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Rukus

My Alternative to Spectating

42 posts in this topic

Every since the first Source Zombie Mod, there's always been a halt in the action. What happens after I die? Until now its been "Well, you sit here, and watch!" which undoubtedly is uneventful, long, and boring. Zombie Master has this problem, even Zombie Panic has this problem to a lesser extent. So I suggest a new system.

In this system, players will have the option to play as a shambler type to keep play going. There are several problems I have covered in this scenario that I think you'll like

1.What if I like spectating?: If you would prefer spectating you can press your action button at any time to revert to spectating, although you will not be given another chance at shambling for the rest of the round.

2.Won't this play like Zombie Panic?: Its not like its something you can do major damage with, nor is it necessary. You would just be a run-of-the-mill shambler, with a slow moving speed and no jumping.

3.What would I have to do? Just mess around or do I have an objective?: To be honest, its a little bit of both. Players of Left 4 Dead will recognize a similar system to the Tank, after a certain amount of time not engaging the survivors (say 2 minutes or shorter) your shambler powers will be stripped away, putting you back in spectator. This bar can be kept filled by taking damage or attacking the survivors.

4.What if I spawn too far away to engage them?: You will be given an option to respawn closer to the survivors.

5.Couldn't players type kill in console to stay a shambler?: Typing kill in console will place you back in spectator.

6.Wouldn't I be easy to spot?: To blend in, you would not be able to collide with the other shamblers.

Do we have any questions, comments, or thoughts?

Edited by Rukus

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no thanks. even if the human controlled zombie can't jump, players are still going to hide and try to dodge bullets; just enough to take players out of the game.

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no thanks. even if the human controlled zombie can't jump, players are still going to hide and try to dodge bullets; just enough to take players out of the game.

I can't define your problem with my idea, and I've read your post thrice. You think they will move fast enough to dodge bullets??? They move at the same speed as the shamblers do. Even if they "try" they will fail at doing so.

Edited by Rukus

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The idea behind the game is that theyre stupid (a.k.a AI) controlled zombies. Shamblers controlled by people would be way too much like zombie panic. Humans are smarter (some =P) they will hide behind corners and wait for someone to pass instead of a real zombie just wanting to have a nice night time snack and just walking around. Although i do believe the spectate boredom will be a problem to overcome, a player controlled zombie would ruin the immerse of the game.

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Yes what snake said, this was made expressly clear that there would not be player controlled zombies as "intelligent" zombies would ruin the game and the atmosphere. It was a good idea though and for any other mod I'm sure they would have incorporated it.

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wait for someone

Not possible, the timer would kick you out of shamble mode.

Players of Left 4 Dead will recognize a similar system to the Tank, after a certain amount of time not engaging the survivors (say 2 minutes or shorter) your shambler powers will be stripped away, putting you back in spectator. This bar can be kept filled by taking damage or attacking the survivors.

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Not possible, the timer would kick you out of shamble mode.

This was made expressly clear that there would not be player controlled zombies as "intelligent" zombies would ruin the game and the atmosphere. Plus too many restrictions as a spectating zombie would make it not fun.

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This was made expressly clear that there would not be player controlled zombies as "intelligent" zombies would ruin the game and the atmosphere. Plus too many restrictions as a spectating zombie would make it not fun.

My "rules" strip away most (if not all) sense of intelligence in the player. Besides, it would be much funner than waiting.

I talked about this with maxx and he seemed to like it.....

Edited by Rukus

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My "rules" strip away most (if not all) sense of intelligence in the player. Besides, it would be much funner than waiting.

I talked about this with maxx and he seemed to like it.....

That is odd because Maxx was the one who stated that this would not be incorporated in the mod. The rules would require some serious play testing to tweak them and make sure the restrictions are not to tight but not too loose either. (No gay jokes please)

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That is odd because Maxx was the one who stated that this would not be incorporated in the mod. The rules would require some serious play testing to tweak them and make sure the restrictions are not to tight but not too loose either. (No gay jokes please)

Of course it would need tweaking. A direct quote would be "Yeah, something like that would work, but it all needs to be tweaked and tested."

Edited by Rukus

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Hmm. Then the timing would have to be debated. What if the survivors out run you, timer runs out and it wasnt your fault (people get pissed), survivors are really close, and the timer was too long and the zombie had a chance to hide behind a door and waited. I like the idea of something to do when your dead but idk.. Too much hassle to deal with doing that right now. maybe in a later build they could fittle with something to do. But for now i want my stupid massed up buddies who just want to snack on me =P

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Hmm. Then the timing would have to be debated. What if the survivors out run you, timer runs out and it wasnt your fault (people get pissed), survivors are really close, and the timer was too long and the zombie had a chance to hide behind a door and waited. I like the idea of something to do when your dead but idk.. Too much hassle to deal with doing that right now. maybe in a later build they could fittle with something to do. But for now i want my stupid massed up buddies who just want to snack on me =P

If they get too far way, you are given the option to spawn closer. Being too long is the real problem.

