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Maxx

Weekly Update - August 3, 2009

53 posts in this topic

Greetings!

I come bearing the gift of news from the development team. It must be nice having myself cater the news directly to you, so I hope you appreciate our efforts!

So first up on the front of code, the legendary code-warrior Andrew "ssba" Orner has busted out a really amazing piece of code that will blow your socks off especially if you know anything about Source modding. This is a first for Source. We now have implemented in to NMRIH proper, real-life style flashlights. That's right. You can now see other players flashlight cones, and what they're illuminating. All the flashlights cast shadows and they will move with idle animations, reloading animations, sprinting... All that fun stuff! This is a major part of No More Room in Hell gameplay where we don't require teamplay, but encourage teamwork. Now you walk down a dark hallway in an abandoned apartment building, it's pitch black. You have your shotgun and your new friend has a machete and a flashlight. He lights the way, spotting out incoming Zeds for you to pick off. This is No More Room in Hell.

On the mapping front our guys have been hard at work prettying up their levels. Sotapoika's map has really come together in a very good way. Those of you who follow his devblog will surely agree. nay0r has also been hard at work on his map "Broadway", based on a real section of Broadway in New York City. It looks phenomenal right now, very New York with plenty of low light and creepy fog... 2d-Chris is redesigning areas of Citylife to better comply with our Extraction entity setup. So far, so good ladies and gentlemen!

I have also completed a piece of eye candy for you. No more placeholders in hell... I finished and finalized the art for something special:

nn9ttw.jpg

I hope you enjoy, and stick around for more!

Be sure to check out our Ventrilo here:

NMRIH Ventrilo Information

And our IRC channel here:

NMRIH IRC Information

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Best gun ever.

Best code ever. You weren't kidding about the flashlight mechanics after all!

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Thank you! We were not kidding at all, it is very impressive in game and very cool :)

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Every day this mod get a step further to the Valhalla of the mighty mods,can't wait to get my hands on it,keep up the good work.

Edited by PublicEnemy

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(sorry for the double-post,it quoted the first one when I just wanted to edit it....don't know why)

Edited by PublicEnemy

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Awesome, guys i love the progress you've been making compared to the old days and can FEEL this mod coming on.

BLOWJOBS FOR EVERYONE!

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Amazing, can't wait to mess around with the flash lights! I've always wanted realistic flash lights :3

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Wow, amazing stuff

Unfortunately that might cut off players who possess low-end pcs =(

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The flashlight itself doesn't cause very much of a framerate hit, if at all. What causes the framerate hit is the shadows rendered by the flashlight -- but this can be turned off through an option.

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Sounds good so far. Looking forward to what you lucky bunch of beta testers have to say about the game (and of course, NMRiH's eventual release).

Nice job devs, so far you've brought us little else but good news on the development front, keep it up :)

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Once this comes out im seriously going to strangle a overgrown Mexican sewer rat while the game download

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The flashlight itself doesn't cause very much of a framerate hit, if at all. What causes the framerate hit is the shadows rendered by the flashlight -- but this can be turned off through an option.

I just got a hardon when i read that. :D

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This News, the mod, the great success, the whole fact that it will be out soon gives everybody boners, yes, even the women, its THAT good. :)

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lol at the comments, yes the flashlight makes us all jizz lol

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Wow... I seriously cant wait to see that flashlight effect =D and what a nice shotgun ^^. This is getting better every week.

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Flashlight sounds cool! I long for a game that introduces REAL darkness... the kind you can't see in. I can't wait to be scared!

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