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Houck98

nms_gun_store_v3

7 posts in this topic

This is an improved version of the old map nms_gun_store_b7, authored by Porkchops4lunch. This map is liked by many players, and it can often be found on servers (there are even servers that are dedicated to this map). However, this map could have much more potential - a better level design, an atmosphere, increased difficulty, correction of some bugs (you could climb to a flower bed and kill zombies without consequences, or take items through an indoor safe.) Gun_store_v1 passed through a lot of beta-versions, which were tested by many players on my personal server, and even the Porkchops4lunch.This was for me a good experience in the development of maps, which I want to use already in the creation of my new nmo map, but if the players find some mistakes in this version or have a proposal that will like the author - will be released v2 (however, I will pay more attention to the development of my map). This version does not extend the original map, and only improves it!

Special thanks to the Porkchops4lunch for having accepted to send me the source of the map and for permission to publish the created version.

Main changes:

- Improved level design and its change in some places of the map (for example shooting range)

- Most textures have been changed to better ones

- Difficulty of the map is increased

- Fix bugs and glitches

- The amount of ammo in the store for balance has been greatly reduced (also the flare gun was removed)

- Added trap

- Added soundscapes

- And many other minor changes.

Version 2:

- Decreased welding time.

- Decreased brightness of light in a store.

- Fixed incorrect coordinates of some textures.

- Added clip brushes to prevent glithes.

- Difficulty is increased.

- And other minor fixes and improvements.

Version 3:

- Replacing some textures

- New lighting and design store

- The difficulty of map is greatly increased.

- Increased time a trap (before 2 minutes, now 4)

- Fixed over 20 glitches that player could use

- Now you can build more boards on barricades points.

- Disable spawn during evacuation

- Other minor fixes and improvements

DOWNLOAD

Screenshots v1 and v2 version

Screenshots v2 and v3 version

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Edited by Houck98

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You should include some more screenshots or some comparison shots of the old one. Being a non clingy nms scrub, i wouldn't even know what changed. If you include some old - new shots that would be dope in preferably an imgur album.

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I'm not sure what it is, but i think the lighting looks slightly off in the gun store. I think it mainly has to do with the fact that you use a light texture on a light lighting pattern, which makes the room look a lot lighter than the previous one. That's about the only real remark i could give based on these comparative screenshots. I think the other areas look a lot better (less clean). Eventhough the old one has a lot of feel to it, you can definitely tell that having more small details (but not to much) makes the level look a lot less lived out and i like that. It might be helpful to add in some displacements though, to make it look like it's more lived out. If you have any questions feel free to type them out.

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Version 2:

- Decreased welding time.

- Decreased brightness of light in a store.

- Fixed incorrect coordinates of some textures.

- Added clip brushes to prevent glithes.

- Difficulty is increased.

- And other minor fixes and improvements.

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In the main store, the bright floor kind of steals the focus from the gallery of guns.

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New update! Unlike v2, where there were mostly minor fixes and changes, version 3 is more large and carries noticeable changes. Main target new version - make map more difficult and make design store more destroyed and atmospheric. Now every wave (many thanks Wazanator for help, i couldn't have done it without him) creates a fixed number of runners and kids, and with each new wave their number increase, making the map hard. Now the map has become more difficult, but more interesting - you need a teamwork, experienced mates and a desire to win, and do not try to pass this map solo - this is impossible.

- Replacing some textures

- New lighting and design store

- The difficulty of map is greatly increased.

- Increased time a trap (before 2 minutes, now 4)

- Fixed over 20 glitches that player could use

- Now you can build more boards on barricades points.

- Disable spawn during evacuation

- Other minor fixes and improvements.

Download
Screenshots new version

Edited by Houck98

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