanted a .22 LR many conversion exist for making .22s into Carbines, since the general layout is right. Fitted with a 25 round magazine, it would be a good upgrade over the 10/22 if you found more ammo, plus it'd be another gun with a bayonet that's not excessively overpowered in any sense.

Beretta CX4 Storm

Kel-Tec SUB-2000

Marlin Camp Carbine

Mech-Tech Carbine

http://www.berettausa.com/products/cx4-storm/

http://www.keltecweapons.com/our-guns/sub-2000/rifle/

http://en.wikipedia.org/wiki/Marlin_Camp_Carbine

http://www.imfdb.org/wiki/Marlin_Camp_Carbine-9

http://www.mechtechsys.com/

In a nutshell, all different variations on the same idea. Make a carbine that is inexpensive and noms pistol magazines for extra velocity and range. It's a nice way to turn that 9mm you pack-ratted into something more effective. It's actually an idea in real life for a cop, who might not be allowed to use an AR-15 to carry a carbine that feeds from the officer's handgun magazines and provides extra range. So that handgun ammo can provide extra firepower if needed.

So, basically same idea for NMRIH. Gives your handguns a longer range, be it 9mm, .45 ACP or whatnot. In the same vein as the .357 Magnum lever-action rifle. They don't hold more ammo if at all since they use the same mags as Glocks, Berettas, Sigs, 1911s and so forth so they're not better than bona-fide rifles. I personally feel such guns should also have a focus ability, since they're not one shot headshot kills like the Winchester can be, but that's just my opinion.

GSG-5

http://en.wikipedia.org/wiki/German_Sport_Guns_GSG-5

Yes, they're discontinued. They're very common in the US, though I have no idea about Canada or elsewhere. Basically a .22 LR MP5 with a fake suppressor.

For sake of variety, why not have survivors convert the suppressor to a functioning one, since it's... well, the apocalypse? Holds 22 rounds with the biggest magazine. Strangely, it takes airsoft forearms and mounts, which are common in California, but it's hard to say about the rest of the US.

Shotguns

Ithaca 37

Ithaca-37-354x200.jpg

http://www.ithacagun.com/

Besides simply being in many zombie movies because it's common as well as Terminator, the Ithaca is a really slick shotgun that can be 'slam-fired' like an old-school trench shotgun.

In addition, it makes a good trench shotgun with bayonet that's not overdone like the 1897 due to Nazi Zombies, while also being far more common than a Winchester 1897 or it's Norinco copy. Its capacity also balances it out - 4 shots with bayonet I believe.

agreed on all except the tanker garand. Really weird, I'd rather have a 2A1.

Pocket pistol could be a nice spawn weapon on maps, less powerful than pistols you find later on but still a good weapon when there's a runner up in your face.

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Late model Webley revolver chambered in .357 (personally I like the .455 Mk.5 but not many pistols using .455 these days...)

Defo SMLE, with bagonet

Bren gun? Reliable, durable and fairly accurate LMG. Either in .303 or the L4 in 7.62 NATO

Vickers MMG in 'Ghost Gun' format (basically remote firing with a bit o string)

L1A1 SLR

Fairburn-Sykes commando dagger, designed for slipping easily between ribs (or in this case, into eye-sockets) and throwing

Trench Spike

Claymore (the sword, not the mine)

Mace (medi-evulz)

Spears ( Javelins, Pikes, sharp Pool Cues)

Halberd (oh God please)

Cricket Bat

Wrench

Taxes? May work....

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700 Nitro Express (NMRiH BFG)

05.jpg

Would be the rarest gun in the game and the ammo just as rare, would be nice to include a unusual gun that kicks like a beast and delivers MASSIVE damage. Could have it engraved with BFG for comedy value on the barrel or stock.

isint there something like this allready?

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Late model Webley revolver chambered in .357 (personally I like the .455 Mk.5 but not many pistols using .455 these days...)

Defo SMLE, with bagonet

Bren gun? Reliable, durable and fairly accurate LMG. Either in .303 or the L4 in 7.62 NATO

Vickers MMG in 'Ghost Gun' format (basically remote firing with a bit o string)

L1A1 SLR

Fairburn-Sykes commando dagger, designed for slipping easily between ribs (or in this case, into eye-sockets) and throwing

Trench Spike

Claymore (the sword, not the mine)

Mace (medi-evulz)

Spears ( Javelins, Pikes, sharp Pool Cues)

Halberd (oh God please)

Cricket Bat

Wrench

Taxes? May work....

Add *all* the British weapons?

I'd say that World War II-era machine guns aren't really common outside of 'Murican machine gun shoots and deactivated collector's pieces. The "Grandpa's War Chest" thing is largely a myth. Also, people rechambered the Webley in .45ACP, not .357. The cylinder is way too short to use .357, so you would need to redesign the gun from the ground up.

The FAL (L1A1) is already being added.

I would not mind seeing the Lee-Enfield, though.

Should true medieval weapons come up, they shouldn't be too common. You're more likely to find a sledgehammer than a two-handed sword.

There should be a cricket bat, and it should largely replace the baseball bat in Toxeth.

