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nmril4d

How's melee being done?

80 posts in this topic

Is it a spontaneous free form thing like CS:S, TF2 and Half-Life where you just run around taking chunks off the zombies? Or is it a lot more interactive like Gears of War with the chainsaw and Resident Evil 4 (soon 5) where you're able to 'lock' onto the target per se and perform a killing blow, like a stab (which actually goes IN the enemy, unlike CS:S) or chopping down their torso like in Gears of War?

Also, are there fists and possibly feet to be used? I know SMOD uses it for clearing obstacles (kick) but its fun to use on zombies nuts, and makes sense. Are there fists? From what I read in the features section, theres every sory of home appliance to be used, but it mentioned nothing about your last resort, which would be fists. And lastly, can I hit people with the end of my rifle?

Also, is there some sort of stamina meter to govern all this, and possibly a sprint feature?

Sorry for the inquiry, which im sure has been done... a dozen times over. I'm just curious.

Edited by nmril4d

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Well, about the first part, since every other HL2 powered game is like that, I'm assuming this will be too, where you just wake at it. I think they are implementing some sort of shove thing if a zombie is grabbing you, but I don't know if that's considered melee since it doesn't do damage. I'm not sure if they have the hitting with rifle butts, but I hope they do, that's always fun.

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Good question nmril4d, I was wondering that too.

Pirates Vikings & Knights II has a pretty good melee system.

I hope that its a bit more realistic because the standard HL2 melee system sucks ass, you allways have to guesstimate if you're going to hit someone.

Would be sweet that if you hit a zombie it falls back like in L4D (same for shotgun round to the chest » zombie falls » gets up again).

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for the moment it's gonna be a standard HL2 system.

however, we have plans to improve it once we get more important things done and dusted.

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Actually, Dark Messiah's was like a hybrid, it had believable stabs too if I recall. My only concern is that I'll be stabbing people and killing them without the knife even going through skin.

Either way, I'm fine generally with a rifle butt, because realistically it'd be the more usefull. Unless you had no guns whatsoever. OH NOZ! BUT - Player interaction is good so...

Good question nmril4d, I was wondering that too.

Pirates Vikings & Knights II has a pretty good melee system.

I hope that its a bit more realistic because the standard HL2 melee system sucks ass, you allways have to guesstimate if you're going to hit someone.

Would be sweet that if you hit a zombie it falls back like in L4D (same for shotgun round to the chest » zombie falls » gets up again).

Ooh yes, if I recall you can 'trip' zombies in left 4 dead too.

One more thing that may be slighlty off topic, are these headshot zombies?

Edited by nmril4d

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That would be awesome. It would be very satisfying to see a zombie running at you stagger and trip after you put on in their chest.

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That would be awesome. It would be very satisfying to see a zombie running at you stagger and trip after you put on in their chest.

ahaha indeed it would, and im not sure it was 100 bullets maybe a little less ;) ahaha.

But still i doubt it will have gears of war interaction with killing.

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Yea, it's a completely different engine so I don't think it would be particularly easy to replicate that kind of action in the source engine.

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More old information from me. Keep in mind the shelf-life on this information may well have expired, and like canned peaches with an expiry date of May 2006... I wouldn't bet on it.

Anywho, I'll keep this short:

1) Yes, these are headshot zombies (best/fastest way to kill them "dead")

2) Yes, you can kill them other ways, like torso shots, but that takes much longer.

For example, I originally suggested that a head target have about 20-25 Health, averaging that to be within the damage range of a single bullet, but enough that it might requires a few smack from a melee weapon. A torso on the other hand was supposed to have about 300-400+ Health. Talk about eating up all your ammo...

Short of attacking the head/neck, or depleteing all the Health from the torso, the last method was to remove all the zombies limbs. While they had fewer Health in total, it required more effort, as the targets were harder to hit. In teh end it was supposed to be that doing this incapacitated a zombie, making it useless, so it would be "bagged" (auto-killed) a short time later rather than waste anymore CPU cycles on it. Again, I can't imagine anyone going to that much trouble considering the usually high number of zombies on the maps. Devoting that much time/effort to a single zombies is a little... crazy.

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Crazy, but fun. Taking a shotgun and blowing off all the limbs and watching it wiggle on the ground would give me a huge sense of accomplishment.

I'm starting to freak myself out....

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Crazy, but fun. Taking a shotgun and blowing off all the limbs and watching it wiggle on the ground would give me a huge sense of accomplishment.

I'm starting to freak myself out....

Stop wasting all the shotgun ammo! We're all going to die! :o

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for the moment it's gonna be a standard HL2 system.

however, we have plans to improve it once we get more important things done and dusted.

