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Moody

Burning zombies

19 posts in this topic

When using a fire weapon (molotov) on a zombie, I think it would look kinda stupid for the zombie to burn for a while, and just drop dead with a perfectly good body.

Something cool would be to change the body textures while the zombie burns. For example: After 10 seconds of burning, the overall texture will change to show burned flesh all over the body, after another 10 seconds the zombie will look even more severely burned, and after another 10 seconds the zombie will look black, crispy, and charred and will die shortly after. This will add realism, and will give the players a better idea of how much longer the zombie will survive before death.

I think that if the textures are made, the only problem will be coding it in, but I'm no coder, so I'm not sure if this will take a lot of work or not (also, I think Killing Floor did something like this).

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When using a fire weapon (molotov) on a zombie, I think it would look kinda stupid for the zombie to burn for a while, and just drop dead with a perfectly good body.

Something cool would be to change the body textures while the zombie burns. For example: After 10 seconds of burning, the overall texture will change to show burned flesh all over the body, after another 10 seconds the zombie will look even more severely burned, and after another 10 seconds the zombie will look black, crispy, and charred and will die shortly after. This will add realism, and will give the players a better idea of how much longer the zombie will survive before death.

I think that if the textures are made, the only problem will be coding it in, but I'm no coder, so I'm not sure if this will take a lot of work or not (also, I think Killing Floor did something like this).

Would be even nicer if the zombies set other zombies/survivors around it on fire......I'd suggest also setting the environment on fire but that would prob be too hard to implement.

Edited by Eknytz

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I think the coding wouldnt be the difficult part, i know the basics of C++ and thatd prolly be simple to do but it might be a pain for the modelers to have to make 3-4 different skins for each zombie skin. Maybe itd be good after the first beta release =P

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I think the coding wouldnt be the difficult part, i know the basics of C++ and thatd prolly be simple to do but it might be a pain for the modelers to have to make 3-4 different skins for each zombie skin. Maybe itd be good after the first beta release =P

I'm sure for a quick fix on burn skins you could just duplicate the original skin and just use the burn tool.

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When using a fire weapon (molotov) on a zombie, I think it would look kinda stupid for the zombie to burn for a while, and just drop dead with a perfectly good body.

Something cool would be to change the body textures while the zombie burns. For example: After 10 seconds of burning, the overall texture will change to show burned flesh all over the body, after another 10 seconds the zombie will look even more severely burned, and after another 10 seconds the zombie will look black, crispy, and charred and will die shortly after. This will add realism, and will give the players a better idea of how much longer the zombie will survive before death.

I think that if the textures are made, the only problem will be coding it in, but I'm no coder, so I'm not sure if this will take a lot of work or not (also, I think Killing Floor did something like this).

Dark Messiah had something like that. What happened was, after something died from fire, a texture of burnt skin with some ashes glowing on it was overlayed over the entire body. Cheap and quick and pretty easy way to do it. I think, anyway. I don't even know the basics of C++

Edited by Lucan

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Sorry to pop out of nowhere and bump an old thread BUT:

When you guys talked about fire spreading from zombie to zombie, you need to make sure you don't have the same problem that existed in Postal 2. That is, in short, if a person so much as taps a burning person, that person is now on fire. This caused entire clusters of people to go up at once. It was cool to watch, but it was extremely unrealistic.

I was thinking, if a zombie brushed against a burning zombie, the fire would spread slowly, or just catch 1 body part on fire. That way, if just a zombies arm brushed against another zombie, his arm would catch first, then it would slowly spread to his whole body

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Dark Messiah had something like that. What happened was, after something died from fire, a texture of burnt skin with some ashes glowing on it was overlayed over the entire body. Cheap and quick and pretty easy way to do it. I think, anyway. I don't even know the basics of C++

BIOSHOCK

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What happened in that?

When burned the skin of models would just change into a burn't one. I dont know how to describe it. Wait have you not played bioshock? What the fuck is with you man!

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Sorry to pop out of nowhere and bump an old thread BUT:

When you guys talked about fire spreading from zombie to zombie, you need to make sure you don't have the same problem that existed in Postal 2. That is, in short, if a person so much as taps a burning person, that person is now on fire. This caused entire clusters of people to go up at once. It was cool to watch, but it was extremely unrealistic.

I was thinking, if a zombie brushed against a burning zombie, the fire would spread slowly, or just catch 1 body part on fire. That way, if just a zombies arm brushed against another zombie, his arm would catch first, then it would slowly spread to his whole body

it would be relatively easy to make it like, each second any zombie within x feet has y% chance to catch fire, rather than guaranteed on contact.

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it would be relatively easy to make it like, each second any zombie within x feet has y% chance to catch fire, rather than guaranteed on contact.

That'd be weird, you guys have seen fires right? They don't spread super quick like that to people. Its slow and painful to try an get them to spread to firewood, let alone another human. I'm not explaining this right but I hope you guys get my drift anyway.

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X doesn't have to be 99% (nor does time have to be 1s).. It's just the concept :)

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When one human is a towering inferno, it is quite easy to make other humans whose hair, clothing, hair spray, and makeup essentially turn them in to living kindling.

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When burned the skin of models would just change into a burn't one. I dont know how to describe it. Wait have you not played bioshock? What the fuck is with you man!

Not interested in it, don't want to buy it. Just post a picture or something.

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Not interested in it, don't want to buy it. Just post a picture or something.

Ok your loss, but your missing out on one of the best games around. Its a least worth a rent.

Otherwise I can't find any pictures showing what I am trying to explain. Basically if something dies from a fire attack its "texture" "skin" is replaced with a burn't "texture" "skin"

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It also does in Half-Life 2 too. When you burn zombie, it turns darker when it burns and dies.

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It also does in Half-Life 2 too. When you burn zombie, it turns darker when it burns and dies.

i think this would be easier to implement, they should stick to this or better yet, make an overlay skin, like a charred kind of transparent skin to go over the original skin,it would make the entity look burnt, while keeping its identity and not being completely crisped to being unidentifiable, i am no skinner or coder, but I'm guessing its possible to make a generic overlay to go over every burned zombie, would save time which they need to release the beta

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I'm sure for a quick fix on burn skins you could just duplicate the original skin and just use the burn tool.

That might look passable if you were fighting killer toast.

When one human is a towering inferno, it is quite easy to make other humans whose hair, clothing, hair spray, and makeup essentially turn them in to living kindling.

I hope the hair spray and makeup is referring to the zombies and not the survivors. Also, if and when the game utilizes Steamworks, getting burned alive in a polyester suit should net you the "Human Burrito" achievement.

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Also, if and when the game utilizes Steamworks, getting burned alive in a polyester suit should net you the "Human Burrito" achievement.

Agreed.

For fire weapons I'd just have the normal skin, but have it be on fire while the zombie is still active - I mean, if it's actively flaming, the little details aren't going to stand out - and then when it drops, use the burnt toast overlay like Killing Floor. It'd be better if the bodies just continued to burn, though it might impact performance.

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