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sotapoika

[WiP] nmrih_hidden *Update 04/13/08*

94 posts in this topic

Hello and let me present my upcoming map: nmrih_hidden!

****UPDATE 7****

-Tweake some streetlights, actually I remade all of them.

-Added some new areas, like warehouses. Both accessible.

-Adjusted ligths in subway and fast-food restaurant, still too bright?

-Made placeholder subway trains.

-Brush count: 4339/8192

Screenshots:

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****UPDATE 6****

-Changed subway station pretty much.

-Added fast-food restaurant.

-Changed skybox, altough need light tweaking to match it (also fog).

-Added my own made sign textures. Only some .vmt tweaking needs.

Check tha screens:

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Also like before, tell me your thoughts! :)

Streets are clean because I hired some cleaners to clean up the streets....

Tell me your thoughts and what-ever comes your mind. Thankz0r!

Also I've been working on modeling and stuff. At the moment I'm starting to make car models for this map. Come on, what kind of american city/town this is with russian (HL2) car models? :D

****END OF UPDATE****

This map is most-likely going to be as big as "City of Dawn" by Darth_Brush. I know, it's going to be BIG! Feel free to give me feedback about this map.

Archive of older pictures: Here!

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This map is most-likely going to be as big as "City of Dawn" by Darth_Brush. I know, it's going to be BIG! Feel free to give me feedback about this map. I'm posting more info later, maybe tomorrow. So far I haven't made much in these 1-2 weeks, but here's some pictures of my work so far. Map contains now only one light entity -> light_env, that's why it's dark now:

Tell me, are those roads too tight? I mean I was trying to make 'em so that zombies aren't helpless on that area.. Just tell me you're toughts! :)

Well, so far it looks alright. My only beef with city maps is that I prefer all maps to center on an important structure that defines the maps. In HL2 you were in the city, but those maps always seemed transitory, as though the purpose wasn't so much to be in the city as passing through it. I hope that you plan to perhaps center your cityscape around one such iconic building. In "Broken Shield" the premise was to have it be a police precinct, while in "Final Stand" it was a hospital. Both were located in a city. Of course you don't need a single important building is your map objective is clear.

For example, take Left4Dead. I watched a demo and in it they indicated that they needed to make their way from one set of building to a hospital rooftop so they could be rescued by a helicopter. That certainly provided good motivation to travel across the city to said location. Perhaps being able to see the rooftop/helicopter from the window of the room you start in would even help to clarify that objective further.

That said, I did like nmrih_map022, as it had a very authentic feel to it. Perhaps a small playground in the grassy section? Not too sure what to make of the connecting pathway between the two buildings in nmrih_map015. You might want to remove it. Also, is that light brown wall a player barricade, or were you planning to create another apartment building? If that's all you planned for it, I would suggest perhaps lowering it to a more reasonable level or replacing it with a chain link fence. You could then replace the view with a low-building wall.

Do the stairs in nmrih_map012 lead anywhere?

And that's it for me. Overall I would say that your map is off to a good start. Obviously it's not done so I can't criticize it too much. Let us know when you have further work, or if you want our opinions on anything you've done. I for one would be more than glad to lend a hand analyzing your map design. Good luck. :)

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That said, I did like nmrih_map022, as it had a very authentic feel to it. Perhaps a small playground in the grassy section?

Well that grassy section is "frontyard" of that Townhall. I can figure out something similar you said. :)

Not too sure what to make of the connecting pathway between the two buildings in nmrih_map015.

That building is supposed to be hospital. Tomorrow probably I'm tweaking it to look more like hospital.

Do the stairs in nmrih_map012 lead anywhere?

Yes, those stairs are leading to subway station. :D

I liked you're "analyzing". I respect that alot. B)

As I said before, tomorrow you see some more screenshots and more info.

Edited by sotapoika

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Looking nice. Solid start. I'm glad all the building's aren't just a flat block with a window texture, you made the architecture detailed and accurate to building fronts.

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Well that grassy section is "frontyard" of that Townhall. I can figure out something similar you said. :)

In that case it shouldn't be a playground. I would instead suggest you turn it into a small park (a mini-park). It doesn't need to be that large, and all you would need is say an + pattern walkway through it and maybe a fountain in the middle. Then place a few trees and bushes, and it would like nice. Of course if you do that make sure you don't put too much foilage as it shouldn't be dense (i.e. you should be able to see across from one side to the other. The bushes may not fit, as most of the ones I've seen look pretty wild, which makes sense since they're from the wilderness (i.e. Episode 2).

That building is supposed to be hospital. Tomorrow probably I'm tweaking it to look more like hospital.

I would suggest (and keep in mind these are all just suggestions) lowering the height of the buildings. I thought they were apartment buildings because they were so tall. Most of the hospitals in the area I live in are only a few stories. Next, you could keep that pathway, but lower it to a reasonable height... say enough clearance for a truck to pass underneath it. Then if you give it glass windows/roof that would certainly make it more presentable. The last thing to consider is maybe changing the brick texture. The one you used makes me think "apartment building". Is there something you could use in a more formal white perhaps? Not sure, and not essential, just nice to consider.

Yes, those stairs are leading to subway station. :D

Ah, that makes sense. You'll need to see about finding proper signage to place above the entrance so people know that. When I saw them I simply assumed they were stairs leading down to a basement/sub-level of the building it was next to. Also, not sure because I'm drawing off personal experience, but you may want to remove the handrail. Not sure. Where I live there aren't any handrails, but I can't say that for sure about other cities. Your call.

I liked you're "analyzing". I respect that alot. B)

As I said before, tomorrow you see some more screenshots and more info.

Well no prob. As you post more screenshots I'll be sure to make additional comments.

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Sorry guys, but I am going to format my computer. That's why you see next media update probably at the weekend. :huh:

Edited by sotapoika

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Sorry guys, but I am going to format my computer. That's why you see next media update probably at the weekend. :huh:

No prob. Take your time and make sure you have all the proper back-ups.

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I convert it to HL2DM right away when I got Source SDK downloaded again.. :) Do I then use only stock HL2 content until I got enough skills to make models/textures myself?

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I would use HL2 models and textures, then once we release with an ever growing collection of custom art you'll be able to spice it up for a release :)

Our goal is to have enough custom art content to lose all HL2 assets, although this will no doubt be done i'm betting for beta1 we'll still be using a fair amount of it. Either way, HL2 assets can be used and that will never change, they just have that very _generic_ look about them now :D

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Sure buddies. I'm sure that Source SDK, Half-Life 2 and Half-Life 2: DM is fully downloaded tomorrow. Then I can get back to this map, but I have to make wider roads, they're just too thin I think for city streets. Also I'm now getting hang of 3Ds Max a little bit... ;)

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Looks great.. i like your use of decals and prop models..

The streets look fine i believe.. lol they look alittle clean though..

You could put some more trash decals and prop models on the road.. but everything else looks great :L)

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Looks great.. i like your use of decals and prop models..

The streets look fine i believe.. lol they look alittle clean though..

You could put some more trash decals and prop models on the road.. but everything else looks great :L)

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why cant streets be clean? lol

Zombies are not the best at putting rubbish in bins, Im not talking from experience mind you :P

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Wow...Seriously its coming to gather now and i wish you luck with this project its a big task. :dance: (trash needed tho)

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