There's already a monkey wrench in the game.

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agreed on all except the tanker garand. Really weird, I'd rather have a 2A1.

Pocket pistol could be a nice spawn weapon on maps, less powerful than pistols you find later on but still a good weapon when there's a runner up in your face.

They're just different guns. One is a boltie, one is a semi-auto. Both can be loaded with clips, the Enfield can have its mags swapped.

I'd agree with the 'really weird' point but there's a Vz-58 in the game just cause, so...

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Late model Webley revolver chambered in .357 (personally I like the .455 Mk.5 but not many pistols using .455 these days...)

Defo SMLE, with bagonet

Bren gun? Reliable, durable and fairly accurate LMG. Either in .303 or the L4 in 7.62 NATO

Vickers MMG in 'Ghost Gun' format (basically remote firing with a bit o string)

L1A1 SLR

Fairburn-Sykes commando dagger, designed for slipping easily between ribs (or in this case, into eye-sockets) and throwing

Trench Spike

Claymore (the sword, not the mine)

Mace (medi-evulz)

Spears ( Javelins, Pikes, sharp Pool Cues)

Halberd (oh God please)

Cricket Bat

Wrench

Taxes? May work....

Dude. Provide some images man. How hard is it to just google it?

Anyways I agree with carmakazi on the medieval weapons. Its not that common and you probably can only find it if you visit a museum,replica shop or castle...

Besides it doesn't really fit into the current theme,so i doubt the devs are going to add them in.

I think we should be focusing on household tools or makeshift weapons instead.

Edited by Chernobyllitate

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Late model Webley revolver chambered in .357 (personally I like the .455 Mk.5 but not many pistols using .455 these days...)

Defo SMLE, with bagonet

Bren gun? Reliable, durable and fairly accurate LMG. Either in .303 or the L4 in 7.62 NATO

Vickers MMG in 'Ghost Gun' format (basically remote firing with a bit o string)

L1A1 SLR

Fairburn-Sykes commando dagger, designed for slipping easily between ribs (or in this case, into eye-sockets) and throwing

Trench Spike

Claymore (the sword, not the mine)

Mace (medi-evulz)

Spears ( Javelins, Pikes, sharp Pool Cues)

Halberd (oh God please)

Cricket Bat

Wrench

Taxes? May work....

Webley revolvers (not pistols) are generally more commonly converted to .45 ACP. It's hard to do so safely, but such conversions do exist. I imagine it wouldn't be strange to find one, or an SMLE.

However, I'm not sure these British military weapons you mention are at all common in North America, as the developer is Canadian and the maps are broadly set in the US and Canada. Bren? Vickers? The Vickers is not a weapon portable by one man, or even two generally speaking. The Bren just seems like a bit of an odd choice in general. It's not a bad gun and it's definitely effective, but it just doesn't make sense to me as to why you would find one with magazines, and it's not really a shoulder-fired weapon. The British tended to shoot it off a bipod, or from the hip, oddly enough.

There's just so many more modern machine guns like the GPMG / M240 / MAG, Minimi, M60 and such that would be much easier to find.

Dude. Provide some images man. How hard is it to just google it?

Anyways I agree with carmakazi on the medieval weapons. Its not that common and you probably can only find it if you visit a museum,replica shop or castle...

Besides it doesn't really fit into the current theme,so i doubt the devs are going to add them in.

I think we should be focusing on household tools or makeshift weapons instead.

Hahah. You just gave the poster a reason not to. 'Google it' if you want to see the weapons.

Tho re-enactor weapons aren't super uncommon, so maybe it's an idea.

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Webley revolvers (not pistols) are generally more commonly converted to .45 ACP. It's hard to do so safely, but such conversions do exist. I imagine it wouldn't be strange to find one, or an SMLE.

However, I'm not sure these British military weapons you mention are at all common in North America, as the developer is Canadian and the maps are broadly set in the US and Canada. Bren? Vickers? The Vickers is not a weapon portable by one man, or even two generally speaking. The Bren just seems like a bit of an odd choice in general. It's not a bad gun and it's definitely effective, but it just doesn't make sense to me as to why you would find one with magazines, and it's not really a shoulder-fired weapon. The British tended to shoot it off a bipod, or from the hip, oddly enough.

There's just so many more modern machine guns like the GPMG / M240 / MAG, Minimi, M60 and such that would be much easier to find.

Hahah. You just gave the poster a reason not to. 'Google it' if you want to see the weapons.

Tho re-enactor weapons aren't super uncommon, so maybe it's an idea.

Webley Mk.1-6 were .455, there was the Mk.4 .38/200, which is still in service with some police forces around the world.

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Webley Mk.1-6 were .455, there was the Mk.4 .38/200, which is still in service with some police forces around the world.

Ah, right. A little less powerful than .38 Long Colt, right? Or am I thinking a different round?

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The .38/200 was a British military revolver cartridge identical to Smith & Wesson's .38 S&Wcartridge but with specific loadings for military service.

