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Alkatraz

I wanna be part of your team! Alkatraz

13 posts in this topic

Hi everyone! Im Alkatraz, I play left 4 dead a crap load, and I've have been wanting to edit the game substantially for a while which Is why im here. I popped on Left4Mods, and saw your work there, looked into it a bit more and was MEGA impressed at particularly crazymatts skin work. I was wondering if I could help :)

Heres my qualifications:

Double Major, Multimedia & Screen and Sound. Covering 3D, animation, Editing, texturing and Modelling.

Also previously worked with Visari Entertainment (another online games dev group, left due to lack of work) But after seeing yours, and you've done actual work, I was ecstatic!

I'm currently doing a grad dip in Teaching (Secondary), but I would love to help you guys on the side for free. I currently edit existing .vtf files in left 4 dead for fun, gun textures, scratches, etc, I just simply enjoy doing it.

I was wondering if you'd consider me joining you, as a "whatever" class, doing modelling and texturing, plus I'd love to get some experience working with a games development crew.

Here's some of my artwork, if there's one thing you can take away from my skills, is that set me a task, and i'll endevour to do it, if i cant then.....well i'll keep trying till i do.

Skills: 3dsmax 9 (furniture / accesories, weapons from concept art / cars) I know mudbox (creating muscles, cuts, scratches etc), learning Zbrush.

Weakness: Character modelling, Im working on it atm, making good progress, just need time.

If and when you get time check this out: http://alkatrazthorn.deviantart.com/ I try to do things differently.

-Alkatraz

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Well, I've gotten 33 Views, and no Responses, let me sum up what I can do for you guys:

- Im free.

- A Texture Artist

- Editing Texture .VTF files, have been editing the whitepage doc in Notepad++

- Modeller (currently Modelling the Aboleth DnD creature)

- Fast producer & Learner

- And Bloody Friendly!

Hope to hear from you,

- Alkatraz

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lol make this guy do the weapons :P

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Horah! Some replies, btw I dont mind doing weapons, Im still uploading stuff to deviant art, so go and check it out if your bored or got time. I can make the weapons though, it'd be fun :) just give me some concepts and I'll work on them.

@dudeeaterkiller: Thats fair enough, they are busy chaps :)

-Alkatraz

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i checked out some of your 3d work, very impressive!

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Do you have any more examples of your texturing skills? And your models (particularly the guns) look extremely high in triangle count, are you capable of doing low poly artwork?

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Do you have any more examples of your texturing skills? And your models (particularly the guns) look extremely high in triangle count, are you capable of doing low poly artwork?

I can try some, I just modeled a lion’s head doorknocker, so I'll texture it and then send it to you guys :) In regards to the high poly count its because I was a lot younger when I did it, I understand a low poly count is MUCH better, especially for games, I’ve been researching Normal maps and using max to create normal map burn into a lowerpoly model, but I’m currently focusing my efforts on Zbrush to learn organics. In max I can do architectural designs and guns, aka simply inanimate objects from concepts, but organics are BLOODY tough. So I'll work more on texturing, I’ll try and make the loin head look like wood but REAL wood (waiting for a wood joke :P)

-Alkatraz

Btw if you guys have ANY tutorials you recommend I study on, because I do this in my personal time, I honestly don’t mind if you can help me help you :) Catch ya dude.

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Here's my texturing skill as it were, I didnt model any of this shield, its all textured. I used displacement maps, creating photoshop textures with overlay layers blah blah extra photoshop jargon, so this is the result of my texture skills, on a simple cylinder pulled out and with a hemisphere. All of this was textured in photoshop, grunge etc, HOWEVER i didnt UV map this because theres no point. But like i said I'll make the lion one textured.

-Alkatraz

Life is like 3D, its what you make of it (i just need to add this in my sig lol, thought i'd test it out)

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Unfortunately I'm self taught I don't really know of many tutorials but someone else might be able to direct you.

If you can provide more shots of low poly art and low resolution texture work (256x256, 512x512) That would be good, it would give us a better idea of your skills. Are you able to export SMDs, write QCs and/or compile your files to MDLs and VTFs?

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Maxx: Are you able to export SMDs, write QCs and/or compile your files to MDLs and VTFs?

I will look into it, and learn more about those formats, do you know where I can learn how to do to get more info about this? I havent worked with Steam at all and hammer for mapping unfortunately :( I dont know what SMD's are and QC's :( I'll research it tommorow, but I know the MDL's and VTF's just not how steam interprets them.

Sorry If I seem really lost here, its just I can model stuff just never had any real game experience. So any direction will be awesome!

CHEERS!

-Alkatraz

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Sorry I never saw that you posted a reply.

You can learn more at http://developer.valvesoftware.com

They have documentation about all of the aspects of model creation and exporting. In order to be brought on board we need people who can get their art working from start to finish.

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