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GEX221

Dependence of the chance of infection on the state of health and the type of zombie.

2 posts in this topic

Hello. I have two questions regarding the infection.
1) How does the health reserve affect the chance of infection from a bite?
As an example, the occurrence of bleeding depends on the stock of health, namely:
"sv_bleedout_threshold" = "45" - Health threshold for 'low health' bleedout chance
"sv_bleedout_chance_high" = "0.05" - Chance for bleedout at not 'low health'
"sv_bleedout_chance_low" = "0.15" - Chance for bleedout at 'low health'
And everything is clear here. But there is only one variable specifically about the infection:
"sv_infect_chance_modifier" = "0.975" (0.14 in Nightmare mode) - Modifier for infect chance formula
As I correctly understood, the player has 2.56% to get infected on the Classic, and 86% on the Nightmare.
But, according to personal observations, severely wounded players were infected much more often (with about 45 hp), and almost always - if the player is dying. (1-20 hp).
I have not been able to find any console commands that calculate the odds of infection. Is there any information?
2) It seems that zombie runners are more likely to infect the player than regular zombies. Is this an observation error or is it really there and is there something to check?

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I did this

Whenever I have health at let say 80% and then gets bitten by a zombie I immediately became infected. I say that the strongest zombie are the kids those **** are just a pain. I know this has probably not responded your answer and I'm sorry about that BUT if you over their Discord you may find more help than here. http://discord.gg/nmrih

If you need any more help I'm available 

😎🇨🇦💯

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