The .38 S&W was modified for use by the British military and called the .38/200 (also known as380/200 Revolver Mk I) in 1922 for .38 caliber pistols and revolvers (such as the Enfield No. 2 Mk Iand Webley Mk IV) which replaced the larger .455 and .476 inch handguns. The .38/200 cartridge was initially issued to British military forces as the .380/200 Revolver Mk I round. British authorities later issued a different .38 S&W military cartridge with a lighter, 178–180-grain (12 g) jacketed bullet, known as the .380 Revolver Mk IIz.

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Webley revolvers (not pistols) are generally more commonly converted to .45 ACP. It's hard to do so safely, but such conversions do exist. I imagine it wouldn't be strange to find one, or an SMLE.

However, I'm not sure these British military weapons you mention are at all common in North America, as the developer is Canadian and the maps are broadly set in the US and Canada. Bren? Vickers? The Vickers is not a weapon portable by one man, or even two generally speaking. The Bren just seems like a bit of an odd choice in general. It's not a bad gun and it's definitely effective, but it just doesn't make sense to me as to why you would find one with magazines, and it's not really a shoulder-fired weapon. The British tended to shoot it off a bipod, or from the hip, oddly enough.

There's just so many more modern machine guns like the GPMG / M240 / MAG, Minimi, M60 and such that would be much easier to find.

Hahah. You just gave the poster a reason not to. 'Google it' if you want to see the weapons.

Tho re-enactor weapons aren't super uncommon, so maybe it's an idea.

Well I'm not going to waste my time googling every single one of them. Besides, its his idea that he wants to convince others to support. He should at least put in effort for it.

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Well I'm not going to waste my time googling every single one of them. Besides, its his idea that he wants to convince others to support. He should at least put in effort for it.

Appearance doesn't really tell you everything about a weapon by itself, tho. So even if he did, a pic alone isn't just going to tell you the gun is right for NMRIH.

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Lee-Enfields are still used for hunting and target shooting a few places including Canada and the US according to Wikipedia. Its also as still being used by some police forces. I would love to see a LEe Enfield in game tho

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M4A1, XM1014, 45. USP, SIG Sauer P229 that uses 357, Tec-9, and the AWP C:

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the Enfield SMLE family of rifles is very common in North America especially in Canada where up until 1955 it was our standard battle rifle. I personally own an Enfield No. 4 Mk I from Long Branch Armory, Toronto. Same armory that supplied my grandfather's unit during WW2.

54969_452939281792_2852526_o.jpg

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So model it, recaliber for .308 WIN and add. Problem?

In real, SMLE in .308 suck, very often fail to feed... Unreliable.

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Let those zombie burn with a new weapon to set them on fire! :P

Therefore, a new weapon that use gas as ammo could make gaz more useful.

Something like a flamethrower... ohh wait... this isn't reallist as there isn't flamethrower wandering here and there...

So than, what about lighting some planks with the zippo in order to set temporary fire as trap.

Here what I have in mind, the zippo would use plank as ammo for the right-click (Just as the hammer do).

But instead of barricading, it would lay a fire in from of us that would last for specific time. (2 minutes for example)

Zombie passing there would walk into the fire and ignite!!!!!
This give the player the possibility to lay a trap wherever he want, which is cool. (This is the main idea for this new weapon)

Of course, players should watch out because the fire can burn them too if they walk into it.

This doesn't required any change to the zombie artificial intelligence. Zombie should just walk like they do right now. No avoiding or luring by trap.

(Optional) Extinguisher could be use to disarm the trap with the right click. This isn't needed but could make some senses.

(Optional2) On the side, some player might also use this to light some darkarea, but this isn't really the intented use.

Thumbs this up, if you like the idea.
I hope this idea will be considered as it does bring a new way to survive the night. :D

Edited by axmim

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M4A1, XM1014, 45. USP, SIG Sauer P229 that uses 357, Tec-9, and the AWP C:

*massive facepalm*

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M4A1, XM1014, 45. USP, SIG Sauer P229 that uses 357, Tec-9, and the AWP C:

Why not then call this game "No More Room 4 Ammo"?

Okey but I think it could be great to being able to empty the gas can's so you can poor fuel all over the zombies on the ground and then ignite them with the lighter or something like that, but the balancing side effect is the burning zombies themselves because no sane man would run up and hug a burning chunck of rooten flesh :P

Edited by Swecompany2

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5601.jpg

How about a Ruger SR762? AR-10 variant, fires .308/7.62 (Not sure if that's a new ammo type to NMRiH or not)

Edited by AsianGuyMan

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A Taser gun

c31129a75ddc7adddb2cee98bdbb5e39_1289764

This doesn't kill,or barely does,and zombies do not feel so it would be useless.

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I would like to see some .223 REM and .22LR or 7.62x39 Bolt action rifle... Rifles in reduced rifle catridges are light and powerfull, fauvorite and common.

Some snubnosed revovler in 357 MAGnum (but shorter barrel decrease power, 2" in .357 Magnum have as some energy as revolver in .38 Spec).

But please do not add a many types of new ammo (NO some .30-30, .45 GAP, .303 British, .300 Blackout, .45-70) more ammo type = less orientation for normal player (mostly never seee gun in their hands)...

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