And I was thinking that melee was a big thing in this mod since firearms are hard to find. :unsure:

@ headshotting:

I'm all for 1 shot to the head = a kill, depending on caliber, I mean if you find a .22 then you wont kill the zombie in 1 headshot but an M9 or a shotgun should definately be a kill if you hit the zombie in the head.

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And I was thinking that melee was a big thing in this mod since firearms are hard to find. :unsure:

Oh, it is, but then so are several other features unique to NMRiH. Barricading, infection, shoving, movement-to-dmg ratio, zombie animations (bashing barricades/climbing in through windows), and potentially other features which I cannot list because I've been out of the loop for so long. Melee combat is in there, but I don't consider HL2's melee combat as broken, just underwhelming. If the team has time to revamp it, I'm sure they will, but right now combat with melee weapons is just one aspect of the whole picture and as some of these features don't even exist (i.e. are being built from scratch), I'm sure they opted to spend more time perfecting them first rather than melee combat which already exists at least. Trust me, there was a long list of features that the team wanted to include back when I was still around, but it comes down to time and effort. You'll agree with me that these features have to be prioritized right? It would kinda suck if barricading or infections were "buggy" due to split team effort caused by too many feature developments...

@ headshotting:

I'm all for 1 shot to the head = a kill, depending on caliber, I mean if you find a .22 then you wont kill the zombie in 1 headshot but an M9 or a shotgun should definately be a kill if you hit the zombie in the head.

Actually I think even a .22 caliber round would kill a zombie if they were shot in the head. The key goal here is to initiate an attack that pierces the zombie's brain, thus killing it (again technically). Blunt trauma to the zombie's head therefore can kill it, but you have to cause severe trauma (crack that skull, splatter that brain), so you're usually talking about more than one hit to the head. But again, it's still faster to club a zombie to death by hitting its head than anywhere else.

I think, other than explosives, only the chainsaw held the distinction of being one of the few weapons that could dismantle a zombie relatively quickly without requiring a headshot. Then again, in a zombie mob situation it's usually a bad idea to be cutting a zombie down with all those other zombies around, even if it only takes a few seconds or so... but again, I'm drawing on old information (keep that in mind).

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Sounds cool, I hope there's a charge up for the melee for an instant kill. I liked how in BrainBread the least hits to kill a zombie was the head, but wasn't neccesarily a one hit kill. You could blow chunks off their face or scalp before getting to their brain, which was pretty cool. But one simple bullet to the head kill is fine with me, like the good ol' RE days.

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Sounds cool, I hope there's a charge up for the melee for an instant kill.

I'm not sure if it will equate to a instant kill, but now that you mention it there were plans for "power attacks" from melee weapons. As you indicated, you click and hold the attack button, and when charged release it for a more powerful attack. As I recall it was planned alongside a special animation for the power attack. For example, an axe's normal attack might be with swings, but the power attack might onvolve raising the axe axe your head and bringing it down full force. Of course I'm guessing about the animation, but you get the idea. Unless the team says otherwise it was planned.

I liked how in BrainBread the least hits to kill a zombie was the head, but wasn't neccesarily a one hit kill. You could blow chunks off their face or scalp before getting to their brain, which was pretty cool. But one simple bullet to the head kill is fine with me, like the good ol' RE days.

Hmmm. I'm not sure if there were plans to the zombie heads to be "breakable" models. Unless the team says otherwise I wouldn't expect anything other than what I mentioned about being able to target the different body parts, with varied results (i.e. cutting off a zombie's entire arm, ect). Of course that may have been expanded since I last was on the team.

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Heads really should explode when shot or otherways it's treated kindly. Atleast some gibs from head for the name of realism. And like Mobius said, some or all melee weapons could have "power attacks". And this "power attack" could affect stamina by using lot's of it. It really slows you down when you swing with 10-15kg fireaxe! Of course it depends on melee weapon, if it's knife or keybord then it doesn't affect stamina that much.

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Oops.. I was meaning that heads should go in pieces. Not to explode (like *ka-BOOM!*). :D

Never mind...

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Oops.. I was meaning that heads should go in pieces. Not to explode (like *ka-BOOM!*). :D

Never mind...

I think what you're describing is just like what was mentioned for another mod. BrainBread? Or was it ZP:S? Anyway, one or the other have head models that can have pieces broken off. I don't think NMRiH has any plans for this, bt then again, it's been a while since I was on the team.

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I wouldn't shed any tears if the purely aesthetic features like uber gore were saved for future releases, thus speeding the first one.

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It would make the game a hell of a lot more fun if they already have gore in the first release I mean, all you have to do is kill zombies and survive.

Gore is a vital component in zombie movies so it has to be in NMRiH.

I would definitely shed a tear if it's wasn't in the first release. :)

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