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So you hit a button and boom, a human sees a zombie pop in amongst the horde, takes aim, shoots it in the face and laughs at how he just pissed someone off? lol. Then the implementing of appearing near a spawn point so your not seen, near survivors would be implemented, then a range setting from Spectating zombies and humans would have to be made so it would give you the option to "teleport".

Edited by snake3190

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So you hit a button and boom, a human sees a zombie pop in amongst the horde, takes aim, shoots it in the face and laughs at how he just pissed someone off? lol. Then the implementing of appearing near a spawn point so your not seen, near survivors would be implemented, then a range setting from Spectating zombies and humans would have to be made so it would give you the option to "teleport".

He would spawn in the nearest NPC zombie spawn, so if he get shot in the face right off the bat its the mappers fault. Plus, its optional, you don't have to be zombie.

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I can't define your problem with my idea, and I've read your post thrice. You think they will move fast enough to dodge bullets??? They move at the same speed as the shamblers do. Even if they "try" they will fail at doing so.

"TRY" to dodge bullets. This isn't the god damn Matrix. I'd have to claim you as being completely silly if you've never seen somebody move around to keep themselves from getting hit by bullets. Either way, I still don't want to see a zombie zig-zag, or walk backwards (even if slow. yes, i can read) in my direction; especially when their animation already makes it hard enough to shoot their head.

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"TRY" to dodge bullets. This isn't the god damn Matrix. I'd have to claim you as being completely silly if you've never seen somebody move around to keep themselves from getting hit by bullets. Either way, I still don't want to see a zombie zig-zag, or walk backwards (even if slow. yes, i can read) in my direction; especially when their animation already makes it hard enough to shoot their head.

Exactly, it would ruin the immersion to see a zombie acting intelligent, not some brainless head in direction of food shambler.

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I can't define your problem with my idea, and I've read your post thrice. You think they will move fast enough to dodge bullets??? They move at the same speed as the shamblers do. Even if they "try" they will fail at doing so.

The devs have already said that they will not be implementing player controlled zombies. After you are killed by a zombie, your corpse reanimates as a runner and you spectate that.

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"TRY" to dodge bullets. This isn't the god damn Matrix. I'd have to claim you as being completely silly if you've never seen somebody move around to keep themselves from getting hit by bullets. Either way, I still don't want to see a zombie zig-zag, or walk backwards (even if slow. yes, i can read) in my direction; especially when their animation already makes it hard enough to shoot their head.

Walking backwards and strafing could be disabled or slowed. Its been done in ZPS.

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Walking backwards and strafing could be disabled or slowed. Its been done in ZPS.

well then they would just turn 180 degrees and walk away from the "prey" it would be stupid. To see a zombie just walking away. It would ruin it.

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The dev's have put their foot down saying that there will be NO AI controlled by humans. Search might yield some results. Also this would fit under Ask The Team more than this current fourm. Nonetheless you're ideas are welcomed by my standards.

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Here's my last comment in this thread, because it seems apparent that you people don't care if it works or not, you just care whether you like it or not so here goes....

Acts such as zig zagging or spinning around are rendered useless by the system. People will still be able to make an attempt at doing so with no more results than if they had continued walking forward.

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Here's my last comment in this thread, because it seems apparent that you people don't care if it works or not, you just care whether you like it or not so here goes....

Acts such as zig zagging or spinning around are rendered useless by the system. People will still be able to make an attempt at doing so with no more results than if they had continued walking forward.

Look, it would simply ruin immersion, the zombies would not act "brainless" they would act intelligent. It is impossible to remove that intelligence in a game. They will find a way to mess it up and ruin it.

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Look, it would simply ruin immersion, the zombies would not act "brainless" they would act intelligent. It is impossible to remove that intelligence in a game. They will find a way to mess it up and ruin it.

This. Humans, if they play smart, can know when and where to strike, as well as how. They can set ambushes. Zombies would not know how to do that.

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I would be grand when you die you can cycle through zoms in 1st per with some fancy effects and the survivers too.

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Here's my take, but I can't get the team to agree with me :

Anyone who has played Arma 1 or Arma 2. When you die on a map with no respawns, you come back as a bird. From there, you can fly around as a bird, watching what's happening, or just fly around for no reason at all doing whatever you want. It's entertaining.

Now, we can't do birds as our maps won't be large enough like Arma 2 (250square km), so I continually propose that when a player dies, they come back as a rat. From their rat POV, they can run around the map, follow the survivors around, run around as one of the zombie horde, etc. We could even build in easter eggs of tiny little walkways that lead to special rooms that only rats can get to.

The problem with spectating? If you die right in the beginning of the round, you could be looking at 5-8 minutes before respawning, and even MUCH longer when we get around to our planned Objective and Survival modes. And players will simply just leave the game and join another server to get around this.

Thoughts?

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