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Thot Patrol

Issue while making objectives

4 posts in this topic

Im making my first map for this game (and my first public map) and ran into an issue with the objectives.

I made 8 objectives for the map and linked them all up on NMRObjective.exe, and they worked fine, but later, when adding some other objectives i found that the objectives weren't working anymore. If i loaded the map, it would just say that all survivors have been extracted, and restart the round, skipping all the objectives. Since my map has no extraction point (it just extracts all the survivors when you finsh all the objectives) because i didnt make one yet i think the problem is that the game doesnt "find" the objectives, and just skips right to the extraction.

The only thing that seemed to work was to erase all visgroups related to objectives and the .nmo file, then make the visgroups all over again. But im trying to find a more efficient way of dealing with this.

Edited by Thot Patrol

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maybe nmo wasn't updated? can't say anything without checking your map (visgroups and nmos file)

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I think i found what was causing this.

The first objective i made for the map had a somewhat bugged visgroup, that when hidden, couldnt be unhidden, and deleting the visgroup would make the objects inside it dissappear into oblivion. I just deleted that visgroup and made the objective again (i was lucky this was the easiest one to do), and by magic all the others started working. So it seems it was a problem with how Hammer handles visgroups.

Edit: And that would explain why redoing all the visgroups fixed it in previous occasions.

Edited by Thot Patrol

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there is also a bug with visgroups (maybe not so much a bug but annoying ) when you create a new visgroup if you dont assign something to do it straight away it will self delete because its empty

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