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Tzakoh

Freeaim

23 posts in this topic

Will this be implemented ? I think it would add in realism, and make even more challenge.

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I've never played either of these, but after a quick Google search, I will be back.

EDIT: YES!!!

Edited by WastedMeerkat

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Freeaim would be a nice extra, but it's nothing necessary or too important imo. ;)

For the ones wondering what it's like, take a look at

.

Edit: <3 Vlad emo? Go back to your vodka drinking cave. Really.

Edited by adamku5

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Freeaim would be a nice extra, but it's nothing necessary or too important imo. ;)

For the ones wondering what it's like, take a look at

.

i think it would be a good idea if they added it later. (and stop pasting IMO everywhere, if you say it, its your fucking opinion. we get it.) <- imo...

its not like if some crap omnipotent being is possessing you in any form of way to make you say bullshit you'd never agree on. <- imo...

^ imo...

jesus. <-imo...

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IMO, we probably won't have this for a while, if ever. It would take some time to implement properly with our animations, but we have much more important things to finish before that.

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IMO, we probably won't have this for a while, if ever. It would take some time to implement properly with our animations, but we have much more important things to finish before that.

aw that's not good imo

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I would rather have an insurgency style freeaim than ArmA. Don't get me wrong, I love arma, but its a totally different engine. I think it would fit better that way, if and/or when it might be implemented.

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It's hard to choose because so many people don't like that or don't want it. A lot of people wouldn't play NMRIH at all if we did that.

Hell, I don't even like that system.

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I don't care for it either.

If I want a realistic first person view I'll just take away the HUD for the most part.

The swaying doesn't do it for me.

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Im for it, Smod did make it pretty well.. :(

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I know the point is to feel more connected to the hand/weapon, but it always made me feel like I was disconnected.

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Im for it, Smod did make it pretty well.. :(

this was the reason i liked the zombie mod for smod, it seemed so real...well that and the kick but mostly the free aim style.

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I find freeaim hard to control and aim with. I find it tedious and annoying.

As I said, don't count on it making its way in to NMRiH, because something like that can be a major game-breaker and can turn a lot of people off from playing.

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The reason for saying IMO is that it could otherwise easily be interpreted as if what you are saying is the de-facto answer to the current topic, and that comes off as arrogant to many people. When you clarify that you only state your own opinion, nobody takes offense. But back to topic, i think that freeaim could be implemented in a limited fashion, IE you only have weapon movement when you are NOT in ironsight mode. That way, it wont really make much of a difference because the moment you go into ironsight mode, your aim is fixed to the center of the screen. IMO.

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IE you only have weapon movement when you are NOT in ironsight mode.

That's what i was thinking of ;)

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You saw ingame shots already? :)

yes, it looked somewhat like this:

Doom.jpg

DooM™ 4ever ftw.

oh did you guys hear about DooM 4™?

its gonna come out in like 10 years.

doom_4.jpg

doom_concept2.jpg

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